Viper 1 3 3 0 0 true b8ef8af1-37a6-4e15-9202-c5e5e397637c false false false 0 1134918527 false 0 0 0 0 false false Viper Poison poison Viper Poison Poison Bite-injury Fort 9 false 1 round 0 false 1d2 Con false false 1 save false false false false Viper 1/2 200 N Tiny animal 3 low-light vision, scent; Perception +9 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size) 3 (1d8-1) Fort +1, Ref +5, Will +1 1 5 1 20 ft., climb 20 ft., swim 20 ft. bite +5 (1d2-2 plus poison) 2-1/2 ft. 0 ft. Str 4, Dex 17, Con 8, Int 1, Wis 13, Cha 2 0 1 8 (can't be tripped) Weapon Finesse Climb +11, Perception +9, Stealth +15, Swim +11 +4 Perception, +4 Stealth any temperate and warm solitary none Presented here are the base animal statistics for all of the most commonly used familiars-of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks. Familiar PFRPG Bestiary 0 Poison (Ex) Bite-injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save. Vipers are not particularly aggressive snakes, but their poisonous bite can be deadly. 0 0 0 1 0 1 1 adult false true 4 17 8 1 13 2 true Poison Ex Bite-injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save. true Climb 11 Perception 9 Stealth 15 Swim 11 true Weapon Finesse true 16 15 13 1 0 0 0 0 1 8 false false Viper 2 3 3 0 0 true 54660127-0851-42a3-9e61-19ae67148db5 false false false 0 1048998406 false 0 0 -1 2147483647 false false Viper Poison poison Viper Poison Poison Bite-injury Fort 9 false 1 round 0 false 1d2 Con false false 1 save false false false false Viper 1/2 200 N Tiny animal 3 low-light vision, scent; Perception +9 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size) 3 (1d8-1) Fort +1, Ref +5, Will +1 1 5 1 20 ft., climb 20 ft., swim 20 ft. bite +5 (1d2-2 plus poison) 2-1/2 ft. 0 ft. Str 4, Dex 17, Con 8, Int 1, Wis 13, Cha 2 0 1 8 (can't be tripped) Weapon Finesse Climb +11, Perception +9, Stealth +15, Swim +11 +4 Perception, +4 Stealth any temperate and warm solitary none Presented here are the base animal statistics for all of the most commonly used familiars-of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks. Familiar PFRPG Bestiary 0 Poison (Ex) Bite-injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save. Vipers are not particularly aggressive snakes, but their poisonous bite can be deadly. 0 0 0 1 0 1 1 adult false true 4 17 8 1 13 2 true Poison Ex Bite-injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save. true Climb 11 Perception 9 Stealth 15 Swim 11 true Weapon Finesse true 16 15 13 1 0 0 0 0 1 8 false false