DEANARIS QUINT (1-2) CR 1/2
Male Human Warrior 2
NE Medium Humanoid (Human)
Init +0; Senses Perception +0
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DEFENSE
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AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield)
hp 17 (2d10+3)
Fort +3, Ref +2, Will +0
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OFFENSE
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Spd 30 ft.
Melee Masterwork Pick, Heavy +7 (1d6+4/20/x4) and
Shield, Heavy Steel +6 (1d4+4/20/x2)
Ranged Shortbow +2 (1d6/20/x3)
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TACTICS
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Before Combat Make a secret Move Silently check for the PCs and a Listen check for Quint against the partys lowest check result; if she succeeds, she immediately drinks her potion of bulls strength and is ready to fight the next round. The potion is figured into her stats and asts for 10 rounds. If she fails, she drinks the potion on her first round of combat.
During Combat Quint and her band work well together and focus on one target at a time, if possible.
Morale A fierce and devoted loyalist, Quint fights to the death.
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STATISTICS
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Str 15/19, Dex 11, Con 11, Int 10, Wis 10, Cha 10
Base Atk +2; CMB +6; CMD 16
Feats Lightning Reflexes, Toughness +3
Skills Acrobatics -2, Climb +5, Escape Artist -4, Fly -4, Intimidate +5, Ride -4, Stealth -4, Swim +0
Languages Common
SQ Hero Points (1)
Combat Gear Arrows (20), Chain Shirt, Masterwork Pick, Heavy, Shield, Heavy Steel, Shortbow; Other Gear Potion of Bull's Strength, Potion of Cure Light Wounds
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TRACKED RESOURCES
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Arrows - 0/20
Potion of Bull's Strength - 0/1
Potion of Cure Light Wounds - 0/1
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SPECIAL ABILITIES
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Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.DEANARIS QUINT (3-4) CR 1
Male Human Fighter 2
NE Medium Humanoid (Human)
Init +5; Senses Perception +1
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DEFENSE
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AC 20, touch 10, flat-footed 20 (+8 armor, +2 shield)
hp 24 (2d10+7)
Fort +5, Ref +3, Will +1
Defensive Abilities Bravery +1
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OFFENSE
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Spd 20 ft.
Melee Masterwork Pick, Heavy +8 (1d6+4/20/x4) and
Shield, Heavy Steel +6 (1d4+4/20/x2)
Ranged Masterwork Shortbow +4 (1d6/20/x3)
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TACTICS
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Before Combat Make a secret Move Silently check for the PCs and a Listen check for Quint against the partys lowest check result; if she succeeds, she immediately drinks her potion of bulls strength and is ready to fight the next round. The potion is figured into her stats and asts for 10 rounds. If she fails, she drinks the potion on her first round of combat.
During Combat Quint and her band work well together and focus on one target at a time, if possible.
Morale A fierce and devoted loyalist, Quint fights to the death.
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STATISTICS
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Str 15/19, Dex 13, Con 14, Int 10, Wis 12, Cha 8
Base Atk +2; CMB +6; CMD 16
Feats Improved Initiative, Lightning Reflexes, Toughness +3, Weapon Focus: Pick, Heavy
Skills Acrobatics -6, Climb +0, Escape Artist -8, Fly -8, Intimidate +4, Ride -8, Stealth -8, Swim -5
Languages Common
SQ Hero Points (1)
Combat Gear Arrows (20), Half Plate, Masterwork Pick, Heavy, Masterwork Shortbow, Shield, Heavy Steel; Other Gear Potion of Bull's Strength, Potion of Cure Light Wounds, Potion of Cure Serious Wounds
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TRACKED RESOURCES
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Arrows - 0/20
Potion of Bull's Strength - 0/1
Potion of Cure Light Wounds - 0/1
Potion of Cure Serious Wounds - 0/1
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SPECIAL ABILITIES
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Bravery +1 (Ex) +1 Will save vs. Fear
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.ZYPHUS CULT WARRIOR (1-2) CR 1/3
Male Human Warrior 1
NE Medium Humanoid (Human)
Init +0; Senses Perception +3
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DEFENSE
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AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield)
hp 11 (1d10+3)
Fort +2, Ref +0, Will +0
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OFFENSE
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Spd 20 ft.
Melee Masterwork Pick, Heavy +2 (1d6/20/x4) and
Shield, Heavy Steel +1 (1d4/20/x2)
Ranged Shortbow +1 (1d6/20/x3)
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STATISTICS
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Str 11, Dex 11, Con 11, Int 10, Wis 10, Cha 10
Base Atk +1; CMB +1; CMD 11
Feats Skill Focus: Perception, Toughness +3
Skills Acrobatics -3, Escape Artist -4, Fly -4, Perception +3, Ride -4, Stealth -3, Swim -4
Languages Common
SQ Hero Points (1)
Combat Gear Arrows (20), Chain Shirt, Masterwork Pick, Heavy, Shield, Heavy Steel, Shortbow;
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TRACKED RESOURCES
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Arrows - 0/20
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SPECIAL ABILITIES
--------------------
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.DEANARIS QUINT (6-7) CR 5
Male Human Fighter 6
NE Medium Humanoid (Human)
Init +5; Senses Perception +3
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DEFENSE
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AC 23, touch 11, flat-footed 22 (+10 armor, +2 shield, +1 Dex)
hp 54 (6d10+18)
Fort +7, Ref +5, Will +3
Defensive Abilities Bravery +2
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OFFENSE
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Spd 20 ft.
