HUMAN COMMONER ZOMBIES (3)(TIER 1-2) CR 1/5 Male Human Commoner 1 NE Medium Undead Init -1; Senses Darkvision (60 feet); Perception +0 -------------------- DEFENSE -------------------- AC 11, touch 9, flat-footed 11 (-1 Dex, +2 natural) hp 16 (1d8+1d6+3) Fort +0, Ref -1, Will +2 DR 5/slashing; Immune Undead Traits -------------------- OFFENSE -------------------- Spd 30 ft. Melee Slam (Zombie) +2 (1d6+3/20/x2) -------------------- STATISTICS -------------------- Str 14, Dex 8, Con -, Int -, Wis 10, Cha 10 Base Atk +0; CMB +2; CMD 11 Feats Toughness +3 Skills Languages Common SQ Hero Points (1), Staggered (Ex) -------------------- TRACKED RESOURCES -------------------- -none- -------------------- SPECIAL ABILITIES -------------------- Damage Reduction (5/slashing) You have Damage Reduction against all except Slashing attacks. Darkvision (60 feet) You can see in the dark (black and white vision only). Staggered (Ex) Make only a single move or a single attack action each round. Undead Traits Undead are immune to death effects, disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license. BUGBEAR ZYPHUS ZOMBIE (TIER 3-4) CR 1 Male Bugbear NE Medium Undead Init +0; Senses Darkvision (60 feet), Scent; Perception +0 -------------------- DEFENSE -------------------- AC 15, touch 10, flat-footed 15 (+5 natural) hp 42 (4d8+4) Fort +1, Ref +1, Will +4 DR 5/slashing; Immune Undead Traits -------------------- OFFENSE -------------------- Spd 30 ft. Melee Slam (Zombie) +7 (1d6+6/20/x2) -------------------- STATISTICS -------------------- Str 18, Dex 10, Con -, Int -, Wis 10, Cha 10 Base Atk +3; CMB +7; CMD 17 Feats Toughness +4 Skills Intimidate +4, Stealth +4 Languages Common, Goblin SQ Hero Points (1), Staggered (Ex) -------------------- TRACKED RESOURCES -------------------- -none- -------------------- SPECIAL ABILITIES -------------------- Damage Reduction (5/slashing) You have Damage Reduction against all except Slashing attacks. Darkvision (60 feet) You can see in the dark (black and white vision only). Scent (Ex) Detect opponents within 15+ feet by sense of smell. Staggered (Ex) Make only a single move or a single attack action each round. Undead Traits Undead are immune to death effects, disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license. MINOTAUR ZYPHUS ZOMBIE (TIER 6-7) CR 4 Male Minotaur NE Large Undead Init +1; Senses Darkvision (60 feet); Perception +4 -------------------- DEFENSE -------------------- AC 20, touch 10, flat-footed 19 (+1 Dex, -1 size, +10 natural) hp 81 (8d8+8) Fort +2, Ref +3, Will +6 DR 5/slashing; Immune Undead Traits -------------------- OFFENSE -------------------- Spd 30 ft. Melee Gore (Minotaur) +12 (1d6+7/20/x2) and Slam (Zombie) +12 (1d8+10/20/x2) Space 10 ft.; Reach 10 ft. Special Attacks Powerful charge (gore +11, 2d6+6) -------------------- STATISTICS -------------------- Str 25, Dex 12, Con -, Int -, Wis 10, Cha 10 Base Atk +6; CMB +14 (+16 Bull Rushing); CMD 25 (27 vs. Bull Rush) Feats Toughness +8 Skills Fly -1, Perception +4, Stealth -3, Survival +4 Languages Giant SQ Hero Points (1), Natural Cunning (Ex), Staggered (Ex) -------------------- TRACKED RESOURCES -------------------- -none- -------------------- SPECIAL ABILITIES -------------------- Damage Reduction (5/slashing) You have Damage Reduction against all except Slashing attacks. Darkvision (60 feet) You can see in the dark (black and white vision only). Improved Bull Rush Bull Rush at +2 to push back. No attack of opportunity. Natural Cunning (Ex) Although minotaurs are not especially intelligent, they possess innate cunning and logical ability. This gives them immunity to maze spells and prevents them from ever becoming lost. Further, they are never caught flat-footed. Power Attack -2/+4 You can subtract from your attack roll to add to your damage. Powerful charge (gore +11, 2d6+6) (Ex) Your charge attacks deal additional damage. Staggered (Ex) Make only a single move or a single attack action each round. Undead Traits Undead are immune to death effects, disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.