PIRIN AGRAMONT CR 8
Female Half-Elf Sorcerer 9
CN Medium Humanoid (Elf, Human)
Init +6; Senses Low-Light Vision; Perception +2
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DEFENSE
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AC 19, touch 14, flat-footed 16 (+4 armor, +2 Dex, +1 natural, +1 deflection, +1 dodge)
hp 70 (9d6+27)
Fort +8, Ref +6, Will +7
DR 10/melee or magic; Immune sleep; Resist fire 20, Elven Immunities
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OFFENSE
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Spd 30 ft.
Melee Masterwork Dagger +7 (1d4-1/19-20/x2) and
Masterwork Sickle +7 (1d6-1/20/x2)
Ranged +1 Crossbow, Light +7 (1d8+1/19-20/x2)
Special Attacks Elemental Blast (1/day) (DC 18), Elemental Ray (7/day)
Sorcerer Spells Known (CL 9, +6 melee touch, +6 ranged touch):
4 (5/day) Elemental Body I, Stoneskin (DC 18), Black Tentacles
3 (7/day) Protection from Energy (DC 17), Hold Person (DC 17), Slow (DC 17), Fly (DC 17)
2 (7/day) Resist Energy (DC 16), Scorching Ray, Invisibility (DC 16), Levitate, Protection from Arrows (DC 16)
1 (7/day) Protection from Good (DC 15), Reduce Person (DC 15), Magic Missile, Mage Armor (DC 15), Burning Hands (DC 15), Grease (DC 15)
0 (at will) Resistance (DC 14), Daze (DC 14), Open/Close (DC 14), Read Magic (DC 14), Detect Magic, Mage Hand, Message, Arcane Mark
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STATISTICS
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Str 8, Dex 14, Con 14, Int 12, Wis 10, Cha 18
Base Atk +4; CMB +3; CMD 17
Feats Combat Casting, Dodge, Eschew Materials, Great Fortitude, Improved Initiative, Skill Focus: Use Magic Device (Adaptability), Toughness +9, Weapon Finesse
Skills Bluff +13, Fly +10, Intimidate +11, Perception +2, Spellcraft +10, Use Magic Device +16
Languages Common, Elven, Infernal
SQ Elemental: Fire, Elf Blood
Combat Gear +1 Crossbow, Light, Bolts, Crossbow (20), Masterwork Dagger, Masterwork Sickle; Other Gear Amulet of Natural Armor +1, Cloak of Resistance, +1, Potion of Cure Serious Wounds, Ring of Protection, +1, Wand of Ray of Enfeeblement (CL 6)
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TRACKED RESOURCES
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Bolts, Crossbow - 0/20
Elemental Blast (1/day) (DC 18) (Su) - 0/1
Elemental Ray (7/day) (Sp) - 0/7
Masterwork Dagger - 0/1
Potion of Cure Serious Wounds - 0/1
Wand of Ray of Enfeeblement (CL 6) - 0/14
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SPECIAL ABILITIES
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Combat Casting +4 to Concentration checks to cast while on the defensive.
Damage Reduction (10/melee or magic) You have Damage Reduction against non-magical ranged weapons.
Damage Resistance, Fire (20) You have the specified Damage Resistance against Fire attacks.
Elemental Blast (1/day) (DC 18) (Su) 1/day, Elemental Blast deals 9d6 Fire damage, DC 18.
Elemental Ray (7/day) (Sp) Ranged touch attack deals 1d6+4 Fire damage.
Elemental: Fire You may change any energy spell to use [Fire] energy.
Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
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