Melee +1 Pick, Heavy +14/+9 (1d6+9/20/x4) and
Shield, Heavy Steel +11/+6 (1d4+5/20/x2)
Ranged Masterwork Shortbow +8/+3 (1d6/20/x3)
Special Attacks Weapon Training: Axes
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TACTICS
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Before Combat Make a secret Move Silently check for the PCs and a Listen check for Quint against the partys lowest check result; if she succeeds, she immediately drinks her potion of bulls strength and is ready to fight the next round. The potion is figured into her stats and asts for 10 rounds. If she fails, she drinks the potion on her first round of combat.
During Combat Quint and her band work well together and focus on one target at a time, if possible.
Morale A fierce and devoted loyalist, Quint fights to the death.
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STATISTICS
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Str 16/20, Dex 13, Con 14, Int 10, Wis 12, Cha 8
Base Atk +6; CMB +11; CMD 22
Feats Alertness, Cleave, Improved Initiative, Lightning Reflexes, Power Attack -2/+4, Toughness +6, Weapon Focus: Pick, Heavy, Weapon Specialization: Pick, Heavy
Skills Climb +8, Escape Artist -5, Fly -5, Intimidate +8, Perception +3, Ride -5, Sense Motive +3, Stealth -5, Swim -1
Languages Common
SQ Armor Training 1 (Ex), Hero Points (1)
Combat Gear +1 Full Plate, +1 Pick, Heavy, Arrows (20), Masterwork Shortbow, Shield, Heavy Steel; Other Gear Potion of Bull's Strength, Potion of Cure Serious Wounds
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TRACKED RESOURCES
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Arrows - 0/20
Potion of Bull's Strength - 0/1
Potion of Cure Serious Wounds - 0/1
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SPECIAL ABILITIES
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Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Bravery +2 (Ex) +2 Will save vs. Fear
Cleave If you hit your first target, attack an adjacent target at the same attack bonus in exchange for -2 AC.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Weapon Training: Axes +1 (Ex) +1 Attack, Damage, CMB, CMD with Axes
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.ZYPHUS CULT WARRIOR (3-4) CR 1/2
Male Human Warrior 2
NE Medium Humanoid (Human)
Init +0; Senses Perception +0
--------------------
DEFENSE
--------------------
AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield)
hp 17 (2d10+3)
Fort +3, Ref +2, Will +0
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Masterwork Pick, Heavy +7 (1d6+4/20/x4) and
Shield, Heavy Steel +6 (1d4+4/20/x2)
Ranged Shortbow +2 (1d6/20/x3)
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TACTICS
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Before Combat Make a secret Move Silently check for the PCs and a Listen check for Quint against the partys lowest check result; if she succeeds, she immediately drinks her potion of bulls strength and is ready to fight the next round. The potion is figured into her stats and asts for 10 rounds. If she fails, she drinks the potion on her first round of combat.
During Combat Quint and her band work well together and focus on one target at a time, if possible.
Morale A fierce and devoted loyalist, Quint fights to the death.
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STATISTICS
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Str 15/19, Dex 11, Con 11, Int 10, Wis 10, Cha 10
Base Atk +2; CMB +6; CMD 16
Feats Lightning Reflexes, Toughness +3
Skills Acrobatics -2, Climb +5, Escape Artist -4, Fly -4, Intimidate +5, Ride -4, Stealth -4, Swim +0
Languages Common
SQ Hero Points (1)
Combat Gear Arrows (20), Chain Shirt, Masterwork Pick, Heavy, Shield, Heavy Steel, Shortbow;
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TRACKED RESOURCES
--------------------
Arrows - 0/20
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SPECIAL ABILITIES
--------------------
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.ZYPHUS CULT WARIOR (6-7) CR 1
Male Human Fighter 2
NE Medium Humanoid (Human)
Init +5; Senses Perception +1
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DEFENSE
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AC 20, touch 10, flat-footed 20 (+8 armor, +2 shield)
hp 24 (2d10+7)
Fort +5, Ref +3, Will +1
Defensive Abilities Bravery +1
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Masterwork Pick, Heavy +8 (1d6+4/20/x4) and
Shield, Heavy Steel +6 (1d4+4/20/x2)
Ranged Masterwork Shortbow +4 (1d6/20/x3)
--------------------
TACTICS
--------------------
Before Combat Make a secret Move Silently check for the PCs and a Listen check for Quint against the partys lowest check result; if she succeeds, she immediately drinks her potion of bulls strength and is ready to fight the next round. The potion is figured into her stats and asts for 10 rounds. If she fails, she drinks the potion on her first round of combat.
During Combat Quint and her band work well together and focus on one target at a time, if possible.
Morale A fierce and devoted loyalist, Quint fights to the death.
--------------------
STATISTICS
--------------------
Str 15/19, Dex 13, Con 14, Int 10, Wis 12, Cha 8
Base Atk +2; CMB +6; CMD 16
Feats Improved Initiative, Lightning Reflexes, Toughness +3, Weapon Focus: Pick, Heavy
Skills Acrobatics -6, Climb +0, Escape Artist -8, Fly -8, Intimidate +4, Ride -8, Stealth -8, Swim -5
Languages Common
SQ Hero Points (1)
Combat Gear Arrows (20), Half Plate, Masterwork Pick, Heavy, Masterwork Shortbow, Shield, Heavy Steel;
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TRACKED RESOURCES
--------------------
Arrows - 0/20
--------------------
SPECIAL ABILITIES
--------------------
Bravery +1 (Ex) +1 Will save vs. Fear
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.