NATURE'S CATACLYSM DRUID (TIER 1-4) CR 1/2
Male Human Druid 1
NE Medium Humanoid (Human)
Init -1; Senses Perception +7
--------------------
DEFENSE
--------------------
AC 13, touch 9, flat-footed 13 (+2 armor, +2 shield, -1 Dex)
hp 13 (1d8+5)
Fort +4, Ref -1, Will +7
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Club +1 (1d6+1/20/x2) and
Shield, Heavy Wooden -3 (1d4+1/20/x2)
Druid Spells Known (CL 1, 1 melee touch, -1 ranged touch):
1 (2/day) Shillelagh (DC 14), Pass without Trace (DC 14)
0 (at will) Flare (DC 13), Detect Magic, Light
--------------------
STATISTICS
--------------------
Str 12, Dex 8, Con 14, Int 10, Wis 17, Cha 13
Base Atk +0; CMB +1; CMD 10
Feats Druid Weapon Proficiencies, Iron Will, Toughness +3
Skills Acrobatics -3, Bluff +2, Climb +3, Escape Artist -3, Fly -3, Perception +7, Ride -3, Spellcraft +4, Stealth -3, Survival +9, Swim -1
Languages Common, Druidic
SQ Animal Companion Link (Ex), Hero Points (1), Nature Sense (Ex), Share Spells with Companion (Ex), Spontaneous Casting, Wild Empathy +2 (Ex)
Combat Gear Club, Leather, Shield, Heavy Wooden;
--------------------
TRACKED RESOURCES
--------------------
Club - 0/1
--------------------
SPECIAL ABILITIES
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.ANIMAL COMPANION (TIER 1-4) CR 2
Male Dire Rat
NN Small Animal
Init +3; Senses Low-Light Vision, Scent; Perception +8
--------------------
DEFENSE
--------------------
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 11 (+2)
Fort +4, Ref +6, Will +1
--------------------
OFFENSE
--------------------
Spd 40 ft., Climbing (20 feet), Swimming (20 feet)
Melee Bite (Dire Rat) +2 (1d4/20/x2)
--------------------
STATISTICS
--------------------
Str 10, Dex 17, Con 12, Int 2, Wis 12, Cha 4
Base Atk +1; CMB +0; CMD 13 (17 vs. Trip)
Feats Skill Focus: Perception
Skills Climb +11, Fly +5, Perception +8, Stealth +11, Swim +11
Languages
SQ Hero Points (1)
--------------------
TRACKED RESOURCES
--------------------
-none-
--------------------
SPECIAL ABILITIES
--------------------
Climbing (20 feet) You have a Climb speed.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Swimming (20 feet) You have a Swim speed.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.This filthy rat is the size of a small dog. It has a coat of coarse fur, a long and scabby tail, and two glittering eyes.
--------------------
RAT, DIRE (2) (TIER 1-4) CR 1
Male Rat, Dire
NN Small Animal
Init +3; Senses Low-Light Vision, Scent; Perception +4
--------------------
DEFENSE
--------------------
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 5 (1d8+1)
Fort +3, Ref +5, Will +1
--------------------
OFFENSE
--------------------
Spd 40 ft., Climbing (20 feet), Swimming (20 feet)
Melee Bite (Rat, Dire) +1 (1d4/20/x2) and
Unarmed Strike +1 (1d2/20/x2)
Special Attacks Filth Fever (Disease) (DC 11)
--------------------
STATISTICS
--------------------
Str 10, Dex 17, Con 13, Int 2, Wis 13, Cha 4
Base Atk +0; CMB -1; CMD 12 (16 vs. Trip)
Feats Skill Focus: Perception
Skills Climb +11, Fly +5, Perception +4, Stealth +11, Swim +11
Languages
--------------------
ECOLOGY
--------------------
Environment Any urban
Organization Solitary or pack (2-20)
Treasure None
--------------------
SPECIAL ABILITIES
--------------------
Climbing (20 feet) You have a Climb speed.
