SEISHUKU, THE SCARRED NINJA CR 10 Male Human (Tian-Min) Alchemist 3 Ninja 8 NN Medium Humanoid (Human) Init +10; Senses Perception +13 -------------------- DEFENSE -------------------- AC 25, touch 17, flat-footed 19 (+5 armor, +5 Dex, +3 natural, +1 deflection, +1 dodge) hp 83 (11d8+22) Fort +6, Ref +15, Will +2 Defensive Abilities Improved Uncanny Dodge (Lv >=12); Resist Poison Resistance +2 -------------------- OFFENSE -------------------- Spd 30 ft., Light Steps Melee +1 Kyoketsu shoge +12/+7 (1d4+4/20/x2) Ranged Acid Bomb +15/+10 (2d6+3 Acid) and Bomb +15/+10 (2d6+3 Fire) Special Attacks Acid Bomb, Bomb 2d6+3 (6/day) (DC 14), Ki Attack Speed, Sneak Attack +4d6 Spell-Like Abilities Shadow Clone, Vanishing Trick Alchemist Spells Known (CL 3, 10 melee touch, 14 ranged touch): 1 (4/day) Shield (DC 14), True Strike (DC 14), Jump (DC 14), Cure Light Wounds (DC 14) -------------------- STATISTICS -------------------- Str 14, Dex 18/22, Con 12, Int 14/16, Wis 10/8, Cha 8 Base Atk +8; CMB +14 (+16 Disarming); CMD 27 (29 vs. Disarm) Feats Agile Maneuvers, Brew Potion, Combat Expertise +/-3, Dodge, Exotic Weapon Proficiency: Kyoketsu shoge, Extra Ki, Improved Disarm, Improved Initiative, Throw Anything, Toughness +11, Weapon Focus: Kyoketsu shoge Skills Acrobatics +20, Climb +13, Craft (Alchemy) +11, Disguise +10, Escape Artist +20, Intimidate +13, Knowledge (Local) +17, Perception +13, Sense Motive +13, Sleight of Hand +20, Stealth +20, Use Magic Device +13 Modifiers Alchemy +3, Ki Jump (Running Start), No Trace +2 Languages Common, Dark Folk, Draconic, Hon-La, Minakian, Tien SQ Fast Poisoning (Move Action) (Ex), Ki Movement, Ki Pool (Su), Ki Stealth, Mutagen (DC 14) (Su), Poison Use, Swift Alchemy (Ex) Combat Gear +1 Kyoketsu shoge, +2 Studded Leather; Other Gear Amulet of Natural Armor +1, Headband of Vast Intelligence, +2: Knowledge (Local), Potion of Cure Moderate Wounds, Potion of Fly, Ring of Protection, +1 -------------------- TRACKED RESOURCES -------------------- Bomb 2d6+3 (6/day) (DC 14) (Su) - 0/6 Ki Pool (Su) - 0/5 Potion of Cure Moderate Wounds - 0/1 Potion of Fly - 0/1 -------------------- SPECIAL ABILITIES -------------------- Acid Bomb (Su) When the alchemist creates a bomb, he can choose to have it inflict acid damage. Creatures that take a direct hit from an acid bomb take an additional 1d6 points of acid damage 1 round later. Agile Maneuvers Use DEX instead of STR for CMB Alchemy +3 (Su) +3 to Craft (Alchemy) to create alchemical items, can Id potions by touch. Bomb 2d6+3 (6/day) (DC 14) (Su) Thrown Splash Weapon deals 2d6+3 fire damage. Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack. Fast Poisoning (Move Action) (Ex) Apply poison to a weapon as a move action. Improved Disarm Disarm at +2, without an attack of opportunity. Improved Uncanny Dodge (Lv >=12) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 12+. Ki Attack Speed (Su) By spending 1 point from her ki pool, a ninja can make one additional attack at her highest attack bonus, but she can do so only when making a full attack. Ki Jump (Running Start) (Su) Jumping is always counted as being at a running start. Ki Movement A Ninja can spend 1 point to increase her speed by 20 feet for 1 round. Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier. Ki Stealth A ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth skill checks for 1 round. Light Steps (Ex) When moving up to twice your normal movement, you may ignore difficult terrain and can move over any surface. Mutagen (DC 14) (Su) Mutagen adds +4 to a Physical attribute, -2 to a mental attribute, and +2 natural armor for 10 minutes/level. No Trace +2 (Ex) Survival DCs to track you are at +2, gain +2 to Disguise and Stealth when you are stationary and not acting. Poison Resistance +2 (Ex) +2 to save vs. Poison. Poison Use You don't accidentally poison yourself with blades. Shadow Clone (Su) The ninja can create 1d4 shadowy duplicates of herself that conceal her true location. This ability functions as mirror image, using the ninja's level as her caster level. Using this ability is a standard action that uses up 1 ki point. Sneak Attack +4d6 +4d6 damage if you flank your target or your target is flat-footed. Swift Alchemy (Ex) You can construct alchemical items in half the normal time. Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons. Vanishing Trick (Su) As a swift action, the ninja can disappear for 1 round per level. This ability functions as invisibility. Using this ability uses up 1 ki point. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.