CASSOMIR SLAVE WARRIOR (TIER 3-4) CR 1/3
Male Human Warrior 1
NN Medium Humanoid (Human)
Init +0; Senses Perception +1
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DEFENSE
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AC 14, touch 10, flat-footed 14 (+2 armor, +2 shield)
hp 10 (1d10+4)
Fort +3, Ref +0, Will +0
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OFFENSE
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Spd 30 ft.
Melee Club +4 (1d6+2/20/x2) and
Shield, Heavy Wooden +3 (1d4+2/20/x2)
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STATISTICS
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Str 15, Dex 11, Con 12, Int 9, Wis 10, Cha 8
Base Atk +1; CMB +3; CMD 13
Feats Toughness +3, Weapon Focus: Club
Skills Acrobatics -2, Appraise +0, Climb +0, Escape Artist -2, Fly -2, Perception +1, Ride -2, Stealth -2, Swim +0
Languages Common
SQ Hero Points (1)
Combat Gear Club, Leather, Shield, Heavy Wooden;
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TRACKED RESOURCES
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Club - 0/1
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SPECIAL ABILITIES
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Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.This pale blue humanoid has bulging white eyes, wild hair, four-fingered hands, and a large hooked club.
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DERRO CR 3
Male Derro
CE Small Humanoid
Init +6; Senses Perception +0
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DEFENSE
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AC 17, touch 13, flat-footed 15 (+2 armor, +2 Dex, +1 size, +2 natural)
hp 25 (3d8+12)
Fort +5, Ref +3, Will +6
SR 14
Weakness Vulnerability to Sunlight
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OFFENSE
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Spd 20 ft.
Melee Aklys +5 (1d6/20/x2) and
Shortsword +5 (1d4/19-20/x2) and
Unarmed Strike +5 (1d2/20/x2)
Ranged Crossbow, Rp. Light +5 (1d6/19-20/x2)
Special Attacks Sneak Attack +1d6
Spell-Like Abilities Darkness (At will), Daze (1/day), Ghost Sound (At will), Sound Burst (1/day)
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STATISTICS
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Str 11, Dex 15, Con 18, Int 10, Wis 5, Cha 16
Base Atk +2; CMB +1; CMD 13
Feats Improved Initiative, Weapon Finesse
Skills Fly +4, Perception +0, Stealth +9
Languages Aklo, Undercommon
SQ Madness (Ex), Poison Use (Ex)
Combat Gear Aklys, Crossbow, Rp. Light, Leather, Shortsword;
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ECOLOGY
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Environment Any underground
Organization Solitary, team (2-4), squad (5-8 plus 1 sorcerer of 3rd-5th level), or band (11-20 plus 30% noncombatants plus 3 sorcerers of 3rd-8th level)
Treasure Npc gear (leather armor, short sword or aklys, repeating light crossbow with 10 poisoned bolts, other treasure)
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SPECIAL ABILITIES
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Madness (Ex) Derros use their Charisma modifier on Will saves instead of their Wisdom modifier, and are immune to insanity and confusion effects. Only a miracle or wish can remove a derro's madness. If this occurs, the derro gains 6 points of Wisdom and loses 6 p
Poison Use (Ex) You do not risk poisoning yourself accidently while poisoning a weapon.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Spell Resistance (14) You have Spell Resistance.
Vulnerability to Sunlight (Ex) A derro takes 1 point of Con damage after every hour it is exposed to sunlight.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.CASSOMIR SLAVE WARRIOR (TIER 6-7) CR 3
Male Human Warrior 5
NN Medium Humanoid (Human)
Init +0; Senses Perception +5
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DEFENSE
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AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield)
hp 42 (5d10+10)
Fort +5, Ref +1, Will +3
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OFFENSE
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Spd 20 ft.
Melee Club +9 (1d6+3/20/x2) and
Shield, Heavy Wooden +8 (1d4+3/20/x2)
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STATISTICS
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Str 16, Dex 11, Con 12, Int 9, Wis 10, Cha 8
Base Atk +5; CMB +8; CMD 18
Feats Iron Will, Power Attack -2/+4, Toughness +5, Weapon Focus: Club
Skills Acrobatics -5, Appraise +4, Climb -2, Escape Artist -5, Fly -5, Perception +5, Ride -5, Stealth -5, Swim -2
Languages Common
SQ Hero Points (1)
Combat Gear Club, Hide, Shield, Heavy Wooden;
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TRACKED RESOURCES
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Club - 0/1
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SPECIAL ABILITIES
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Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.