Filth Fever (Disease) (DC 11) (Ex) Biteinjury; save Fort; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Swimming (20 feet) You have a Swim speed.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.NATURE'S CATACLYSM DRUID (TIER 6-7) CR 3
Male Human Druid 4
NE Medium Humanoid (Human)
Init -1; Senses Perception +11
--------------------
DEFENSE
--------------------
AC 15, touch 9, flat-footed 15 (+3 armor, +3 shield, -1 Dex)
hp 34 (4d8+12)
Fort +7, Ref +1, Will +11
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Club +5 (1d6+1/20/x2) and
Shield, Heavy Wooden +0 (1d4+1/20/x2)
Druid Spells Known (CL 4, 4 melee touch, 2 ranged touch):
2 (3/day) Bull's Strength (DC 16), Bull's Strength (DC 16), Bull's Strength (DC 16)
1 (4/day) Longstrider (DC 15), Shillelagh (DC 15), Cure Light Wounds (DC 15), Pass without Trace (DC 15)
0 (at will) Know Direction (DC 14), Flare (DC 14), Detect Magic, Light
--------------------
STATISTICS
--------------------
Str 12, Dex 8, Con 14, Int 10, Wis 18, Cha 13
Base Atk +3; CMB +4; CMD 13
Feats Druid Weapon Proficiencies, Iron Will, Toughness +4, Weapon Focus: Club
Skills Acrobatics -2, Appraise +4, Climb +7, Escape Artist -2, Fly -2, Perception +11, Ride -2, Spellcraft +7, Stealth -2, Survival +13, Swim +0
Languages Common, Druidic
SQ +1 Diplomacy or Intimidate to change a creature's attitude, Animal Companion Link (Ex), Hero Points (1), Nature Sense (Ex), Resist Nature's Lure (Ex), Share Spells with Companion (Ex), Spontaneous Casting, Trackless Step (Ex), Wild Empathy +5 (Ex), Wild Shape (1/day) (Su), Wild Shape (Beast Shape I: Small - Medium animal), Woodland Stride (Ex)
Combat Gear +1 Leather, +1 Shield, Heavy Wooden, Club; Other Gear Cloak of Resistance, +1
--------------------
TRACKED RESOURCES
--------------------
Club - 0/1
Wild Shape (1/day) (Su) - 0/1
--------------------
SPECIAL ABILITIES
--------------------
+1 Diplomacy or Intimidate to change a creature's attitude Add a +1/2 bonus on Diplomacy and Intimidate checks to change a creature's attitude.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Resist Nature's Lure (Ex) +4 save vs. effects from Fey and effects using plants.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Trackless Step (Ex) You do not leave a trail as you move through natural suroundings.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (1/day) (Su) Shapeshift into a different creature one or more times per day.
Wild Shape (Beast Shape I: Small - Medium animal) You may use your Wild Shape ability to become an animal.
Woodland Stride (Ex) Move through undergrowth at normal speed.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.ANIMAL COMPANION (TIER 1-4) CR 4
Male Dire Rat
NN Small Animal
Init +4; Senses Low-Light Vision, Scent; Perception +8
--------------------
DEFENSE
--------------------
AC 18, touch 15, flat-footed 14 (+4 Dex, +1 size, +3 natural)
hp 17 (+8)
Fort +6, Ref +8, Will +2
--------------------
OFFENSE
--------------------
Spd 40 ft., Climbing (20 feet), Swimming (20 feet)
Melee Bite (Dire Rat) +5 (1d4+1/20/x2)
Special Attacks Filth Fever (Disease) (DC 14)
--------------------
STATISTICS
--------------------
Str 13, Dex 18, Con 14, Int 2, Wis 12, Cha 4
Base Atk +3; CMB +3; CMD 17 (21 vs. Trip)
Feats Skill Focus: Perception
Skills Climb +12, Fly +6, Perception +8, Stealth +12, Swim +12
Languages
SQ Evasion (Ex), Hero Points (1)
--------------------
TRACKED RESOURCES
--------------------
-none-
--------------------
SPECIAL ABILITIES
--------------------
Climbing (20 feet) You have a Climb speed.
