WU JUFENG CR 12
Male Human (Tian-Dan) Wizard 13
LE Medium Humanoid (Human)
Init +6; Senses Perception -1
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DEFENSE
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AC 24, touch 16, flat-footed 20 (+4 armor, +4 shield, +2 Dex, +2 deflection, +2 dodge)
hp 87 (13d6+26)
Fort +9, Ref +11, Will +9
DR 10/melee or magic
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OFFENSE
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Spd 60 ft.
Melee +1 Spell Storing Adamantine Quarterstaff +11/+11/+6 (1d6+4/20/x2)
Special Attacks Lightning Flash (1d6+6) (7/day) (DC 20)
Spell-Like Abilities Feather Fall (At will), Fly (At will), Levitate (At will)
Wizard Spells Known (CL 13, 9 melee touch, 9 ranged touch):
7 (1/day) Control Weather, Forcecage (DC 22)
6 (2/day) Heroism, Greater (DC 20), Chain Lightning (DC 21), Sirocco (DC 21)
5 (3/day) Suffocation (DC 19), Teleport, Cone of Cold (DC 20), Mage's Private Sanctum
4 (5/day) Invisibility, Greater (DC 18), Shout (DC 19), Bestow Curse (DC 18), Ball Lightning (DC 19), Detonate (DC 19), Dragon's Breath (DC 19)
3 (5/day) Protection from Energy (DC 17), Lightning Bolt (DC 18), Displacement (DC 17), Haste (DC 17), Dispel Magic, Slow (DC 17)
2 (5/day) Fox's Cunning (DC 16), See Invisibility (DC 16), Scorching Ray, Gust of Wind (DC 17), Summon Swarm, Protection from Arrows (DC 16)
1 (5/day) Magic Missile, Shocking Grasp, Shield (DC 15), Mage Armor (DC 15), True Strike (DC 15), Disguise Self (DC 15)
0 (at will) Read Magic (DC 14), Detect Magic, Prestidigitation (DC 14), Message
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STATISTICS
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Str 14, Dex 14, Con 12, Int 19, Wis 8, Cha 10
Base Atk +6; CMB +8; CMD 24
Feats Combat Casting, Dodge, Great Fortitude, Heighten Spell, Improved Initiative, Lightning Reflexes, Scribe Scroll, Silent Spell, Spell Focus: Evocation, Toughness +13, Weapon Focus: Quarterstaff, Wizard Weapon Proficiencies
Skills Appraise +13, Craft (Alchemy) +15, Disguise +10, Fly +22, Knowledge (Arcana) +20, Knowledge (Local) +20, Knowledge (Planes) +20, Linguistics +9, Spellcraft +20
Languages Aquan, Auran, Common, Daemonic, Draconic, Goblin, Infernal, Terran, Tien
SQ Bonded Object: +1 Spell Storing Adamantine Quarterstaff (1/day) (Sp), Cyclone (13 rounds/day) (DC 23) (Su), Earth
Combat Gear +1 Spell Storing Adamantine Quarterstaff; Other Gear Cloak of Resistance, +2, Potion of Cure Moderate Wounds, Ring of Protection, +2, Ruby dust, Scroll: Bear's Endurance, Scroll: Gaseous Form, Spell component pouch, Spellbook, wizard's (blank), Wand of Lightning Bolt
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TRACKED RESOURCES
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Bonded Object: +1 Spell Storing Adamantine Quarterstaff (1/day) (Sp) - 0/1
Cyclone (13 rounds/day) (DC 23) (Su) - 0/13
Feather Fall (At will) (Sp) - 0/0
Fly (At will) (Sp) - 0/0
Levitate (At will) (Sp) - 0/0
Lightning Flash (1d6+6) (7/day) (DC 20) (Su) - 0/7
Potion of Cure Moderate Wounds - 0/1
Wand of Lightning Bolt - 0/12
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SPECIAL ABILITIES
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Bonded Object: +1 Spell Storing Adamantine Quarterstaff (1/day) (Sp) DC 20 + spell level to cast spells without the bonded object. Once per day, you can cast any spell in your spellbook for free.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Cyclone (13 rounds/day) (DC 23) (Su) Vortex causes all ranged attacks passing through it to miss, and creatures flying through it must make a Fly skill check or fall.
Damage Reduction (10/melee or magic) You have Damage Reduction against non-magical ranged weapons.
Earth Classical opposition school for: Air
Five-Element opposition school for: Water
You must spend 2 slots to cast spells from the Earth school.
Heighten Spell Increases spell level to effective level desired.
Lightning Flash (1d6+6) (7/day) (DC 20) (Su) 5' burst deals 1d6+6 Electricity damage and dazzles for 1d4r. Ref halves/negates.
Silent Spell Cast a spell with no verbal components. +1 Level.
Spell Focus: Evocation Spells from one school of magic have +1 to their save DC.
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