Sun Cheyeng 3rd Bard 1
18
false
false
false
false
false
false
false
Sun Cheyeng 3rd Bard
2
600
human
bard 3
LE
Medium
humanoid
(human)
2
Perception +3
13, touch 13, flat-footed 10
(+2 Dex, +1 dodge)
24
(3d8)
Fort +1, Ref +5, Will +2; +4 vs. bardic performance, language-dependent, and sonic
2
[6]
7
+4 vs. bardic performance, language-dependent, and sonic
30 ft.
mwk longsword +3 (1d8-1/19-20)
mwk light crossbow +5 (1d8/19-20)
5 ft.
5 ft.
bardic performance 11 rounds/day (countersong, distraction, fascinate [DC 14], inspire competence +2, inspire courage +1)
Str 12, Dex 14, Con 10, Int 13, Wis 8, Cha 17
2
+1
13
Dodge, Extra Performance, Weapon Finesse
Acrobatics +8, Appraise +7, Bluff +9, Climb +7, Knowledge (local) +8, Perception +5, Perform (Act) +9, Perform (Oratory) +9, Stealth +8
Common, Draconic
bardic knowledge +1, versatile performance (oratory)
Master of the Fallen Fortress
0
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Balenar Forsend</p><p class="alignright">CR 2</p><div style="clear: both;"></div></div><div><h5><b>XP </b>600</h5><h5>Male human bard 3</h5><h5>CG Medium humanoid (human)</h5><h5><b>Init </b>+2; <b>Senses </b>Perception +5</h5></div><hr/><div><h5><b>DEFENSE</b></h5></div><hr/><div><h5><b>AC </b>13, touch 13, flat-footed 10 (+2 Dex, +1 dodge)</h5><h5><b>hp </b>13, currently 7 (3d8)</h5><h5><b>Fort </b>+1, <b>Ref </b>+5, <b>Will </b>+2; +4 vs. bardic performance, language-dependent, and sonic</h5></div><hr/><div><h5><b>OFFENSE</b></h5></div><hr/><div><h5><b>Spd </b>30 ft.</h5><h5><b>Melee </b>unarmed strike +4 (1d3+1 nonlethal)</h5><h5><b>Space </b>5 ft.; <b>Reach </b>5 ft.</h5><h5><b>Special Attacks </b>bardic performance 17 rounds/day (countersong, distraction, fascinate [DC 14], inspire competence +2, inspire courage +1)</h5><h5><b>Spells Known</b> (CL 3rd; concentration +6)</br>1st (4/day)—<i>cure<i> <i>light</i></i> wounds</i>,<i> <i>expeditious retreat</i></i>, <i><i>lesser confusion</i></i> (DC 14), <i><i>sleep</i></i> (DC 14)</br>0 (at will)—<i><i>daze</i></i> (DC 13),<i> <i>detect magic</i></i>, <i><i>ghost sound</i></i> (DC 13),<i> <i>light</i></i>,<i> <i>prestidigitation</i></i>,<i> <i>read magic</i></i></h5></h5></div><hr/><div><h5><b>TACTICS</b></h5></div><hr/><div><h5><b>During Combat </b>Balenar aids his rescuers in battle against the troglodytes, primarily using his spells and bardic performance. If his gear is returned to him, he will also join in combat as needed.</h5><h5><b>Morale </b>Though he's not interested in pointlessly sacrificing his life, Balenar will not abandon his rescuers.</h5></div><hr/><div><h5><b>STATISTICS</b></h5></div><hr/><div><h5><b>Str </b>12, <b>Dex </b>14, <b>Con </b>10, <b>Int </b> 13, <b>Wis </b>8, <b>Cha </b>17</h5><h5><b>Base Atk </b>+2; <b>CMB </b>+3; <b>CMD </b>16</h5><h5><b>Feats </b>Dodge, Extra Performance, Weapon Finesse</h5><h5><b>Skills </b>Acrobatics +8, Appraise +7, Bluff +9, Climb +7, Knowledge (local) +8, Perception +5, Perform (Act) +9, Perform (Oratory) +9, Stealth +8</h5><h5><b>Languages </b>Common, Draconic</h5><h5><b>SQ </b>bardic knowledge +1, versatile performance (oratory)</h5></div>
Male
Balenar aids his rescuers in battle against the troglodytes, primarily using his spells and bardic performance. If his gear is returned to him, he will also join in combat as needed.
Though he's not interested in pointlessly sacrificing his life, Balenar will not abandon his rescuers.
