Viper 13300trueb8ef8af1-37a6-4e15-9202-c5e5e397637cfalsefalsefalse01134918527false00
00falsefalseViper PoisonpoisonViper PoisonPoisonBite-injuryFort9false1round0false1d2Confalsefalse1 savefalsefalsefalsefalseViper1/2200NTinyanimal3low-light vision, scent; Perception +916, touch 15, flat-footed 13(+3 Dex, +1 natural, +2 size)3(1d8-1)Fort +1, Ref +5, Will +115120 ft., climb 20 ft., swim 20 ft.bite +5 (1d2-2 plus poison)2-1/2 ft.0 ft.Str 4, Dex 17, Con 8, Int 1, Wis 13, Cha 2018 (can't be tripped)Weapon FinesseClimb +11, Perception +9, Stealth +15, Swim +11+4 Perception, +4 Stealth any temperate and warmsolitarynonePresented here are the base animal statistics for all of the most commonly used familiars-of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.FamiliarPFRPG Bestiary0Poison (Ex) Bite-injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save.Vipers are not particularly aggressive snakes, but their poisonous bite can be deadly.0001011adultfalsetrue41781132truePoisonExBite-injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save.trueClimb11Perception9Stealth15Swim11trueWeapon Finessetrue1615131000018falsefalseViper 23300true54660127-0851-42a3-9e61-19ae67148db5falsefalsefalse01048998406false00
-12147483647falsefalseViper PoisonpoisonViper PoisonPoisonBite-injuryFort9false1round0false1d2Confalsefalse1 savefalsefalsefalsefalseViper1/2200NTinyanimal3low-light vision, scent; Perception +916, touch 15, flat-footed 13(+3 Dex, +1 natural, +2 size)3(1d8-1)Fort +1, Ref +5, Will +115120 ft., climb 20 ft., swim 20 ft.bite +5 (1d2-2 plus poison)2-1/2 ft.0 ft.Str 4, Dex 17, Con 8, Int 1, Wis 13, Cha 2018 (can't be tripped)Weapon FinesseClimb +11, Perception +9, Stealth +15, Swim +11+4 Perception, +4 Stealth any temperate and warmsolitarynonePresented here are the base animal statistics for all of the most commonly used familiars-of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.FamiliarPFRPG Bestiary0Poison (Ex) Bite-injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save.Vipers are not particularly aggressive snakes, but their poisonous bite can be deadly.0001011adultfalsetrue41781132truePoisonExBite-injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save.trueClimb11Perception9Stealth15Swim11trueWeapon Finessetrue1615131000018falsefalse