Evasion (Ex) No damage on successful reflex save.
Filth Fever (Disease) (DC 14) (Ex) Biteinjury; save Fort; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Swimming (20 feet) You have a Swim speed.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.A squirming, roiling mass of squeaking rats draws closer, teeth flashing and claws scratching everything in its path.
--------------------
RAT SWARM CR 2
Male Rat Swarm
NN Tiny Animal (Swarm)
Init +6; Senses Low-Light Vision, Scent; Perception +8
--------------------
DEFENSE
--------------------
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 16 (3d8+3)
Fort +4, Ref +5, Will +2
Immune Swarm Traits
--------------------
OFFENSE
--------------------
Spd 15 ft., Climbing (15 feet), Swimming (15 feet)
Melee Unarmed Strike +0 (1-4/20/x2)
Space 10 ft.; Reach 0 ft.
Special Attacks Distraction (DC 12), Filth Fever (Disease) (DC 12), Swarm Attack (1d6)
--------------------
STATISTICS
--------------------
Str 2, Dex 15, Con 13, Int 2, Wis 13, Cha 2
Base Atk +2; CMB +2; CMD 8
Feats Improved Initiative, Skill Focus: Perception
Skills Acrobatics +6, Climb +10, Fly +6, Perception +8, Stealth +14, Swim +10
Languages
--------------------
ECOLOGY
--------------------
Environment Any
Organization Solitary, pack (2-5 swarms), or infestation (6-12 swarms)
Treasure None
--------------------
SPECIAL ABILITIES
--------------------
Climbing (15 feet) You have a Climb speed.
Distraction (DC 12) (Ex) A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (DC 10 + 1/2 creature's HD + creature's Con modifie
Filth Fever (Disease) (DC 12) (Ex) Biteinjury; save Fort; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Swarm Attack (1d6) Creatures with the swarm subtype don't make standard melee attacks. Instead, they deal automatic damage to any creature whose space they occupy at the end of their move, with no attack roll needed. Swarm attacks are not subject to a miss chance for c
Swarm Traits A swarm has no clear front or back and no discernible anatomy, so it is not subject to critical hits or flanking. A swarm made up of Tiny creatures takes half damage from slashing and piercing weapons. A swarm composed of Fine or Diminutive creatures
Swimming (15 feet) You have a Swim speed.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.NATURE'S CATACLYSM ROGUES(TIER 6-7) CR 2
Male Human Rogue 3
NE Medium Humanoid (Human)
Init +7; Senses Perception +7
--------------------
DEFENSE
--------------------
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 22 (3d8+6)
Fort +3, Ref +6, Will +2
Defensive Abilities Evasion, Trap Sense +1
--------------------
OFFENSE
--------------------
Spd 35 ft.
Melee +1 Shortsword +6 (1d6+2/19-20/x2)
Special Attacks Sneak Attack +2d6
--------------------
STATISTICS
--------------------
Str 13, Dex 17, Con 14, Int 10, Wis 12, Cha 8
Base Atk +2; CMB +3; CMD 16
Feats Fleet, Improved Initiative, Rogue Weapon Proficiencies, Weapon Finesse
Skills Acrobatics +9, Climb +7, Disguise +5, Escape Artist +9, Intimidate +5, Perception +7, Sense Motive +7, Stealth +9, Swim +7
Languages Common
SQ Hero Points (1), Trap Spotter (Ex), Trapfinding +1
Combat Gear +1 Shortsword, +1 Studded Leather; Other Gear Potion of Cure Moderate Wounds
--------------------
TRACKED RESOURCES
--------------------
Potion of Cure Moderate Wounds - 0/1
--------------------
SPECIAL ABILITIES
--------------------
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +1 +1 to find or disable traps.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.