SNAKE, VIPER MED #1 CR 1/2
Male Snake, Viper
NN Medium Animal
Init +1; Senses Low-Light Vision, Scent; Perception +9
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DEFENSE
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AC 12, touch 11, flat-footed 11 (+1 Dex, +1 natural)
hp 9 (1d8)
Fort +2, Ref +3, Will +1
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OFFENSE
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Spd 20 ft., Climbing (20 feet), Swimming (20 feet)
Melee Bite (Snake, Viper) +1 (1d4+1/20/x2) and
Unarmed Strike +1 (1d3+1/20/x2)
Space 2 ft.; Reach 0 ft.
Special Attacks Poison: BiteInjury (DC 10)
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STATISTICS
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Str 12, Dex 13, Con 10, Int 1, Wis 13, Cha 2
Base Atk +0; CMB +1; CMD 12 (can't be Tripped)
Feats Weapon Finesse
Skills Climb +9, Perception +9, Stealth +5, Swim +9
Languages
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ECOLOGY
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Environment Any Temperate and warm
Organization Solitary
Treasure None
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SPECIAL ABILITIES
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Climbing (20 feet) You have a Climb speed.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Poison: BiteInjury (DC 10) (Ex) Poison deals 1d2 CON damage, 1/round for 6rounds, cure 1 save.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Swimming (20 feet) You have a Swim speed.
Created With Hero Lab® - try it for free at http://www.wolflair.com!SNAKE, VIPER MED #2 CR 1/2
Male Snake, Viper
NN Medium Animal
Init +1; Senses Low-Light Vision, Scent; Perception +9
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DEFENSE
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AC 12, touch 11, flat-footed 11 (+1 Dex, +1 natural)
hp 9 (1d8)
Fort +2, Ref +3, Will +1
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OFFENSE
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Spd 20 ft., Climbing (20 feet), Swimming (20 feet)
Melee Bite (Snake, Viper) +1 (1d4+1/20/x2) and
Unarmed Strike +1 (1d3+1/20/x2)
Space 2 ft.; Reach 0 ft.
Special Attacks Poison: BiteInjury (DC 10)
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STATISTICS
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Str 12, Dex 13, Con 10, Int 1, Wis 13, Cha 2
Base Atk +0; CMB +1; CMD 12 (can't be Tripped)
Feats Weapon Finesse
Skills Climb +9, Perception +9, Stealth +5, Swim +9
Languages
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ECOLOGY
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Environment Any Temperate and warm
Organization Solitary
Treasure None
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SPECIAL ABILITIES
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Climbing (20 feet) You have a Climb speed.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Poison: BiteInjury (DC 10) (Ex) Poison deals 1d2 CON damage, 1/round for 6rounds, cure 1 save.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Swimming (20 feet) You have a Swim speed.
Created With Hero Lab® - try it for free at http://www.wolflair.com!This reptile lunges out of the placid water with shocking speed. Its jaw gapes open in a roar, its powerful tail lashing behind.
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CROCODILE CR 2
Male Crocodile
NN Large Animal
Init +1; Senses Low-Light Vision; Perception +8
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DEFENSE
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AC 14, touch 10, flat-footed 13 (+1 Dex, -1 size, +4 natural)
hp 22 (3d8+9)
Fort +6, Ref +4, Will +2
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OFFENSE
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Spd 20 ft., Sprint x2 (1/minute), Swimming (30 feet)
Melee Bite (Crocodile) +5 (1d8+4/20/x2) and
Tail Slap (Crocodile) +0 (1d12+2/20/x2) and
Unarmed Strike +5 (1d4+4/20/x2)
Space 10 ft.; Reach 5 ft.
Special Attacks Death Roll, Grab
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STATISTICS
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Str 19, Dex 12, Con 17, Int 1, Wis 12, Cha 2
Base Atk +2; CMB +7 (+11 Grappling); CMD 18 (22 vs. Trip)
Feats Skill Focus: Perception, Skill Focus: Stealth
Skills Fly -1, Perception +8, Stealth +5, Swim +12 Modifiers +8 Stealth in water
Languages
SQ Hold Breath (x4) (Ex)
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ECOLOGY
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Environment Warm rivers and marshes
Organization Solitary, pair, or colony (3-12)
Treasure None
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SPECIAL ABILITIES
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+8 Stealth in water (Ex) You gain a bonus to Stealth Checks under the listed conditions.
Death Roll (Ex) If you grapple a target, you can roll to inflict bite damage and knock the creature prone.
Grab (Medium) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Hold Breath (x4) (Ex) You can stay under water longer than normal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sprint x2 (1/minute) (Ex) 1/minute, increase your land speed by a factor of 2
Swimming (30 feet) You have a Swim speed.
Created With Hero Lab® - try it for free at http://www.wolflair.com!