This creature resembles a short and slight elf wearing drab clothes and a wicked grin. In a blink, the thing darts from sight. -------------------- CYFLYMDER CR 3 Male Quickling CE Small Fey Init +7; Senses Low-Light Vision; Perception +9 -------------------- DEFENSE -------------------- AC 20, touch 19, flat-footed 12 (+7 Dex, +1 size, +1 natural, +1 dodge) hp 7 (4d6+4) Fort +3, Ref +12, Will +7 Defensive Abilities Evasion, Natural Invisibility, Supernatural Speed, Uncanny Dodge; DR 5/cold iron Weakness Slow Susceptibility -------------------- OFFENSE -------------------- Spd 120 ft. Melee Shortsword +10 (1d4-1/19-20/x2) and Unarmed Strike +10 (1d2-1/20/x2) Special Attacks Sneak Attack +1d6 -------------------- STATISTICS -------------------- Str 8, Dex 24, Con 13, Int 15, Wis 15, Cha 14 Base Atk +2; CMB +0; CMD 18 Feats Dodge, Mobility, Spring Attack, Weapon Finesse Skills Acrobatics +14, Bluff +9, Craft: Other +7, Escape Artist +14, Fly +9, Perception +9, Spellcraft +6, Stealth +18, Survival +4, Use Magic Device +7 Modifiers Acrobatics (Jump) +36 Languages Aklo, Common, Sylvan SQ Poison Use (Ex) Combat Gear Shortsword; Other Gear Brooch of Shielding, Cloak of Resistance, +1, Poison, Blue Whinnis (4) -------------------- ECOLOGY -------------------- Environment Temperate forests Organization Solitary, gang (2-5), or band (4-11 plus one advanced leader) Treasure Npc gear (blue whinnis poison {4 doses}, small short sword, other treasure) -------------------- SPECIAL ABILITIES -------------------- Acrobatics (Jump) +36 (Ex) You gain the specified bonus to acrobatics checks made to jump. Damage Reduction (5/cold iron) You have Damage Reduction against all except Cold Iron attacks. Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Mobility +4 to AC against some attacks of opportunity. Natural Invisibility (Su) A quickling is invisible when motionless. It loses this invisibility and remains visible for 1 round in any round in which it takes an action other than a free action. Poison Use (Ex) You do not risk poisoning yourself accidently while poisoning a weapon. Slow Susceptibility (Ex) A quickling that succumbs to a slow effect loses its supernatural speed ability and is sickened as long as the effect persists. This sickened condition persists for 1 round after the slow effect ends. Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed. Spring Attack You can move - attack - move when attacking with a melee weapon. Supernatural Speed (Su) A quickling moves with incredible speed. Save for when it remains motionless (at which point it is invisible), the quickling's shape blurs and shimmers with this speed, granting it concealment (20% miss chance). In addition, this ability grants the q Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed. Created With Hero Lab® - try it for free at http://www.wolflair.com!