PIRIN AGRAMONT CR 8 Female Half-Elf Sorcerer 9 CN Medium Humanoid (Elf, Human) Init +6; Senses Low-Light Vision; Perception +2 -------------------- DEFENSE -------------------- AC 19, touch 14, flat-footed 16 (+4 armor, +2 Dex, +1 natural, +1 deflection, +1 dodge) hp 70 (9d6+27) Fort +8, Ref +6, Will +7 DR 10/melee or magic; Immune sleep; Resist fire 20, Elven Immunities -------------------- OFFENSE -------------------- Spd 30 ft. Melee Masterwork Dagger +7 (1d4-1/19-20/x2) and Masterwork Sickle +7 (1d6-1/20/x2) Ranged +1 Crossbow, Light +7 (1d8+1/19-20/x2) Special Attacks Elemental Blast (1/day) (DC 18), Elemental Ray (7/day) Sorcerer Spells Known (CL 9, +6 melee touch, +6 ranged touch): 4 (5/day) Elemental Body I, Stoneskin (DC 18), Black Tentacles 3 (7/day) Protection from Energy (DC 17), Hold Person (DC 17), Slow (DC 17), Fly (DC 17) 2 (7/day) Resist Energy (DC 16), Scorching Ray, Invisibility (DC 16), Levitate, Protection from Arrows (DC 16) 1 (7/day) Protection from Good (DC 15), Reduce Person (DC 15), Magic Missile, Mage Armor (DC 15), Burning Hands (DC 15), Grease (DC 15) 0 (at will) Resistance (DC 14), Daze (DC 14), Open/Close (DC 14), Read Magic (DC 14), Detect Magic, Mage Hand, Message, Arcane Mark -------------------- STATISTICS -------------------- Str 8, Dex 14, Con 14, Int 12, Wis 10, Cha 18 Base Atk +4; CMB +3; CMD 17 Feats Combat Casting, Dodge, Eschew Materials, Great Fortitude, Improved Initiative, Skill Focus: Use Magic Device (Adaptability), Toughness +9, Weapon Finesse Skills Bluff +13, Fly +10, Intimidate +11, Perception +2, Spellcraft +10, Use Magic Device +16 Languages Common, Elven, Infernal SQ Elemental: Fire, Elf Blood Combat Gear +1 Crossbow, Light, Bolts, Crossbow (20), Masterwork Dagger, Masterwork Sickle; Other Gear Amulet of Natural Armor +1, Cloak of Resistance, +1, Potion of Cure Serious Wounds, Ring of Protection, +1, Wand of Ray of Enfeeblement (CL 6) -------------------- TRACKED RESOURCES -------------------- Bolts, Crossbow - 0/20 Elemental Blast (1/day) (DC 18) (Su) - 0/1 Elemental Ray (7/day) (Sp) - 0/7 Masterwork Dagger - 0/1 Potion of Cure Serious Wounds - 0/1 Wand of Ray of Enfeeblement (CL 6) - 0/14 -------------------- SPECIAL ABILITIES -------------------- Combat Casting +4 to Concentration checks to cast while on the defensive. Damage Reduction (10/melee or magic) You have Damage Reduction against non-magical ranged weapons. Damage Resistance, Fire (20) You have the specified Damage Resistance against Fire attacks. Elemental Blast (1/day) (DC 18) (Su) 1/day, Elemental Blast deals 9d6 Fire damage, DC 18. Elemental Ray (7/day) (Sp) Ranged touch attack deals 1d6+4 Fire damage. Elemental: Fire You may change any energy spell to use [Fire] energy. Elf Blood You are counted as both elves and humans for any effect relating to race. Elven Immunities +2 save bonus vs Enchantments. Elven Immunities - Sleep You are immune to Sleep effects. Eschew Materials Cast spells without materials, if component cost is 1 gp or less. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.