This great cat's muscles flex visibly under its skin as it bares its fangs and shakes its thick mane of hair. -------------------- LION CR 3 Male Lion NN Large Animal Init +7; Senses Low-Light Vision, Scent; Perception +9 -------------------- DEFENSE -------------------- AC 15, touch 12, flat-footed 12 (+3 Dex, -1 size, +3 natural) hp 32 (5d8+10) Fort +6, Ref +7, Will +2 -------------------- OFFENSE -------------------- Spd 40 ft. Melee Bite (Lion) +7 (1d8+5/20/x2) and Claw x2 (Lion) +7 x2 (1d4+5/20/x2) and Rake x2 (Lion) +7 x2 (1d4+5/20/x2) and Unarmed Strike +7 (1d4+5/20/x2) Space 10 ft.; Reach 5 ft. Special Attacks Grab, Pounce -------------------- STATISTICS -------------------- Str 21, Dex 17, Con 15, Int 2, Wis 12, Cha 6 Base Atk +3; CMB +9 (+13 Grappling); CMD 22 (26 vs. Trip) Feats Improved Initiative, Run, Skill Focus: Perception Skills Acrobatics +11, Fly +1, Perception +9, Stealth +8 Modifiers +4 Stealth in undergrowth Languages -------------------- ECOLOGY -------------------- Environment Warm plains Organization Solitary, pair, or pride (3-10) Treasure None -------------------- SPECIAL ABILITIES -------------------- +4 Stealth in undergrowth (Ex) You gain a bonus to Stealth Checks under the listed conditions. Grab (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Pounce (Ex) You can make a full attack as part of a charge. Run You run faster than normal. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license. These thick-skinned animals bear large ivory tusks flanking a long, prehensile snout. -------------------- ELEPHANT CR 7 Male Elephant NN Huge Animal Init +0; Senses Low-Light Vision, Scent; Perception +21 -------------------- DEFENSE -------------------- AC 17, touch 8, flat-footed 17 (-2 size, +9 natural) hp 104 (11d8+44) Fort +13, Ref +7, Will +6 -------------------- OFFENSE -------------------- Spd 40 ft. Melee Gore (Elephant) +16 (2d8+10/20/x2) and Slam (Elephant) +16 (2d6+10/20/x2) and Trample (DC 25) (Elephant) +16 (2d8+15) and Unarmed Strike +16/+11 (1d6+10/20/x2) Space 15 ft.; Reach 10 ft. -------------------- STATISTICS -------------------- Str 30, Dex 10, Con 19, Int 2, Wis 13, Cha 7 Base Atk +8; CMB +20 (+22 Bull Rushing); CMD 30 (32 vs. Bull Rush34 vs. Trip) Feats Endurance, Great Fortitude, Improved Bull Rush, Iron Will, Power Attack -3/+6, Skill Focus: Perception Skills Fly -4, Perception +21, Stealth -8 Languages -------------------- ECOLOGY -------------------- Environment Warm plains Organization Solitary or herd (6-30) Treasure None -------------------- SPECIAL ABILITIES -------------------- Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue. Improved Bull Rush Bull Rush at +2 to push back. No attack of opportunity. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Power Attack -3/+6 You can subtract from your attack roll to add to your damage. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.