Med Viper 15500true84c2a23a-36d0-4f2a-97d6-efda0d4badbffalsefalsefalse01052586464false00
00falsefalseViper PoisonpoisonViper PoisonPoisonBite-injuryFort9false1round0false1d2Confalsefalse1 savefalsefalsefalsefalseViper1/2200NMediumanimal2low-light vision, scent; Perception +916, touch 15, flat-footed 13(+2 Dex, +1 natural)5(1d8+1)Fort +1, Ref +5, Will +134120 ft., climb 20 ft., swim 20 ft.bite +5 (1d4 plus poison)5 ft.5 ft.Str 4, Dex 17, Con 8, Int 1, Wis 13, Cha 20+311 (can't be tripped)Weapon FinesseClimb +11, Perception +9, Stealth +15, Swim +11+4 Perception, +4 Stealth any temperate and warmsolitarynonePresented here are the base animal statistics for all of the most commonly used familiars-of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.FamiliarPFRPG Bestiary0Poison (Ex) Bite-injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save.Vipers are not particularly aggressive snakes, but their poisonous bite can be deadly.0001011adultfalsetrue815121132truePoisonExBite-injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save.trueClimb13Perception9Stealth6Swim13trueWeapon Finessetrue16131410000311falsefalseMed Viper 25500truecd8f597d-a584-4319-b4b4-3d796947684afalsefalsefalse0605742340false00
-12147483647falsefalseViper PoisonpoisonViper PoisonPoisonBite-injuryFort9false1round0false1d2Confalsefalse1 savefalsefalsefalsefalseViper1/2200NMediumanimal2low-light vision, scent; Perception +916, touch 15, flat-footed 13(+2 Dex, +1 natural)5(1d8+1)Fort +1, Ref +5, Will +134120 ft., climb 20 ft., swim 20 ft.bite +5 (1d4 plus poison)5 ft.5 ft.Str 4, Dex 17, Con 8, Int 1, Wis 13, Cha 20+311 (can't be tripped)Weapon FinesseClimb +11, Perception +9, Stealth +15, Swim +11+4 Perception, +4 Stealth any temperate and warmsolitarynonePresented here are the base animal statistics for all of the most commonly used familiars-of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.FamiliarPFRPG Bestiary0Poison (Ex) Bite-injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save.Vipers are not particularly aggressive snakes, but their poisonous bite can be deadly.0001011adultfalsetrue815121132truePoisonExBite-injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save.trueClimb13Perception9Stealth6Swim13trueWeapon Finessetrue16131410000311falsefalseCrocodile 1222200trued37c12e4-e49a-4414-b23b-ddb43739c295falsefalsefalse0720313288false00
-12147483646falsefalsefalsefalsefalseCrocodile2600NLargeanimal1low-light vision; Perception +814, touch 10, flat-footed 13(+1 Dex, +4 natural, -1 size)22(3d8+9)Fort +6, Ref +4, Will +264220 ft., swim 30 ft.bite +5 (1d8+4 plus grab) and tail slap +0 (1d12+2)10 ft.5 ft.death roll (1d8+6 plus trip)Str 19, Dex 12, Con 17, Int 1, Wis 12, Cha 22+7 (+11 grapple)18 (22 vs. trip)Skill Focus (Perception, Stealth)Perception +8, Stealth +5 (+13 in water), Swim +12+8 on Stealth in waterhold breath warm rivers and marshessolitary, pair, or colony (3-12)noneThis reptile lunges out of the placid water with shocking speed. Its jaw gapes open in a roar, its powerful tail lashing behind.PFRPG Bestiary0Death Roll (Ex) When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The crocodile inflicts its bite damage and knocks the creature prone. If successful, the crocodile maintains its grapple. Hold Breath (Ex) A crocodile can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning. Sprint (Ex) Once per minute a crocodile may sprint, increasing its land speed to 40 feet for 1 round.A crocodile is a primeval reptile that dwells in swamps or along the banks of rivers, a habitat that often puts it in violent contact with unsuspecting prey that come to the water's edge to drink. The typical crocodile is 14 feet long and weighs 1,400 pounds, but larger species exist. You can use these statistics for similar creatures, such as alligators.0000011sprintadultfalsetrue1912171122trueDeath RollExWhen grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The crocodile inflicts its bite damage and knocks the creature prone. If successful, the crocodile maintains its grapple.Hold BreathExA crocodile can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning.SprintExOnce per minute a crocodile may sprint, increasing its land speed to 40 feet for 1 round.truePerception8Stealth5Swim12trueSkill Focus (Perception, Stealth)true14101340000718falsefalse