This creature resembles a short and slight elf wearing drab clothes and a wicked grin. In a blink, the thing darts from sight.
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CYFLYMDER CR 3
Male Quickling
CE Small Fey
Init +7; Senses Low-Light Vision; Perception +9
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DEFENSE
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AC 20, touch 19, flat-footed 12 (+7 Dex, +1 size, +1 natural, +1 dodge)
hp 7 (4d6+4)
Fort +3, Ref +12, Will +7
Defensive Abilities Evasion, Natural Invisibility, Supernatural Speed, Uncanny Dodge; DR 5/cold iron
Weakness Slow Susceptibility
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OFFENSE
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Spd 120 ft.
Melee Shortsword +10 (1d4-1/19-20/x2) and
Unarmed Strike +10 (1d2-1/20/x2)
Special Attacks Sneak Attack +1d6
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STATISTICS
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Str 8, Dex 24, Con 13, Int 15, Wis 15, Cha 14
Base Atk +2; CMB +0; CMD 18
Feats Dodge, Mobility, Spring Attack, Weapon Finesse
Skills Acrobatics +14, Bluff +9, Craft: Other +7, Escape Artist +14, Fly +9, Perception +9, Spellcraft +6, Stealth +18, Survival +4, Use Magic Device +7 Modifiers Acrobatics (Jump) +36
Languages Aklo, Common, Sylvan
SQ Poison Use (Ex)
Combat Gear Shortsword; Other Gear Brooch of Shielding, Cloak of Resistance, +1, Poison, Blue Whinnis (4)
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ECOLOGY
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Environment Temperate forests
Organization Solitary, gang (2-5), or band (4-11 plus one advanced leader)
Treasure Npc gear (blue whinnis poison {4 doses}, small short sword, other treasure)
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SPECIAL ABILITIES
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Acrobatics (Jump) +36 (Ex) You gain the specified bonus to acrobatics checks made to jump.
Damage Reduction (5/cold iron) You have Damage Reduction against all except Cold Iron attacks.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mobility +4 to AC against some attacks of opportunity.
Natural Invisibility (Su) A quickling is invisible when motionless. It loses this invisibility and remains visible for 1 round in any round in which it takes an action other than a free action.
Poison Use (Ex) You do not risk poisoning yourself accidently while poisoning a weapon.
Slow Susceptibility (Ex) A quickling that succumbs to a slow effect loses its supernatural speed ability and is sickened as long as the effect persists. This sickened condition persists for 1 round after the slow effect ends.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Spring Attack You can move - attack - move when attacking with a melee weapon.
Supernatural Speed (Su) A quickling moves with incredible speed. Save for when it remains motionless (at which point it is invisible), the quickling's shape blurs and shimmers with this speed, granting it concealment (20% miss chance). In addition, this ability grants the q
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
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