0
0
0
0
0
0
1
Spells Known Bard Spells Known (CL 3rd; concentration +6)1st (4/day)—cause fear (DC 14), hideous laughter (DC 14), silent image (DC 14), sleep (DC 14), 0 (at will)—dancing lights, detect magic, know direction, light,
adult
false
true
8
14
10
14
12
17
false
true
Diplomacy
10
Appraise
7
Bluff
10
Climb
5
Knowledge
local
7
Perform
Oratory
7
Perception
3
Heal
7
Profession
6
Ride
7
Sense Motive
12
Intimidate
10
Spellcraft
9
true
Alertness
Combat Expertise
Weapon Focus (longsword)
true
15
11
14
0
0
0
0
1
1
13
false
false
false
18
0
false
0
0
true
63352c94-313e-450e-bd89-e7987980f8f3
false
1305197749
0
0
-1
2147483644
Lingshen Border guards 2 thf 1
15
false
false
false
false
false
false
false
Lingshen Border guards 2 thf
1
400
human
rogue 2
N
Medium
humanoid
(human)
7
Perception +7
16, touch 12, flat-footed 14
(+4 armor, +3 Dex)
16
(2d8+4)
Fort +1, Ref +5, Will -1
2
[6]
1
30 ft.
short sword +4 (1d6+1/19-20)
mwk composite shortbow +5 (1d6+1/x3)
5 ft.
5 ft.
sneak attack +1d6
Str 17, Dex 14, Con 12, Int 13, Wis 8, Cha 10
1
+2
15
Combat Expertise, Exotic Weapon Proficiency (katana), Quick Draw
Acrobatics +5, Bluff +5, Diplomacy +5, Disable Device +5, Disguise +5, Intimidate +5, Knowledge (local) +6, Linguistics +6, Perception +4, Profession (sailor) +4, Stealth +5
Common, Elven, Polyglot, Tien
rogue talent (bleeding attack +1), trapfinding +1
AP 37
0
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ishirou</p><p class="alignright">CR 1</p><div style="clear: both;"></div></div><div><h5><b>XP </b>400</h5><h5>Male human rogue 2</h5><h5>N Medium humanoid (human)</h5><h5><b>Init </b>+2; <b>Senses </b>Perception +4</h5></div><hr/><div><h5><b>DEFENSE</b></h5></div><hr/><div><h5><b>AC </b>16, touch 12, flat-footed 14 (+4 armor, +2 Dex)</h5><h5><b>hp </b>14 (2d8+2)</h5><h5><b>Fort </b>+1, <b>Ref </b>+5, <b>Will </b>-1</h5><h5><b>Defensive Abilities </b>evasion</h5></div><hr/><div><h5><b>OFFENSE</b></h5></div><hr/><div><h5><b>Spd </b>30 ft.</h5><h5><b>Melee </b>mwk katana +5 (1d10+3/19-20)</h5><h5><b>Space </b>5 ft.; <b>Reach </b>5 ft.</h5><h5><b>Special Attacks </b>sneak attack +1d6</h5></div><hr/><div><h5><b>TACTICS</b></h5></div><hr/><div><h5><b>During Combat </b>Ishirou moves quickly to attack when a fight seems inevitable. He fights with Combat Expertise whenever he's not making a sneak attack.</h5><h5><b>Morale </b>Ishirou feels has little to live for, and fights to the death.</h5></div><hr/><div><h5><b>STATISTICS</b></h5></div><hr/><div><h5><b>Str </b>17, <b>Dex </b>14, <b>Con </b>12, <b>Int </b> 13, <b>Wis </b>8, <b>Cha </b>10</h5><h5><b>Base Atk </b>+1; <b>CMB </b>+4; <b>CMD </b>16</h5><h5><b>Feats </b>Combat Expertise, Exotic Weapon Proficiency (katana), Quick Draw</h5><h5><b>Skills </b>Acrobatics +5, Bluff +5, Diplomacy +5, Disable Device +5, Disguise +5, Intimidate +5, Knowledge (local) +6, Linguistics +6, Perception +4, Profession (sailor) +4, Stealth +5</h5><h5><b>Languages </b>Common, Elven, Polyglot, Tien</h5><h5><b>SQ </b>rogue talent (combat trick), trapfinding +1</h5><h5><b>Combat Gear </b>chain shirt, masterwork katana (as bastard sword), treasure maps</h5></div>
Male
Ishirou moves quickly to attack when a fight seems inevitable. He fights with Combat Expertise whenever he's not making a sneak attack.
