SNAKE, VIPER MED #1 CR 1/2 Male Snake, Viper NN Medium Animal Init +1; Senses Low-Light Vision, Scent; Perception +9 -------------------- DEFENSE -------------------- AC 12, touch 11, flat-footed 11 (+1 Dex, +1 natural) hp 9 (1d8) Fort +2, Ref +3, Will +1 -------------------- OFFENSE -------------------- Spd 20 ft., Climbing (20 feet), Swimming (20 feet) Melee Bite (Snake, Viper) +1 (1d4+1/20/x2) and Unarmed Strike +1 (1d3+1/20/x2) Space 2 ft.; Reach 0 ft. Special Attacks Poison: Bite—Injury (DC 10) -------------------- STATISTICS -------------------- Str 12, Dex 13, Con 10, Int 1, Wis 13, Cha 2 Base Atk +0; CMB +1; CMD 12 (can't be Tripped) Feats Weapon Finesse Skills Climb +9, Perception +9, Stealth +5, Swim +9 Languages -------------------- ECOLOGY -------------------- Environment Any Temperate and warm Organization Solitary Treasure None -------------------- SPECIAL ABILITIES -------------------- Climbing (20 feet) You have a Climb speed. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Poison: Bite—Injury (DC 10) (Ex) Poison deals 1d2 CON damage, 1/round for 6rounds, cure 1 save. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Swimming (20 feet) You have a Swim speed. Created With Hero Lab® - try it for free at http://www.wolflair.com! SNAKE, VIPER MED #2 CR 1/2 Male Snake, Viper NN Medium Animal Init +1; Senses Low-Light Vision, Scent; Perception +9 -------------------- DEFENSE -------------------- AC 12, touch 11, flat-footed 11 (+1 Dex, +1 natural) hp 9 (1d8) Fort +2, Ref +3, Will +1 -------------------- OFFENSE -------------------- Spd 20 ft., Climbing (20 feet), Swimming (20 feet) Melee Bite (Snake, Viper) +1 (1d4+1/20/x2) and Unarmed Strike +1 (1d3+1/20/x2) Space 2 ft.; Reach 0 ft. Special Attacks Poison: Bite—Injury (DC 10) -------------------- STATISTICS -------------------- Str 12, Dex 13, Con 10, Int 1, Wis 13, Cha 2 Base Atk +0; CMB +1; CMD 12 (can't be Tripped) Feats Weapon Finesse Skills Climb +9, Perception +9, Stealth +5, Swim +9 Languages -------------------- ECOLOGY -------------------- Environment Any Temperate and warm Organization Solitary Treasure None -------------------- SPECIAL ABILITIES -------------------- Climbing (20 feet) You have a Climb speed. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Poison: Bite—Injury (DC 10) (Ex) Poison deals 1d2 CON damage, 1/round for 6rounds, cure 1 save. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Swimming (20 feet) You have a Swim speed. Created With Hero Lab® - try it for free at http://www.wolflair.com! This reptile lunges out of the placid water with shocking speed. Its jaw gapes open in a roar, its powerful tail lashing behind. -------------------- CROCODILE CR 2 Male Crocodile NN Large Animal Init +1; Senses Low-Light Vision; Perception +8 -------------------- DEFENSE -------------------- AC 14, touch 10, flat-footed 13 (+1 Dex, -1 size, +4 natural) hp 22 (3d8+9) Fort +6, Ref +4, Will +2 -------------------- OFFENSE -------------------- Spd 20 ft., Sprint x2 (1/minute), Swimming (30 feet) Melee Bite (Crocodile) +5 (1d8+4/20/x2) and Tail Slap (Crocodile) +0 (1d12+2/20/x2) and Unarmed Strike +5 (1d4+4/20/x2) Space 10 ft.; Reach 5 ft. Special Attacks Death Roll, Grab -------------------- STATISTICS -------------------- Str 19, Dex 12, Con 17, Int 1, Wis 12, Cha 2 Base Atk +2; CMB +7 (+11 Grappling); CMD 18 (22 vs. Trip) Feats Skill Focus: Perception, Skill Focus: Stealth Skills Fly -1, Perception +8, Stealth +5, Swim +12 Modifiers +8 Stealth in water Languages SQ Hold Breath (x4) (Ex) -------------------- ECOLOGY -------------------- Environment Warm rivers and marshes Organization Solitary, pair, or colony (3-12) Treasure None -------------------- SPECIAL ABILITIES -------------------- +8 Stealth in water (Ex) You gain a bonus to Stealth Checks under the listed conditions. Death Roll (Ex) If you grapple a target, you can roll to inflict bite damage and knock the creature prone. Grab (Medium) (Ex) You can start a grapple as a free action if you hit with the designated weapon. Hold Breath (x4) (Ex) You can stay under water longer than normal. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Sprint x2 (1/minute) (Ex) 1/minute, increase your land speed by a factor of 2 Swimming (30 feet) You have a Swim speed. Created With Hero Lab® - try it for free at http://www.wolflair.com!