Cyflymder181800true3cc3e217-347b-4ad8-9e6e-f88df41fbeb5falsefalsefalse01652250750false00
00falsefalsefalsefalsefalseCyflymder3800CESmallfey7low-light vision; Perception +920, touch 19, flat-footed 12(+7 Dex, +1 dodge, +1 natural, +1 size)18(4d6+4)Fort +2, Ref +11, Will +631375/cold iron120 ft.short sword +10 (1d4-1/19-20)5 ft.5 ft.sneak attack +1d6Spell-Like Abilities 1/day - dancing lights, flare (DC 12), levitate, shatter (DC 14), ventriloquism (DC 13)Str 8, Dex 24, Con 13, Int 15, Wis 15, Cha 142018Dodge, MobilityB, Spring AttackB, Weapon FinesseAcrobatics +14 (+50 jump), Bluff +9, Craft (any one) +9, Escape Artist +14, Perception +9, Spellcraft +6, Stealth +18, Survival +4, Use Magic Device +7Aklo, Common, Sylvanpoison use temperate forestssolitary, gang (2-5), or band (4-11 plus one advanced leader)NPC gear (blue whinnis poison [4 doses], Small short sword, other treasure)This creature resembles a short and slight elf wearing drab clothes and a wicked grin. In a blink, the thing darts from sight.PFRPG Bestiary 20Natural Invisibility (Su) A quickling is invisible when motionless. It loses this invisibility and remains visible for 1 round in any round in which it takes an action other than a free action. Supernatural Speed (Su) A quickling moves with incredible speed. Save for when it remains motionless (at which point it is invisible), the quickling's shape blurs and shimmers with this speed, granting it concealment (20% miss chance). In addition, this ability grants the quickling evasion and uncanny dodge (as the rogue abilities of the same names). Slow Susceptibility (Ex) A quickling that succumbs to a slow effect loses its supernatural speed ability and is sickened as long as the effect persists. This sickened condition persists for 1 round after the slow effect ends.Few creatures can match the speed of a quickling. These malicious fey creatures delight in striking with blinding speed and accuracy, often killing their victims without ever fully revealing themselves; the victim simply spurts blood and falls over dead, with no witnesses to the quickling's deed. Though related to brownies and grigs, quicklings share none of their kin's generosity or merriment, choosing instead to live a life of cruelty and viciousness. Quicklings pride themselves on insults and brutality, and frequently stalk and harass their quarry until the victim gives up the chase. While quicklings are naturally invisible when motionless, they rarely contain themselves, and bob and twitch while standing and talking to other creatures. Quicklings hate every other race of creature, particularly elves, gnomes, and other kinds of fey. They barely tolerate their own kind, and rarely work together for longer than a few weeks. Quicklings stand just over 2-1/2 feet tall and weigh 15 pounds.0000001evasion, natural invisibility, supernatural speed, uncanny dodge, brooch of shielding (101 points),slow susceptibilityfalsetrue82413151514trueNatural InvisibilitySuA quickling is invisible when motionless. It loses this invisibility and remains visible for 1 round in any round in which it takes an action other than a free action.Supernatural SpeedSuA quickling moves with incredible speed. Save for when it remains motionless (at which point it is invisible), the quickling's shape blurs and shimmers with this speed, granting it concealment (20% miss chance). In addition, this ability grants the quickling evasion and uncanny dodge (as the rogue abilities of the same names).Slow SusceptibilityExA quickling that succumbs to a slow effect loses its supernatural speed ability and is sickened as long as the effect persists. This sickened condition persists for 1 round after the slow effect ends.trueAcrobatics14Bluff9Craftany one9Escape Artist14Perception9Spellcraft6Stealth18Survival4Use Magic Device7trueDodgeMobilitySpring AttackWeapon Finessetrue20191210001018falsefalseQuickling 1181800truee97aa022-74e8-4ae6-8a8d-067a827bfa60falsefalsefalse0737104235false00
-12147483647truefalsefalsefalsefalseQuickling3800CESmallfey7low-light vision; Perception +920, touch 19, flat-footed 12(+7 Dex, +1 dodge, +1 natural, +1 size)18(4d6+4)Fort +2, Ref +11, Will +621165/cold iron120 ft.short sword +10 (1d4-1/19-20)5 ft.5 ft.sneak attack +1d6Str 8, Dex 24, Con 13, Int 15, Wis 15, Cha 142018Dodge, MobilityB, Spring AttackB, Weapon FinesseAcrobatics +14 (+50 jump), Bluff +9, Craft (any one) +9, Escape Artist +14, Perception +9, Spellcraft +6, Stealth +18, Survival +4, Use Magic Device +7Aklo, Common, Sylvanpoison use temperate forestssolitary, gang (2-5), or band (4-11 plus one advanced leader)NPC gear (blue whinnis poison [4 doses], Small short sword, other treasure)This creature resembles a short and slight elf wearing drab clothes and a wicked grin. In a blink, the thing darts from sight.PFRPG Bestiary 20Natural Invisibility (Su) A quickling is invisible when motionless. It loses this invisibility and remains visible for 1 round in any round in which it takes an action other than a free action. Supernatural Speed (Su) A quickling moves with incredible speed. Save for when it remains motionless (at which point it is invisible), the quickling's shape blurs and shimmers with this speed, granting it concealment (20% miss chance). In addition, this ability grants the quickling evasion and uncanny dodge (as the rogue abilities of the same names). Slow Susceptibility (Ex) A quickling that succumbs to a slow effect loses its supernatural speed ability and is sickened as long as the effect persists. This sickened condition persists for 1 round after the slow effect ends.Few creatures can match the speed of a quickling. These malicious fey creatures delight in striking with blinding speed and accuracy, often killing their victims without ever fully revealing themselves; the victim simply spurts blood and falls over dead, with no witnesses to the quickling's deed. Though related to brownies and grigs, quicklings share none of their kin's generosity or merriment, choosing instead to live a life of cruelty and viciousness. Quicklings pride themselves on insults and brutality, and frequently stalk and harass their quarry until the victim gives up the chase. While quicklings are naturally invisible when motionless, they rarely contain themselves, and bob and twitch while standing and talking to other creatures. Quicklings hate every other race of creature, particularly elves, gnomes, and other kinds of fey. They barely tolerate their own kind, and rarely work together for longer than a few weeks. Quicklings stand just over 2-1/2 feet tall and weigh 15 pounds.0000001evasion, natural invisibility, supernatural speed, uncanny dodgeslow susceptibilityfalsetrue82413151514trueNatural InvisibilitySuA quickling is invisible when motionless. It loses this invisibility and remains visible for 1 round in any round in which it takes an action other than a free action.Supernatural SpeedSuA quickling moves with incredible speed. Save for when it remains motionless (at which point it is invisible), the quickling's shape blurs and shimmers with this speed, granting it concealment (20% miss chance). In addition, this ability grants the quickling evasion and uncanny dodge (as the rogue abilities of the same names).Slow SusceptibilityExA quickling that succumbs to a slow effect loses its supernatural speed ability and is sickened as long as the effect persists. This sickened condition persists for 1 round after the slow effect ends.trueAcrobatics14Bluff9Craftany one9Escape Artist14Perception9Spellcraft6Stealth18Survival4Use Magic Device7trueDodgeMobilitySpring AttackWeapon Finessetrue20191210001018falsefalseSpriggan 1343400true56a72c48-863c-4a4d-adb2-2edff4345975falsefalsefalse01712173500false00
-12147483646falsefalsefalsefalsefalseSpriggan3800CELargehumanoid(gnome)3low-light vision; Perception +717, touch 15, flat-footed 13(+2 armor, +3 Dex, -1 size)34(4d8+16)Fort +5, Ref +5, Will +184120 ft.mwk morningstar +9 (2d6+5)light crossbow +5 (2d6/19-20)10 ft.10 ft.sneak attack +2d6Spell-Like Abilities (CL 4th; concentration +4) At will-flare (DC 10), scare (DC 12), shatter (DC 12)Str 9, Dex 19, Con 12, Int 10, Wis 10, Cha 93+922Combat Reflexes, Weapon Focus (morningstar)Climb +1, Disable Device +11, Perception +7, Sleight of Hand +11, Stealth +15+2 Climb, +2 Disable Device, +2 Perception, +2 Sleight of Hand, +2 StealthAklo, Gnomesize alteration, spriggan magic, spriggan skills any hills or forestssolitary, pair, or mob (3-12)NPC Gear (leather armor, masterwork morningstar, light crossbow with 10 bolts, other treasure)Flecks of saliva drip from the corners of this filthy and ill-smelling humanoid, and his large pointed ears twitch at every sound.PFRPG Bestiary 20Size Alteration (Su) At will as a standard action, a spriggan can change his size between Small and Large. Weapons, armor, and other objects on the spriggan's person grow proportionally when he changes size (objects revert to normal size 1 round after a spriggan releases them). When a spriggan becomes Large, his speed increases to 30 feet, he gains +12 Strength, -2 Dexterity, and +6 Constitution, and he takes a -2 size penalty to his AC. While Large, a spriggan cannot use his sneak attack or his racial spell-like abilities (although if he possesses either from class levels or templates, he retains their use in both sizes). Spriggan Magic (Ex) A spriggan gains a +1 racial bonus on concentration checks and to save DCs for all of its racial spell-like abilities. Spriggan Skills (Ex) Climb, Disable Device, Perception, Sleight of Hand, and Stealth are class skills for spriggans.When the gnomes first traveled to the mortal realm from the distant land of the fey, some found the Material Plane so strange and terrifying that they lost their sense of joy. Seeing only the threats of the new world but none of its wonders, they grimly resolved to survive no matter the cost. Their innate magic responded to this twisted goal by reshaping them in mind and body over the course of many generations, transforming them into the creatures known as spriggans. Love, happiness, and beauty have no meaning for these poor souls, so they lead lives of violence and malice. The best they can manage in place of positive emotions