This filthy rat is the size of a small dog. It has a coat of coarse fur, a long and scabby tail, and two glittering eyes.
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RAT, DIRE (2) (TIER 1-4) CR 2
Male Rat, Dire
NN Small Animal
Init +5; Senses Low-Light Vision, Scent; Perception +6
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DEFENSE
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AC 16, touch 14, flat-footed 11 (+5 Dex, +1 size, +2 natural)
hp 9 (1d8+3)
Fort +5, Ref +7, Will +3
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OFFENSE
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Spd 40 ft., Climbing (20 feet), Swimming (20 feet)
Melee Bite (Rat, Dire) +3 (1d4+3/20/x2) and
Unarmed Strike +3 (1d2+2/20/x2)
Special Attacks Filth Fever (Disease) (DC 13)
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STATISTICS
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Str 14, Dex 21, Con 17, Int 2, Wis 17, Cha 8
Base Atk +0; CMB +1; CMD 14 (18 vs. Trip)
Feats Skill Focus: Perception
Skills Climb +13, Fly +7, Perception +6, Stealth +13, Swim +13
Languages
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ECOLOGY
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Environment Any urban
Organization Solitary or pack (2-20)
Treasure None
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SPECIAL ABILITIES
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Climbing (20 feet) You have a Climb speed.
Filth Fever (Disease) (DC 13) (Ex) Biteinjury; save Fort; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Swimming (20 feet) You have a Swim speed.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.A squirming, roiling mass of squeaking rats draws closer, teeth flashing and claws scratching everything in its path.
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RAT SWARM (TIER 6-7) CR 2
Male Rat Swarm
NN Tiny Animal (Swarm)
Init +6; Senses Low-Light Vision, Scent; Perception +8
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DEFENSE
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AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 16 (3d8+3)
Fort +4, Ref +5, Will +2
Immune Swarm Traits
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OFFENSE
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Spd 15 ft., Climbing (15 feet), Swimming (15 feet)
Melee Unarmed Strike +0 (1-4/20/x2)
Space 10 ft.; Reach 0 ft.
Special Attacks Distraction (DC 12), Filth Fever (Disease) (DC 12), Swarm Attack (1d6)
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STATISTICS
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Str 2, Dex 15, Con 13, Int 2, Wis 13, Cha 2
Base Atk +2; CMB +2; CMD 8
Feats Improved Initiative, Skill Focus: Perception
Skills Acrobatics +6, Climb +10, Fly +6, Perception +8, Stealth +14, Swim +10
Languages
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ECOLOGY
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Environment Any
Organization Solitary, pack (2-5 swarms), or infestation (6-12 swarms)
Treasure None
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SPECIAL ABILITIES
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Climbing (15 feet) You have a Climb speed.
Distraction (DC 12) (Ex) A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (DC 10 + 1/2 creature's HD + creature's Con modifie
Filth Fever (Disease) (DC 12) (Ex) Biteinjury; save Fort; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Swarm Attack (1d6) Creatures with the swarm subtype don't make standard melee attacks. Instead, they deal automatic damage to any creature whose space they occupy at the end of their move, with no attack roll needed. Swarm attacks are not subject to a miss chance for c
Swarm Traits A swarm has no clear front or back and no discernible anatomy, so it is not subject to critical hits or flanking. A swarm made up of Tiny creatures takes half damage from slashing and piercing weapons. A swarm composed of Fine or Diminutive creatures
Swimming (15 feet) You have a Swim speed.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.