SWORD MONK CR 8
Male Human (Tian-Hwan) Monk 9
LN Medium Humanoid (Human)
Init +7; Senses Perception +10
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DEFENSE
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AC 20, touch 18, flat-footed 16 (+2 armor, +3 Dex, +1 dodge)
hp 71 (9d8+18)
Fort +7, Ref +9, Will +10
Defensive Abilities Evasion, Improved Evasion; Immune disease
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OFFENSE
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Spd 60 ft.
Melee +1 Sword, seven-branched +11/+6 (1d10+5/20/x3) and
Unarmed Strike +9/+4 (1d10+3/20/x2)
Special Attacks Flurry of Blows +7/+7/+2/+2, Ki Strike, Magic
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STATISTICS
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Str 16, Dex 17, Con 12, Int 10, Wis 14, Cha 8
Base Atk +6; CMB +12; CMD 27
Feats Combat Reflexes (4 AoO/round), Dodge, Exotic Weapon Proficiency: Sword, seven-branched, Improved Initiative, Improved Unarmed Strike, Iron Will, Mobility, Monk Weapon Proficiencies, Stunning Fist (9/day) (DC 16), Toughness +9, Two-weapon Fighting, Weapon Focus: Sword, seven-branched
Skills Acrobatics +15, Climb +13, Escape Artist +8, Intimidate +7, Knowledge (History) +4, Knowledge (Religion) +4, Perception +10, Sense Motive +10, Stealth +11, Swim +11
Languages Common, Hwan, Tien
SQ AC Bonus +4, Fast Movement (+30'), High Jump (+9) (Ex), Ki Defense (Su), Ki Pool (Su), Maneuver Training (Ex), Purity of Body (Ex), Slow Fall 40' (Ex), Still Mind (Ex), Stunning Fist (Stun, Fatigue, Sicken) (Ex), Unarmed Strike (1d10), Wholeness of Body (9 HP/use) (Su)
Combat Gear +1 Sword, seven-branched; Other Gear Bracers of Armor, +2
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TRACKED RESOURCES
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Ki Pool (Su) - 0/6
Stunning Fist (9/day) (DC 16) - 0/9
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SPECIAL ABILITIES
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AC Bonus +4 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Combat Reflexes (4 AoO/round) You may make up to 4 attacks of opportunity per round, and may make them while flat-footed.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Movement (+30') The Monk adds 10 or more feet to his base speed.
Flurry of Blows +7/+7/+2/+2 (Ex) Make Flurry of Blows attack as a full action.
High Jump (+9) (Ex) +9 to Acrobatics checks made to jump.
Immunity to Disease You are immune to diseases.
Improved Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. If you fail you take half damage.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Defense (Su) A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Strike, Magic (Su) At 4th level, ki strike allows a monk's unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.
Maneuver Training (Ex) CMB = other BABs + Monk level
Mobility +4 to AC against some attacks of opportunity.
Purity of Body (Ex) At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.
Slow Fall 40' (Ex) Treat a fall as shorter than normal if within arm's reach of a wall.
Still Mind (Ex) +2 to saves against enchantment spells and effects.
Stunning Fist (9/day) (DC 16) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun, Fatigue, Sicken) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d10) The Monk does lethal damage with his unarmed strikes.
Wholeness of Body (9 HP/use) (Su) Self-heal monk level in damage for 2 Ki points.
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