This great cat's muscles flex visibly under its skin as it bares its fangs and shakes its thick mane of hair.
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LION CR 3
Male Lion
NN Large Animal
Init +7; Senses Low-Light Vision, Scent; Perception +9
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DEFENSE
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AC 15, touch 12, flat-footed 12 (+3 Dex, -1 size, +3 natural)
hp 32 (5d8+10)
Fort +6, Ref +7, Will +2
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OFFENSE
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Spd 40 ft.
Melee Bite (Lion) +7 (1d8+5/20/x2) and
Claw x2 (Lion) +7 x2 (1d4+5/20/x2) and
Rake x2 (Lion) +7 x2 (1d4+5/20/x2) and
Unarmed Strike +7 (1d4+5/20/x2)
Space 10 ft.; Reach 5 ft.
Special Attacks Grab, Pounce
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STATISTICS
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Str 21, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +9 (+13 Grappling); CMD 22 (26 vs. Trip)
Feats Improved Initiative, Run, Skill Focus: Perception
Skills Acrobatics +11, Fly +1, Perception +9, Stealth +8 Modifiers +4 Stealth in undergrowth
Languages
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ECOLOGY
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Environment Warm plains
Organization Solitary, pair, or pride (3-10)
Treasure None
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SPECIAL ABILITIES
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+4 Stealth in undergrowth (Ex) You gain a bonus to Stealth Checks under the listed conditions.
Grab (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Pounce (Ex) You can make a full attack as part of a charge.
Run You run faster than normal.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.These thick-skinned animals bear large ivory tusks flanking a long, prehensile snout.
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ELEPHANT CR 7
Male Elephant
NN Huge Animal
Init +0; Senses Low-Light Vision, Scent; Perception +21
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DEFENSE
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AC 17, touch 8, flat-footed 17 (-2 size, +9 natural)
hp 104 (11d8+44)
Fort +13, Ref +7, Will +6
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OFFENSE
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Spd 40 ft.
Melee Gore (Elephant) +16 (2d8+10/20/x2) and
Slam (Elephant) +16 (2d6+10/20/x2) and
Trample (DC 25) (Elephant) +16 (2d8+15) and
Unarmed Strike +16/+11 (1d6+10/20/x2)
Space 15 ft.; Reach 10 ft.
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STATISTICS
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Str 30, Dex 10, Con 19, Int 2, Wis 13, Cha 7
Base Atk +8; CMB +20 (+22 Bull Rushing); CMD 30 (32 vs. Bull Rush34 vs. Trip)
Feats Endurance, Great Fortitude, Improved Bull Rush, Iron Will, Power Attack -3/+6, Skill Focus: Perception
Skills Fly -4, Perception +21, Stealth -8
Languages
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ECOLOGY
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Environment Warm plains
Organization Solitary or herd (6-30)
Treasure None
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SPECIAL ABILITIES
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Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Improved Bull Rush Bull Rush at +2 to push back. No attack of opportunity.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.