RISHA COALTONGUE CR 8 Female Human (Varisian) Rogue 9 NN Medium Humanoid (Human) Init +8; Senses Perception +12 -------------------- DEFENSE -------------------- AC 21, touch 16, flat-footed 16 (+4 armor, +1 shield, +4 Dex, +1 deflection, +1 dodge) hp 62 (9d8+9) Fort +4, Ref +10, Will +4 Defensive Abilities Evasion, Improved Uncanny Dodge (Lv >=13), Trap Sense +3 -------------------- OFFENSE -------------------- Spd 30 ft. Melee +1 Shortsword +10/+5 (1d6+1/19-20/x2) and +1 Shortsword +10/+5 (1d6+1/19-20/x2) Ranged Masterwork Shortbow +11/+6 (1d6/20/x3) Special Attacks Sneak Attack +5d6 -------------------- STATISTICS -------------------- Str 10, Dex 19, Con 12, Int 14, Wis 13, Cha 8 Base Atk +6; CMB +6; CMD 22 Feats Dodge, Improved Initiative, Improved Two-weapon Fighting, Mobility, Rogue Weapon Proficiencies, Two-weapon Defense, Two-weapon Fighting, Weapon Finesse, Weapon Focus: Shortsword Skills Acrobatics +16, Appraise +11, Bluff +11, Climb +12, Disable Device +14, Escape Artist +16, Knowledge (Dungeoneering) +11, Knowledge (Local) +11, Perception +12, Sense Motive +13, Sleight of Hand +16, Stealth +16, Use Magic Device +9 Languages Common, Thassilonian, Tien, Varisian SQ Resiliency (1/day) (Ex), Surprise Attacks (Ex), Trapfinding +4 Combat Gear +1 Shortsword, +1 Shortsword, +1 Studded Leather, Arrows (20), Masterwork Shortbow; Other Gear Potion of Cure Serious Wounds (2), Ring of Protection, +1 -------------------- TRACKED RESOURCES -------------------- Arrows - 0/20 Potion of Cure Serious Wounds - 0/2 Resiliency (1/day) (Ex) - 0/1 -------------------- SPECIAL ABILITIES -------------------- Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. Improved Uncanny Dodge (Lv >=13) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 13+. Mobility +4 to AC against some attacks of opportunity. Resiliency (1/day) (Ex) 1/day at 0 HP, gain 9 temporary HP. Sneak Attack +5d6 +5d6 damage if you flank your target or your target is flat-footed. Surprise Attacks (Ex) Opponents are always flat-footed against you in the surprise round. Trap Sense +3 (Ex) +3 bonus on reflex saves and AC against traps. Trapfinding +4 +4 to find or disable traps. Two-weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.