Ishirou feels has little to live for, and fights to the death.
potion of cure light wounds
0
0
0
0
0
0
1
evasion
Adult
false
true
13
17
14
8
12
10
false
true
Acrobatics
8
Bluff
5
Disable Device
8
Intimidate
5
Sleight of Hand
8
Perception
6
Sense Motive
6
Stealth
8
Climb
6
true
Improved Initiative
Weapon Finesse
true
14
13
12
0
0
0
4
0
2
15
false
false
false
15
0
false
0
0
true
2a124108-9892-4772-86dc-f4ee0d37e8ba
false
1779973726
0
0
-1
2147483642
Lingshen Border guards 2 thf 3
16
false
false
false
false
false
false
false
Lingshen Border guards 2 thf
1
400
human
rogue 2
N
Medium
humanoid
(human)
7
Perception +7
16, touch 12, flat-footed 14
(+4 armor, +3 Dex)
16
(2d8+4)
Fort +1, Ref +5, Will -1
2
[6]
1
30 ft.
short sword +4 (1d6+1/19-20)
mwk composite shortbow +5 (1d6+1/x3)
5 ft.
5 ft.
sneak attack +1d6
Str 17, Dex 14, Con 12, Int 13, Wis 8, Cha 10
1
+2
15
Combat Expertise, Exotic Weapon Proficiency (katana), Quick Draw
Acrobatics +5, Bluff +5, Diplomacy +5, Disable Device +5, Disguise +5, Intimidate +5, Knowledge (local) +6, Linguistics +6, Perception +4, Profession (sailor) +4, Stealth +5
Common, Elven, Polyglot, Tien
rogue talent (bleeding attack +1), trapfinding +1
AP 37
0
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ishirou</p><p class="alignright">CR 1</p><div style="clear: both;"></div></div><div><h5><b>XP </b>400</h5><h5>Male human rogue 2</h5><h5>N Medium humanoid (human)</h5><h5><b>Init </b>+2; <b>Senses </b>Perception +4</h5></div><hr/><div><h5><b>DEFENSE</b></h5></div><hr/><div><h5><b>AC </b>16, touch 12, flat-footed 14 (+4 armor, +2 Dex)</h5><h5><b>hp </b>14 (2d8+2)</h5><h5><b>Fort </b>+1, <b>Ref </b>+5, <b>Will </b>-1</h5><h5><b>Defensive Abilities </b>evasion</h5></div><hr/><div><h5><b>OFFENSE</b></h5></div><hr/><div><h5><b>Spd </b>30 ft.</h5><h5><b>Melee </b>mwk katana +5 (1d10+3/19-20)</h5><h5><b>Space </b>5 ft.; <b>Reach </b>5 ft.</h5><h5><b>Special Attacks </b>sneak attack +1d6</h5></div><hr/><div><h5><b>TACTICS</b></h5></div><hr/><div><h5><b>During Combat </b>Ishirou moves quickly to attack when a fight seems inevitable. He fights with Combat Expertise whenever he's not making a sneak attack.</h5><h5><b>Morale </b>Ishirou feels has little to live for, and fights to the death.</h5></div><hr/><div><h5><b>STATISTICS</b></h5></div><hr/><div><h5><b>Str </b>17, <b>Dex </b>14, <b>Con </b>12, <b>Int </b> 13, <b>Wis </b>8, <b>Cha </b>10</h5><h5><b>Base Atk </b>+1; <b>CMB </b>+4; <b>CMD </b>16</h5><h5><b>Feats </b>Combat Expertise, Exotic Weapon Proficiency (katana), Quick Draw</h5><h5><b>Skills </b>Acrobatics +5, Bluff +5, Diplomacy +5, Disable Device +5, Disguise +5, Intimidate +5, Knowledge (local) +6, Linguistics +6, Perception +4, Profession (sailor) +4, Stealth +5</h5><h5><b>Languages </b>Common, Elven, Polyglot, Tien</h5><h5><b>SQ </b>rogue talent (combat trick), trapfinding +1</h5><h5><b>Combat Gear </b>chain shirt, masterwork katana (as bastard sword), treasure maps</h5></div>
Male
Ishirou moves quickly to attack when a fight seems inevitable. He fights with Combat Expertise whenever he's not making a sneak attack.