is a muted satisfaction when they make another suffer. Spriggans resemble ugly gnomes with an alien, feral appearance. Many are gaunt and haggard. When magically enlarged, they look the same except much more hale and muscular.0000001falsetrue21171810109trueSize AlterationSuAt will as a standard action, a spriggan can change his size between Small and Large. Weapons, armor, and other objects on the spriggan's person grow proportionally when he changes size (objects revert to normal size 1 round after a spriggan releases them). When a spriggan becomes Large, his speed increases to 30 feet, he gains +12 Strength, -2 Dexterity, and +6 Constitution, and he takes a -2 size penalty to his AC. While Large, a spriggan cannot use his sneak attack or his racial spell-like abilities (although if he possesses either from class levels or templates, he retains their use in both sizes).Spriggan MagicExA spriggan gains a +1 racial bonus on concentration checks and to save DCs for all of its racial spell-like abilities.Spriggan SkillsExClimb, Disable Device, Perception, Sleight of Hand, and Stealth are class skills for spriggans.trueClimb7Disable Device10Perception7Sleight of Hand10Stealth6trueCombat ReflexesWeapon Focus (morningstar)true14121100020922falsefalseSpriggan 2343400true3b9982c7-1b08-4068-8822-f055c0de0397falsefalsefalse0585928184false00
-12147483645falsefalsefalsefalsefalseSpriggan3800CELargehumanoid(gnome)3low-light vision; Perception +717, touch 15, flat-footed 13(+2 armor, +3 Dex, -1 size)34(4d8+16)Fort +5, Ref +5, Will +184120 ft.mwk morningstar +9 (2d6+5)light crossbow +5 (2d6/19-20)10 ft.10 ft.sneak attack +2d6Spell-Like Abilities (CL 4th; concentration +4) At will-flare (DC 10), scare (DC 12), shatter (DC 12)Str 9, Dex 19, Con 12, Int 10, Wis 10, Cha 93+922Combat Reflexes, Weapon Focus (morningstar)Climb +1, Disable Device +11, Perception +7, Sleight of Hand +11, Stealth +15+2 Climb, +2 Disable Device, +2 Perception, +2 Sleight of Hand, +2 StealthAklo, Gnomesize alteration, spriggan magic, spriggan skills any hills or forestssolitary, pair, or mob (3-12)NPC Gear (leather armor, masterwork morningstar, light crossbow with 10 bolts, other treasure)Flecks of saliva drip from the corners of this filthy and ill-smelling humanoid, and his large pointed ears twitch at every sound.PFRPG Bestiary 20Size Alteration (Su) At will as a standard action, a spriggan can change his size between Small and Large. Weapons, armor, and other objects on the spriggan's person grow proportionally when he changes size (objects revert to normal size 1 round after a spriggan releases them). When a spriggan becomes Large, his speed increases to 30 feet, he gains +12 Strength, -2 Dexterity, and +6 Constitution, and he takes a -2 size penalty to his AC. While Large, a spriggan cannot use his sneak attack or his racial spell-like abilities (although if he possesses either from class levels or templates, he retains their use in both sizes). Spriggan Magic (Ex) A spriggan gains a +1 racial bonus on concentration checks and to save DCs for all of its racial spell-like abilities. Spriggan Skills (Ex) Climb, Disable Device, Perception, Sleight of Hand, and Stealth are class skills for spriggans.When the gnomes first traveled to the mortal realm from the distant land of the fey, some found the Material Plane so strange and terrifying that they lost their sense of joy. Seeing only the threats of the new world but none of its wonders, they grimly resolved to survive no matter the cost. Their innate magic responded to this twisted goal by reshaping them in mind and body over the course of many generations, transforming them into the creatures known as spriggans. Love, happiness, and beauty have no meaning for these poor souls, so they lead lives of violence and malice. The best they can manage in place of positive emotions is a muted satisfaction when they make another suffer. Spriggans resemble ugly gnomes with an alien, feral appearance. Many are gaunt and haggard. When magically enlarged, they look the same except much more hale and muscular.0000001falsetrue21171810109trueSize AlterationSuAt will as a standard action, a spriggan can change his size between Small and Large. Weapons, armor, and other objects on the spriggan's person grow proportionally when he changes size (objects revert to normal size 1 round after a spriggan releases them). When a spriggan becomes Large, his speed increases to 30 feet, he gains +12 Strength, -2 Dexterity, and +6 Constitution, and he takes a -2 size penalty to his AC. While Large, a spriggan cannot use his sneak attack or his racial spell-like abilities (although if he possesses either from class levels or templates, he retains their use in both sizes).Spriggan MagicExA spriggan gains a +1 racial bonus on concentration checks and to save DCs for all of its racial spell-like abilities.Spriggan SkillsExClimb, Disable Device, Perception, Sleight of Hand, and Stealth are class skills for spriggans.trueClimb7Disable Device10Perception7Sleight of Hand10Stealth6trueCombat ReflexesWeapon Focus (morningstar)true14121100020922falsefalse