NEARIDEI CR 9
Male Human (Tian-Dtang) Druid 10
NN Medium Humanoid (Human)
Init +1; Senses Perception +4
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DEFENSE
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AC 23, touch 12, flat-footed 22 (+7 armor, +1 Dex, +4 natural, +1 deflection)
hp 108 (10d8+50)
Fort +11, Ref +6, Will +11
Immune poison
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OFFENSE
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Spd 20 ft.
Melee +1 Spear +9/+4 (1d8+1/20/x3)
Spell-Like Abilities Speak with Animals (13 rounds/day)
Druid Spells Known (CL 10, 7 melee touch, 8 ranged touch):
5 (2/day) Animal Growth (DC 19), Beast Shape III (DC 19), Wall of Thorns
4 (4/day) Flame Strike (DC 18), Freedom of Movement (DC 18), Spike Stones (DC 18), Air Walk, Summon Nature's Ally IV
3 (4/day) Dominate Animal (DC 18), Wind Wall, Call Lightning (DC 17), Magic Fang, Greater (DC 17), Cure Moderate Wounds (DC 17)
2 (5/day) Barkskin, Resist Energy (DC 16), Bear's Endurance (DC 16), Flame Blade, Hold Animal (DC 17), Hold Animal (DC 17)
1 (5/day) Magic Fang (DC 15), Entangle (DC 15), Obscuring Mist, Charm Animal (DC 16), Faerie Fire, Calm Animals (DC 16)
0 (at will) Virtue, Create Water, Detect Magic, Light
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STATISTICS
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Str 10, Dex 12, Con 14/18, Int 8, Wis 18, Cha 14
Base Atk +7; CMB +7; CMD 19
Feats Animal Affinity, Combat Casting, Druid Weapon Proficiencies, Lightning Reflexes, Spell Focus: Enchantment, Toughness +10, Weapon Focus: Spear
Skills Acrobatics -1, Climb -2, Escape Artist -1, Fly -1, Handle Animal +19, Knowledge (Nature) +14, Ride +12, Spellcraft +9, Stealth -1, Survival +14, Swim -2
Languages Common, Druidic, Dtang, Tien
SQ Animal Companion Link (Ex), Druid Domain: Animal, Nature Sense (Ex), Resist Nature's Lure (Ex), Share Spells with Companion (Ex), Spontaneous Casting, Trackless Step (Ex), Wild Empathy +12 (Ex), Wild Shape (4/day) (Su), Wild Shape (Beast Shape III: Diminutive - Huge animal), Wild Shape (Elemental Body III: Small - Large elemental), Wild Shape (Plant Shape II: Small - Large plant creature), Woodland Stride (Ex)
Combat Gear +1 Spear, +3 Hide; Other Gear Ring of Protection, +1
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TRACKED RESOURCES
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+1 Spear - 0/1
Speak with Animals (13 rounds/day) (Sp) - 0/13
Wild Shape (4/day) (Su) - 0/4
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SPECIAL ABILITIES
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Druid Domain: Animal Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill.
Immunity to Poison You are immune to poison.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Resist Nature's Lure (Ex) +4 save vs. effects from Fey and effects using plants.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Speak with Animals (13 rounds/day) (Sp) You can use speak with animals as a spell-like ability.
Spell Focus: Enchantment Spells from one school of magic have +1 to their save DC.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Trackless Step (Ex) You do not leave a trail as you move through natural suroundings.
Wild Empathy +12 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (4/day) (Su) Shapeshift into a different creature one or more times per day.
Wild Shape (Beast Shape III: Diminutive - Huge animal) You may use your Wild Shape ability to become an animal.
Wild Shape (Elemental Body III: Small - Large elemental) You may use your Wild Shape ability to become an elemental.
Wild Shape (Plant Shape II: Small - Large plant creature) You may use your Wild Shape ability to become a plant creature.
Woodland Stride (Ex) Move through undergrowth at normal speed.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.ANIMAL COMPANION CR 6
Male Snake, Constrictor
NN Large Animal
Init +8; Senses Low-Light Vision, Scent; Perception +7
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DEFENSE
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AC 22, touch 14, flat-footed 17 (+4 Dex, -1 size, +8 natural, +1 dodge)
hp 39 (+12)
Fort +7, Ref +9, Will +3
Defensive Abilities Evasion
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OFFENSE
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Spd 20 ft., Climbing (20 feet), Swimming (20 feet)
Melee Bite (Snake, Constrictor) +10 (1d4+10/20/x2) and
Constrict (Snake, Constrictor) +10 (1d6+10/20/x2)
Space 10 ft.; Reach 10 ft.
Special Attacks Grab
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STATISTICS
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Str 25, Dex 18, Con 14, Int 1, Wis 12, Cha 2
Base Atk +4; CMB +12 (+16 Grappling); CMD 27 (can't be Tripped)
Feats Dodge, Improved Initiative, Improved Natural Armor
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Defend [Trick], Guard [Trick], Heel [Trick], Stay [Trick]
Skills Acrobatics +8, Climb +19, Fly +2, Perception +7, Stealth +0, Swim +19
Languages
SQ Attack [Trick], Attack Any Target [Trick], Defend [Trick], Devotion +4 (Ex), Guard [Trick], Heel [Trick], Stay [Trick]
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TRACKED RESOURCES
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-none-
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SPECIAL ABILITIES
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Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Climbing (20 feet) You have a Climb speed.
Defend [Trick] The animal will defend you.
Devotion +4 (Ex) +4 Morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Grab (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stay [Trick] The animal will stay where it is.
Swimming (20 feet) You have a Swim speed.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.