CHANTERS OF THE SACRED SONG CR 8
Male Human (Tian-Min) Bard (Sound Striker) 9
CG Medium Humanoid (Human)
Init +2; Senses Perception +0
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DEFENSE
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AC 20, touch 13, flat-footed 17 (+5 armor, +2 shield, +2 Dex, +1 dodge)
hp 80 (9d8+27)
Fort +6, Ref +9, Will +7
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OFFENSE
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Spd 20 ft.
Melee Light Shield Bash +2/-3 (1d3/20/x2) and
Masterwork Shortsword +7/+2 (1d6/19-20/x2) and
Masterwork Whip +8/+3 (1d3/20/x2)
Ranged Masterwork Shortbow +9/+4 (1d6/20/x3)
Special Attacks Bardic Performance (move action) (23 rounds/day), Bardic Performance: Countersong, Bardic Performance: Dirge of Doom, Bardic Performance: Distraction, Bardic Performance: Fascinate (DC 17), Bardic Performance: Inspire Courage +2, Bardic Performance: Inspire Greatness (1 allies), Bardic Performance: Weird Words (9 attacks @ 1d8+3, Bardic Performance: Wordstrike (1d4+9)
Bard (Sound Striker) Spells Known (CL 9, +6 melee touch, +8 ranged touch):
3 (4/day) Invisibility Sphere (DC 16), Confusion (DC 16), Haste (DC 16), Fear (DC 16)
2 (5/day) Cat's Grace (DC 15), Cure Moderate Wounds (DC 15), Heroism (DC 15), Hold Person (DC 15)
1 (6/day) Expeditious Retreat (DC 14), Comprehend Languages (DC 14), Hideous Laughter (DC 14), Grease (DC 14), Charm Person (DC 14)
0 (at will) Read Magic (DC 13), Dancing Lights, Ghost Sound (DC 13), Detect Magic, Message, Light
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STATISTICS
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Str 10, Dex 14, Con 14, Int 13, Wis 10, Cha 15/17
Base Atk +6; CMB +6 (+8 Tripping); CMD 19 (21 vs. Trip)
Feats Bard Weapon Proficiencies, Combat Expertise +/-2, Dodge, Improved Trip, Toughness +9, Vital Strike, Weapon Focus: Whip
Skills Acrobatics +11, Bluff +15, Climb -3, Diplomacy +15, Escape Artist -1, Fly -1, Knowledge (Arcana) +17, Knowledge (History) +17, Knowledge (Religion) +17, Perform (Oratory) +15, Perform (Sing) +15, Ride -1, Sense Motive +15, Spellcraft +13, Stealth -1, Swim -3, Use Magic Device +15
Languages Common, Minakian, Minatan, Tien
SQ Bardic Knowledge +4 (Ex), Lore Master (1/day) (Ex), Versatile Oratory +15 (Ex), Versatile Singing +15 (Ex), Well Versed (Ex)
Combat Gear +1 Chain Shirt, +1 Shield, Light Wooden, Arrows (20), Masterwork Shortbow, Masterwork Shortsword, Masterwork Whip; Other Gear Cloak of Resistance, +1, Headband of Alluring Charisma, +2, Potion of Cure Serious Wounds
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TRACKED RESOURCES
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Arrows - 0/20
Bardic Performance (move action) (23 rounds/day) - 0/23
Lore Master (1/day) (Ex) - 0/1
Potion of Cure Serious Wounds - 0/1
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SPECIAL ABILITIES
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Bardic Knowledge +4 (Ex) Add + 4 to all knowledge skill checks.
Bardic Performance (move action) (23 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Dirge of Doom (Su) Enemies within 30' are shaken.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (DC 17) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Bardic Performance: Inspire Greatness (1 allies) (Su) Grants allies 2 bonus hit dice, +2 to attacks and +1 to fort saves.
Bardic Performance: Weird Words (9 attacks @ 1d8+3 each) (DC 17) (Su) Standard (can't reduce), ranged touch for sonic dam to targets in 30 ft (Fort ½).
Bardic Performance: Wordstrike (1d4+9) (Su) Standard (can't reduce), sonic dam to object, living creature takes half.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Improved Trip You Trip at +2 and don't cause an attack of opportunity.
Lore Master (1/day) (Ex) Take 10 on knowledge checks, and 1/day take 20 as a standard action.
Versatile Oratory +15 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Versatile Singing +15 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
Vital Strike Standard action: x2 weapon damage dice.
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects.
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