CASSOMIR SLAVE WARRIOR (TIER 3-4) CR 1/3 Male Human Warrior 1 NN Medium Humanoid (Human) Init +0; Senses Perception +1 -------------------- DEFENSE -------------------- AC 14, touch 10, flat-footed 14 (+2 armor, +2 shield) hp 10 (1d10+4) Fort +3, Ref +0, Will +0 -------------------- OFFENSE -------------------- Spd 30 ft. Melee Club +4 (1d6+2/20/x2) and Shield, Heavy Wooden +3 (1d4+2/20/x2) -------------------- STATISTICS -------------------- Str 15, Dex 11, Con 12, Int 9, Wis 10, Cha 8 Base Atk +1; CMB +3; CMD 13 Feats Toughness +3, Weapon Focus: Club Skills Acrobatics -2, Appraise +0, Climb +0, Escape Artist -2, Fly -2, Perception +1, Ride -2, Stealth -2, Swim +0 Languages Common SQ Hero Points (1) Combat Gear Club, Leather, Shield, Heavy Wooden; -------------------- TRACKED RESOURCES -------------------- Club - 0/1 -------------------- SPECIAL ABILITIES -------------------- Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license. This pale blue humanoid has bulging white eyes, wild hair, four-fingered hands, and a large hooked club. -------------------- DERRO CR 3 Male Derro CE Small Humanoid Init +6; Senses Perception +0 -------------------- DEFENSE -------------------- AC 17, touch 13, flat-footed 15 (+2 armor, +2 Dex, +1 size, +2 natural) hp 25 (3d8+12) Fort +5, Ref +3, Will +6 SR 14 Weakness Vulnerability to Sunlight -------------------- OFFENSE -------------------- Spd 20 ft. Melee Aklys +5 (1d6/20/x2) and Shortsword +5 (1d4/19-20/x2) and Unarmed Strike +5 (1d2/20/x2) Ranged Crossbow, Rp. Light +5 (1d6/19-20/x2) Special Attacks Sneak Attack +1d6 Spell-Like Abilities Darkness (At will), Daze (1/day), Ghost Sound (At will), Sound Burst (1/day) -------------------- STATISTICS -------------------- Str 11, Dex 15, Con 18, Int 10, Wis 5, Cha 16 Base Atk +2; CMB +1; CMD 13 Feats Improved Initiative, Weapon Finesse Skills Fly +4, Perception +0, Stealth +9 Languages Aklo, Undercommon SQ Madness (Ex), Poison Use (Ex) Combat Gear Aklys, Crossbow, Rp. Light, Leather, Shortsword; -------------------- ECOLOGY -------------------- Environment Any underground Organization Solitary, team (2-4), squad (5-8 plus 1 sorcerer of 3rd-5th level), or band (11-20 plus 30% noncombatants plus 3 sorcerers of 3rd-8th level) Treasure Npc gear (leather armor, short sword or aklys, repeating light crossbow with 10 poisoned bolts, other treasure) -------------------- SPECIAL ABILITIES -------------------- Madness (Ex) Derros use their Charisma modifier on Will saves instead of their Wisdom modifier, and are immune to insanity and confusion effects. Only a miracle or wish can remove a derro's madness. If this occurs, the derro gains 6 points of Wisdom and loses 6 p Poison Use (Ex) You do not risk poisoning yourself accidently while poisoning a weapon. Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed. Spell Resistance (14) You have Spell Resistance. Vulnerability to Sunlight (Ex) A derro takes 1 point of Con damage after every hour it is exposed to sunlight. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license. CASSOMIR SLAVE WARRIOR (TIER 6-7) CR 3 Male Human Warrior 5 NN Medium Humanoid (Human) Init +0; Senses Perception +5 -------------------- DEFENSE -------------------- AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 42 (5d10+10) Fort +5, Ref +1, Will +3 -------------------- OFFENSE -------------------- Spd 20 ft. Melee Club +9 (1d6+3/20/x2) and Shield, Heavy Wooden +8 (1d4+3/20/x2) -------------------- STATISTICS -------------------- Str 16, Dex 11, Con 12, Int 9, Wis 10, Cha 8 Base Atk +5; CMB +8; CMD 18 Feats Iron Will, Power Attack -2/+4, Toughness +5, Weapon Focus: Club Skills Acrobatics -5, Appraise +4, Climb -2, Escape Artist -5, Fly -5, Perception +5, Ride -5, Stealth -5, Swim -2 Languages Common SQ Hero Points (1) Combat Gear Club, Hide, Shield, Heavy Wooden; -------------------- TRACKED RESOURCES -------------------- Club - 0/1 -------------------- SPECIAL ABILITIES -------------------- Power Attack -2/+4 You can subtract from your attack roll to add to your damage. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.