RISHA COALTONGUE CR 8
Female Human (Varisian) Rogue 9
NN Medium Humanoid (Human)
Init +8; Senses Perception +12
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DEFENSE
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AC 21, touch 16, flat-footed 16 (+4 armor, +1 shield, +4 Dex, +1 deflection, +1 dodge)
hp 62 (9d8+9)
Fort +4, Ref +10, Will +4
Defensive Abilities Evasion, Improved Uncanny Dodge (Lv >=13), Trap Sense +3
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OFFENSE
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Spd 30 ft.
Melee +1 Shortsword +10/+5 (1d6+1/19-20/x2) and
+1 Shortsword +10/+5 (1d6+1/19-20/x2)
Ranged Masterwork Shortbow +11/+6 (1d6/20/x3)
Special Attacks Sneak Attack +5d6
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STATISTICS
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Str 10, Dex 19, Con 12, Int 14, Wis 13, Cha 8
Base Atk +6; CMB +6; CMD 22
Feats Dodge, Improved Initiative, Improved Two-weapon Fighting, Mobility, Rogue Weapon Proficiencies, Two-weapon Defense, Two-weapon Fighting, Weapon Finesse, Weapon Focus: Shortsword
Skills Acrobatics +16, Appraise +11, Bluff +11, Climb +12, Disable Device +14, Escape Artist +16, Knowledge (Dungeoneering) +11, Knowledge (Local) +11, Perception +12, Sense Motive +13, Sleight of Hand +16, Stealth +16, Use Magic Device +9
Languages Common, Thassilonian, Tien, Varisian
SQ Resiliency (1/day) (Ex), Surprise Attacks (Ex), Trapfinding +4
Combat Gear +1 Shortsword, +1 Shortsword, +1 Studded Leather, Arrows (20), Masterwork Shortbow; Other Gear Potion of Cure Serious Wounds (2), Ring of Protection, +1
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TRACKED RESOURCES
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Arrows - 0/20
Potion of Cure Serious Wounds - 0/2
Resiliency (1/day) (Ex) - 0/1
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SPECIAL ABILITIES
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Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Improved Uncanny Dodge (Lv >=13) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 13+.
Mobility +4 to AC against some attacks of opportunity.
Resiliency (1/day) (Ex) 1/day at 0 HP, gain 9 temporary HP.
Sneak Attack +5d6 +5d6 damage if you flank your target or your target is flat-footed.
Surprise Attacks (Ex) Opponents are always flat-footed against you in the surprise round.
Trap Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.
Trapfinding +4 +4 to find or disable traps.
Two-weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.
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