Med Viper 1 5 5 0 0 true 84c2a23a-36d0-4f2a-97d6-efda0d4badbf false false false 0 1052586464 false 0 0 0 0 false false Viper Poison poison Viper Poison Poison Bite-injury Fort 9 false 1 round 0 false 1d2 Con false false 1 save false false false false Viper 1/2 200 N Medium animal 2 low-light vision, scent; Perception +9 16, touch 15, flat-footed 13 (+2 Dex, +1 natural) 5 (1d8+1) Fort +1, Ref +5, Will +1 3 4 1 20 ft., climb 20 ft., swim 20 ft. bite +5 (1d4 plus poison) 5 ft. 5 ft. Str 4, Dex 17, Con 8, Int 1, Wis 13, Cha 2 0 +3 11 (can't be tripped) Weapon Finesse Climb +11, Perception +9, Stealth +15, Swim +11 +4 Perception, +4 Stealth any temperate and warm solitary none Presented here are the base animal statistics for all of the most commonly used familiars-of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks. Familiar PFRPG Bestiary 0 Poison (Ex) Bite-injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save. Vipers are not particularly aggressive snakes, but their poisonous bite can be deadly. 0 0 0 1 0 1 1 adult false true 8 15 12 1 13 2 true Poison Ex Bite-injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save. true Climb 13 Perception 9 Stealth 6 Swim 13 true Weapon Finesse true 16 13 14 1 0 0 0 0 3 11 false false Med Viper 2 5 5 0 0 true cd8f597d-a584-4319-b4b4-3d796947684a false false false 0 605742340 false 0 0 -1 2147483647 false false Viper Poison poison Viper Poison Poison Bite-injury Fort 9 false 1 round 0 false 1d2 Con false false 1 save false false false false Viper 1/2 200 N Medium animal 2 low-light vision, scent; Perception +9 16, touch 15, flat-footed 13 (+2 Dex, +1 natural) 5 (1d8+1) Fort +1, Ref +5, Will +1 3 4 1 20 ft., climb 20 ft., swim 20 ft. bite +5 (1d4 plus poison) 5 ft. 5 ft. Str 4, Dex 17, Con 8, Int 1, Wis 13, Cha 2 0 +3 11 (can't be tripped) Weapon Finesse Climb +11, Perception +9, Stealth +15, Swim +11 +4 Perception, +4 Stealth any temperate and warm solitary none Presented here are the base animal statistics for all of the most commonly used familiars-of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks. Familiar PFRPG Bestiary 0 Poison (Ex) Bite-injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save. Vipers are not particularly aggressive snakes, but their poisonous bite can be deadly. 0 0 0 1 0 1 1 adult false true 8 15 12 1 13 2 true Poison Ex Bite-injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save. true Climb 13 Perception 9 Stealth 6 Swim 13 true Weapon Finesse true 16 13 14 1 0 0 0 0 3 11 false false Crocodile 1 22 22 0 0 true d37c12e4-e49a-4414-b23b-ddb43739c295 false false false 0 720313288 false 0 0 -1 2147483646 false false false false false Crocodile 2 600 N Large animal 1 low-light vision; Perception +8 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, -1 size) 22 (3d8+9) Fort +6, Ref +4, Will +2 6 4 2 20 ft., swim 30 ft. bite +5 (1d8+4 plus grab) and tail slap +0 (1d12+2) 10 ft. 5 ft. death roll (1d8+6 plus trip) Str 19, Dex 12, Con 17, Int 1, Wis 12, Cha 2 2 +7 (+11 grapple) 18 (22 vs. trip) Skill Focus (Perception, Stealth) Perception +8, Stealth +5 (+13 in water), Swim +12 +8 on Stealth in water hold breath warm rivers and marshes solitary, pair, or colony (3-12) none This reptile lunges out of the placid water with shocking speed. Its jaw gapes open in a roar, its powerful tail lashing behind. PFRPG Bestiary 0 Death Roll (Ex) When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The crocodile inflicts its bite damage and knocks the creature prone. If successful, the crocodile maintains its grapple. Hold Breath (Ex) A crocodile can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning. Sprint (Ex) Once per minute a crocodile may sprint, increasing its land speed to 40 feet for 1 round. A crocodile is a primeval reptile that dwells in swamps or along the banks of rivers, a habitat that often puts it in violent contact with unsuspecting prey that come to the water's edge to drink. The typical crocodile is 14 feet long and weighs 1,400 pounds, but larger species exist. You can use these statistics for similar creatures, such as alligators. 0 0 0 0 0 1 1 sprint adult false true 19 12 17 1 12 2 true Death Roll Ex When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The crocodile inflicts its bite damage and knocks the creature prone. If successful, the crocodile maintains its grapple. Hold Breath Ex A crocodile can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning. Sprint Ex Once per minute a crocodile may sprint, increasing its land speed to 40 feet for 1 round. true Perception 8 Stealth 5 Swim 12 true Skill Focus (Perception, Stealth) true 14 10 13 4 0 0 0 0 7 18 false false