Ishirou feels has little to live for, and fights to the death.
potion of cure light wounds
0
0
0
0
0
0
1
evasion
Adult
false
true
13
17
14
8
12
10
false
true
Acrobatics
8
Bluff
5
Disable Device
8
Intimidate
5
Sleight of Hand
8
Perception
6
Sense Motive
6
Stealth
8
Climb
6
true
Improved Initiative
Weapon Finesse
true
14
13
12
0
0
0
4
0
2
15
false
false
false
16
0
true
0
0
true
49f40891-2945-4902-b640-96fb22dfc456
false
1851801029
0
0
-1
2147483643
2a124108-9892-4772-86dc-f4ee0d37e8ba
Lingshen Border guards 2 thf 2
15
false
false
false
false
false
false
false
Lingshen Border guards 2 thf
1
400
human
rogue 2
N
Medium
humanoid
(human)
7
Perception +7
16, touch 12, flat-footed 14
(+4 armor, +3 Dex)
16
(2d8+4)
Fort +1, Ref +5, Will -1
2
[6]
1
30 ft.
short sword +4 (1d6+1/19-20)
mwk composite shortbow +5 (1d6+1/x3)
5 ft.
5 ft.
sneak attack +1d6
Str 17, Dex 14, Con 12, Int 13, Wis 8, Cha 10
1
+2
15
Combat Expertise, Exotic Weapon Proficiency (katana), Quick Draw
Acrobatics +5, Bluff +5, Diplomacy +5, Disable Device +5, Disguise +5, Intimidate +5, Knowledge (local) +6, Linguistics +6, Perception +4, Profession (sailor) +4, Stealth +5
Common, Elven, Polyglot, Tien
rogue talent (bleeding attack +1), trapfinding +1
AP 37
0
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ishirou</p><p class="alignright">CR 1</p><div style="clear: both;"></div></div><div><h5><b>XP </b>400</h5><h5>Male human rogue 2</h5><h5>N Medium humanoid (human)</h5><h5><b>Init </b>+2; <b>Senses </b>Perception +4</h5></div><hr/><div><h5><b>DEFENSE</b></h5></div><hr/><div><h5><b>AC </b>16, touch 12, flat-footed 14 (+4 armor, +2 Dex)</h5><h5><b>hp </b>14 (2d8+2)</h5><h5><b>Fort </b>+1, <b>Ref </b>+5, <b>Will </b>-1</h5><h5><b>Defensive Abilities </b>evasion</h5></div><hr/><div><h5><b>OFFENSE</b></h5></div><hr/><div><h5><b>Spd </b>30 ft.</h5><h5><b>Melee </b>mwk katana +5 (1d10+3/19-20)</h5><h5><b>Space </b>5 ft.; <b>Reach </b>5 ft.</h5><h5><b>Special Attacks </b>sneak attack +1d6</h5></div><hr/><div><h5><b>TACTICS</b></h5></div><hr/><div><h5><b>During Combat </b>Ishirou moves quickly to attack when a fight seems inevitable. He fights with Combat Expertise whenever he's not making a sneak attack.</h5><h5><b>Morale </b>Ishirou feels has little to live for, and fights to the death.</h5></div><hr/><div><h5><b>STATISTICS</b></h5></div><hr/><div><h5><b>Str </b>17, <b>Dex </b>14, <b>Con </b>12, <b>Int </b> 13, <b>Wis </b>8, <b>Cha </b>10</h5><h5><b>Base Atk </b>+1; <b>CMB </b>+4; <b>CMD </b>16</h5><h5><b>Feats </b>Combat Expertise, Exotic Weapon Proficiency (katana), Quick Draw</h5><h5><b>Skills </b>Acrobatics +5, Bluff +5, Diplomacy +5, Disable Device +5, Disguise +5, Intimidate +5, Knowledge (local) +6, Linguistics +6, Perception +4, Profession (sailor) +4, Stealth +5</h5><h5><b>Languages </b>Common, Elven, Polyglot, Tien</h5><h5><b>SQ </b>rogue talent (combat trick), trapfinding +1</h5><h5><b>Combat Gear </b>chain shirt, masterwork katana (as bastard sword), treasure maps</h5></div>
Male
Ishirou moves quickly to attack when a fight seems inevitable. He fights with Combat Expertise whenever he's not making a sneak attack.
Ishirou feels has little to live for, and fights to the death.
potion of cure light wounds
0
0
0
0
0
0
1
evasion
Adult
false
true
13
17
14
8
12
10
false
true
Acrobatics
8
Bluff
5
Disable Device
8
Intimidate
5
Sleight of Hand
8
Perception
6
Sense Motive
6
Stealth
8
Climb
6
true
Improved Initiative
Weapon Finesse
true
14
13
12
0
0
0
4
0
2
15
false
false
false
15
0
true
0
0
true
43c26e7c-6f1e-460f-b0eb-501670140bec
false
1801644302
0
0
-1
2147483643
2a124108-9892-4772-86dc-f4ee0d37e8ba