An awful, scuttling mass of legs and mandibles scrambles forward out of the darkness.
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SPIDER SWARM CR 1
Male Spider Swarm
NN Diminutive Vermin (Swarm)
Init +3; Senses Darkvision (60 feet), Tremorsense (30 feet); Perception +4
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DEFENSE
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AC 17, touch 17, flat-footed 14 (+3 Dex, +4 size)
hp 9 (2d8)
Fort +3, Ref +3, Will +0
Immune mind-affecting, Swarm Traits
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OFFENSE
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Spd 20 ft., Climbing (20 feet)
Melee Unarmed Strike +0 (--5/20/x2)
Space 10 ft.; Reach 0 ft.
Special Attacks Distraction (DC 11), Poison: Swarm-injury (DC 11), Swarm Attack (1d6)
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STATISTICS
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Str 1, Dex 17, Con 10, Int -, Wis 10, Cha 2
Base Atk +1; CMB +0; CMD 5
Feats
Skills Climb +11, Fly +9, Perception +4, Stealth +15, Swim +3
Languages
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ECOLOGY
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Environment Any
Organization Solitary, pair, tangle (3-6 swarms) or colony (11-20 swarms)
Treasure None
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SPECIAL ABILITIES
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Climbing (20 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Distraction (DC 11) (Ex) A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (DC 10 + 1/2 creature's HD + creature's Con modifie
Immunity to Mind-Affecting attacks You are immune to Mind-Affecting attacks.
Poison: Swarm-injury (DC 11) (Ex) Poison deals 1d2 STR damage, 1/round for 2rounds, cure 1 save.
Swarm Attack (1d6) Creatures with the swarm subtype don't make standard melee attacks. Instead, they deal automatic damage to any creature whose space they occupy at the end of their move, with no attack roll needed. Swarm attacks are not subject to a miss chance for c
Swarm Traits A swarm has no clear front or back and no discernible anatomy, so it is not subject to critical hits or flanking. A swarm made up of Tiny creatures takes half damage from slashing and piercing weapons. A swarm composed of Fine or Diminutive creatures
Tremorsense (30 feet) Sense things and creatures without seeing them.
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