NATURE'S CATACLYSM MONK (2)(TIER 1-4) CR 1/2 Male Half-Orc Monk 1 LE Medium Humanoid (Orc) Init +2; Senses Darkvision (60 feet); Perception +5 -------------------- DEFENSE -------------------- AC 14, touch 14, flat-footed 11 (+2 Dex, +1 dodge) hp 12 (1d8+4) Fort +3, Ref +4, Will +3 -------------------- OFFENSE -------------------- Spd 30 ft. Special Attacks Flurry of Blows -1/-1 -------------------- STATISTICS -------------------- Str 17, Dex 14, Con 13, Int 10, Wis 12, Cha 8 Base Atk +0; CMB +3; CMD 17 Feats Dodge, Improved Unarmed Strike, Monk Weapon Proficiencies, Stunning Fist (1/day) (DC 12), Toughness +3 Skills Acrobatics +6, Appraise +1, Intimidate +5, Perception +5, Stealth +6 Languages Common, Orc SQ AC Bonus +1, Hero Points (1), Orc Ferocity (1/day), Stunning Fist (Stun) (Ex), Unarmed Strike (1d6) Other Gear Potion of Cure Moderate Wounds, Pouch, belt (empty) -------------------- TRACKED RESOURCES -------------------- Orc Ferocity (1/day) - 0/1 Potion of Cure Moderate Wounds - 0/1 Stunning Fist (1/day) (DC 12) - 0/1 -------------------- SPECIAL ABILITIES -------------------- AC Bonus +1 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels. Darkvision (60 feet) You can see in the dark (black and white vision only). Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full action. Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal. Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying. Stunning Fist (1/day) (DC 12) You can stun an opponent with an unarmed attack. Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license. NATURE'S CATACLYSM MONK (2)(TIER 6-7) CR 4 Male Half-Orc Monk 5 LE Medium Humanoid (Orc) Init +2; Senses Darkvision (60 feet); Perception +9 -------------------- DEFENSE -------------------- AC 16, touch 15, flat-footed 13 (+1 armor, +2 Dex, +1 dodge) hp 37 (5d8+10) Fort +5, Ref +6, Will +5 Defensive Abilities Evasion; Immune disease -------------------- OFFENSE -------------------- Spd 45 ft. Special Attacks Flurry of Blows +3/+3, Ki Strike, Magic -------------------- STATISTICS -------------------- Str 18, Dex 14, Con 13, Int 10, Wis 12, Cha 8 Base Atk +3; CMB +9; CMD 22 Feats Dodge, Fleet, Improved Unarmed Strike, Monk Weapon Proficiencies, Scorpion Style (DC 13), Stunning Fist (5/day) (DC 14), Toughness +5, Weapon Focus: Unarmed Strike Skills Acrobatics +10, Appraise +2, Intimidate +9, Perception +9, Stealth +10 Languages Common, Orc SQ AC Bonus +2, Fast Movement (+10'), Hero Points (1), High Jump (+5) (Ex), Ki Defense (Su), Ki Pool (Su), Maneuver Training (Ex), Orc Ferocity (1/day), Purity of Body (Ex), Slow Fall 20' (Ex), Still Mind (Ex), Stunning Fist (Stun, Fatigue) (Ex), Unarmed Strike (1d8) Other Gear Amulet of Mighty Fists +1, Bracers of Armor, +1, Potion of Cure Light Wounds, Pouch, belt (empty) -------------------- TRACKED RESOURCES -------------------- Ki Pool (Su) - 0/3 Orc Ferocity (1/day) - 0/1 Potion of Cure Light Wounds - 0/1 Stunning Fist (5/day) (DC 14) - 0/5 -------------------- SPECIAL ABILITIES -------------------- AC Bonus +2 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels. Darkvision (60 feet) You can see in the dark (black and white vision only). Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. Fast Movement (+10') The Monk adds 10 or more feet to his base speed. Flurry of Blows +3/+3 (Ex) Make Flurry of Blows attack as a full action. High Jump (+5) (Ex) +5 to Acrobatics checks made to jump. Immunity to Disease You are immune to diseases. Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal. Ki Defense (Su) A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round. Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier. Ki Strike, Magic (Su) At 4th level, ki strike allows a monk's unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. Maneuver Training (Ex) CMB = other BABs + Monk level Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying. Purity of Body (Ex) At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases. Scorpion Style (DC 13) Standard action: Unarmed strike also reduces target's land speed to 5' Slow Fall 20' (Ex) Treat a fall as shorter than normal if within arm's reach of a wall. Still Mind (Ex) +2 to saves against enchantment spells and effects. Stunning Fist (5/day) (DC 14) You can stun an opponent with an unarmed attack. Stunning Fist (Stun, Fatigue) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio Unarmed Strike (1d8) The Monk does lethal damage with his unarmed strikes. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.