GOLDEN LEAGUE XUN CR 8 Male Human (Tian-Min) Fighter 2 Rogue (Thug) 7 NE Medium Humanoid (Human) Init +2; Senses Perception +11 -------------------- DEFENSE -------------------- AC 19, touch 14, flat-footed 16 (+5 armor, +2 Dex, +1 deflection, +1 dodge) hp 80 (2d10+7d8+27) Fort +7, Ref +7, Will +3 Defensive Abilities Bravery +1, Evasion, Uncanny Dodge -------------------- OFFENSE -------------------- Spd 30 ft. Melee Dart +10/+5 (1d4+3/20/x2) and Masterwork Dagger +11/+6 (1d4+3/19-20/x2) and Masterwork Sansetsukon (Three-Section Staff) +12/+7 (1d10+4/19-20/x2) Special Attacks Offensive Defense, Sneak Attack +4d6 -------------------- STATISTICS -------------------- Str 16, Dex 15, Con 14, Int 13, Wis 8, Cha 10 Base Atk +7; CMB +10; CMD 24 Feats Combat Reflexes (3 AoO/round), Dodge, Iron Will, Outflank, Power Attack -2/+4, Rogue Weapon Proficiencies, Stealthy, Toughness +9, Weapon Focus: Sansetsukon (Three-Section Staff) Skills Acrobatics +14, Climb +14, Escape Artist +4, Intimidate +12, Knowledge (Local) +13, Perception +11, Ride +14, Sleight of Hand +14, Stealth +16, Swim +13 Modifiers Frightening Languages Common, Gnome, Minakian, Tien SQ Brutal Beating (3r) (Ex), Fast Stealth (Ex), Resiliency (1/day) (Ex) Combat Gear +2 Studded Leather, Dart (6), Masterwork Dagger, Masterwork Sansetsukon (Three-Section Staff); Other Gear Potion of Bear's Endurance, Potion of Cure Moderate Wounds (2), Potion of Invisibility, Ring of Protection, +1 -------------------- TRACKED RESOURCES -------------------- Dart - 0/6 Masterwork Dagger - 0/1 Potion of Bear's Endurance - 0/1 Potion of Cure Moderate Wounds - 0/2 Potion of Invisibility - 0/1 Resiliency (1/day) (Ex) - 0/1 -------------------- SPECIAL ABILITIES -------------------- Bravery +1 (Ex) +1 Will save vs. Fear Brutal Beating (3r) (Ex) Forgo 1d6 sneak attack damage to sicken the target for 3r. Combat Reflexes (3 AoO/round) You may make up to 3 attacks of opportunity per round, and may make them while flat-footed. Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty. Frightening (Ex) Intimidate to demoralize shakes target for 1r longer, or if shaken is 4+ rounds, target may be frightened for 1r instead. Offensive Defense (Ex) Sneak attack grants you +1 AC vs. the target. Outflank Flanking bonus increases to +4 if the other flanker also has this feat, and ally gets an AoO if you score a critical hit against the target. Power Attack -2/+4 You can subtract from your attack roll to add to your damage. Resiliency (1/day) (Ex) 1/day at 0 HP, gain 7 temporary HP. Sneak Attack +4d6 +4d6 damage if you flank your target or your target is flat-footed. Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.