Some calamity has befallen this angelic warrior. Wings stained black shear the air as her merciless eyes search for a target.
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DEVIL, ERINYES #1 CR 8
Male Devil, Erinyes
LE Medium Outsider (Devil, Evil, Extraplanar, Lawful)
Init +6; Senses Darkvision, See in Darkness; Perception +16
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DEFENSE
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AC 23, touch 17, flat-footed 16 (+6 Dex, +6 natural, +1 dodge)
hp 94 (9d10+45)
Fort +11, Ref +12, Will +7
DR 5/good; Immune fire, poison; Resist acid 10, cold 10; SR 19
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OFFENSE
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Spd 30 ft., Flight (50 feet, Good)
Melee +1 Longsword +15/+10 (1d8+8/19-20/x2) and
Unarmed Strike +14/+9 (1d3+5/20/x2)
Ranged +1 Flaming Composite Longbow (Str +5) +16/+11 (1d8+6/20/x3)
Spell-Like Abilities Fear (single target, dc 19) (At will), Minor Image (At will), Summon (level 3, 2 bearded devils, 50%) (1/day), Teleport, Greater (self plus 50 lbs. of objects on, True Seeing (Constant), Unholy Blight (At will)
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STATISTICS
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Str 20, Dex 23, Con 21, Int 14, Wis 18, Cha 21
Base Atk +9; CMB +14; CMD 31
Feats Combat Reflexes (7 AoO/round), Dodge, Mobility, Point Blank Shot, Precise Shot, Rapid Shot, Shot On The Run
Skills Acrobatics +18, Bluff +17, Diplomacy +14, Escape Artist +12, Fly +19, Intimidate +17, Knowledge (Planes) +8, Knowledge (Religion) +8, Perception +16, Sense Motive +10, Stealth +15
Languages Celestial, Common, Draconic, Infernal; Telepathy (100 feet)
SQ Entangle (DC 20) (Su)
Combat Gear +1 Flaming Composite Longbow (Str +5), +1 Longsword;
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ECOLOGY
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Environment Any (hell)
Organization Solitary or trio
Treasure Triple (+1 longsword, +1 flaming composite longbow [+5 str bonus], rope)
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SPECIAL ABILITIES
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Combat Reflexes (7 AoO/round) You may make up to 7 attacks of opportunity per round, and may make them while flat-footed.
Damage Reduction (5/good) You have Damage Reduction against all except Good attacks.
Damage Resistance, Acid (10) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (10) You have the specified Damage Resistance against Cold attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Entangle (DC 20) (Su) Each erinyes carries a 50-foot-long rope that entangles opponents of any size as an animate rope spell (CL 16th, DC 20). An erinyes can hurl its rope 30 feet with no range penalty. An erinyes's rope functions only for the erinyes who made it and no o
Flight (50 feet, Good) You can fly!
Immunity to Fire You are immune to fire damage.
Immunity to Poison You are immune to poison.
Mobility +4 to AC against some attacks of opportunity.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
See in Darkness See perfectly in darkness of any kind, including magical darkness.
Shot On The Run When attacking with a ranged weapon, you can move - attack - move.
Spell Resistance (19) You have Spell Resistance.
Summon (level 3, 2 bearded devils, 50%) (1/day) (Sp) A creature with the summon ability can summon other specific creatures of its kind much as though casting a summon monster spell, but it usually has only a limited chance of success (as specified in the creature's entry). Roll d%: On a failure, no cr
Telepathy (100 feet) (Su) Communicate telepathically if the target has a language.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.Some calamity has befallen this angelic warrior. Wings stained black shear the air as her merciless eyes search for a target.
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DEVIL, ERINYES #2 CR 8
Male Devil, Erinyes
LE Medium Outsider (Devil, Evil, Extraplanar, Lawful)
Init +6; Senses Darkvision, See in Darkness; Perception +16
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DEFENSE
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AC 23, touch 17, flat-footed 16 (+6 Dex, +6 natural, +1 dodge)
hp 94 (9d10+45)
Fort +11, Ref +12, Will +7
DR 5/good; Immune fire, poison; Resist acid 10, cold 10; SR 19
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OFFENSE
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Spd 30 ft., Flight (50 feet, Good)
Melee +1 Longsword +15/+10 (1d8+8/19-20/x2) and
Unarmed Strike +14/+9 (1d3+5/20/x2)
Ranged +1 Flaming Composite Longbow (Str +5) +16/+11 (1d8+6/20/x3)
Spell-Like Abilities Fear (single target, dc 19) (At will), Minor Image (At will), Summon (level 3, 2 bearded devils, 50%) (1/day), Teleport, Greater (self plus 50 lbs. of objects on, True Seeing (Constant), Unholy Blight (At will)
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STATISTICS
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Str 20, Dex 23, Con 21, Int 14, Wis 18, Cha 21
Base Atk +9; CMB +14; CMD 31
Feats Combat Reflexes (7 AoO/round), Dodge, Mobility, Point Blank Shot, Precise Shot, Rapid Shot, Shot On The Run
Skills Acrobatics +18, Bluff +17, Diplomacy +14, Escape Artist +12, Fly +19, Intimidate +17, Knowledge (Planes) +8, Knowledge (Religion) +8, Perception +16, Sense Motive +10, Stealth +15
Languages Celestial, Common, Draconic, Infernal; Telepathy (100 feet)
SQ Entangle (DC 20) (Su)
Combat Gear +1 Flaming Composite Longbow (Str +5), +1 Longsword;
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ECOLOGY
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Environment Any (hell)
Organization Solitary or trio
Treasure Triple (+1 longsword, +1 flaming composite longbow [+5 str bonus], rope)
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SPECIAL ABILITIES
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Combat Reflexes (7 AoO/round) You may make up to 7 attacks of opportunity per round, and may make them while flat-footed.
Damage Reduction (5/good) You have Damage Reduction against all except Good attacks.
Damage Resistance, Acid (10) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (10) You have the specified Damage Resistance against Cold attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Entangle (DC 20) (Su) Each erinyes carries a 50-foot-long rope that entangles opponents of any size as an animate rope spell (CL 16th, DC 20). An erinyes can hurl its rope 30 feet with no range penalty. An erinyes's rope functions only for the erinyes who made it and no o
Flight (50 feet, Good) You can fly!
Immunity to Fire You are immune to fire damage.
Immunity to Poison You are immune to poison.
Mobility +4 to AC against some attacks of opportunity.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
See in Darkness See perfectly in darkness of any kind, including magical darkness.
Shot On The Run When attacking with a ranged weapon, you can move - attack - move.
Spell Resistance (19) You have Spell Resistance.
Summon (level 3, 2 bearded devils, 50%) (1/day) (Sp) A creature with the summon ability can summon other specific creatures of its kind much as though casting a summon monster spell, but it usually has only a limited chance of success (as specified in the creature's entry). Roll d%: On a failure, no cr
Telepathy (100 feet) (Su) Communicate telepathically if the target has a language.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.