Sun Cheyeng 3rd Bard 1 18 false false false false false false false Sun Cheyeng 3rd Bard 2 600 human bard 3 LE Medium humanoid (human) 2 Perception +3 13, touch 13, flat-footed 10 (+2 Dex, +1 dodge) 24 (3d8) Fort +1, Ref +5, Will +2; +4 vs. bardic performance, language-dependent, and sonic 2 6 7 +4 vs. bardic performance, language-dependent, and sonic 30 ft. mwk longsword +3 (1d8-1/19-20) mwk light crossbow +5 (1d8/19-20) 5 ft. 5 ft. bardic performance 11 rounds/day (countersong, distraction, fascinate [DC 14], inspire competence +2, inspire courage +1) Str 12, Dex 14, Con 10, Int 13, Wis 8, Cha 17 2 +1 13 Dodge, Extra Performance, Weapon Finesse Acrobatics +8, Appraise +7, Bluff +9, Climb +7, Knowledge (local) +8, Perception +5, Perform (Act) +9, Perform (Oratory) +9, Stealth +8 Common, Draconic bardic knowledge +1, versatile performance (oratory) Master of the Fallen Fortress 0 <link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Balenar Forsend</p><p class="alignright">CR 2</p><div style="clear: both;"></div></div><div><h5><b>XP </b>600</h5><h5>Male human bard 3</h5><h5>CG Medium humanoid (human)</h5><h5><b>Init </b>+2; <b>Senses </b>Perception +5</h5></div><hr/><div><h5><b>DEFENSE</b></h5></div><hr/><div><h5><b>AC </b>13, touch 13, flat-footed 10 (+2 Dex, +1 dodge)</h5><h5><b>hp </b>13, currently 7 (3d8)</h5><h5><b>Fort </b>+1, <b>Ref </b>+5, <b>Will </b>+2; +4 vs. bardic performance, language-dependent, and sonic</h5></div><hr/><div><h5><b>OFFENSE</b></h5></div><hr/><div><h5><b>Spd </b>30 ft.</h5><h5><b>Melee </b>unarmed strike +4 (1d3+1 nonlethal)</h5><h5><b>Space </b>5 ft.; <b>Reach </b>5 ft.</h5><h5><b>Special Attacks </b>bardic performance 17 rounds/day (countersong, distraction, fascinate [DC 14], inspire competence +2, inspire courage +1)</h5><h5><b>Spells Known</b> (CL 3rd; concentration +6)</br>1st (4/day)&mdash;<i>cure<i> <i>light</i></i> wounds</i>,<i> <i>expeditious retreat</i></i>, <i><i>lesser confusion</i></i> (DC 14), <i><i>sleep</i></i> (DC 14)</br>0 (at will)&mdash;<i><i>daze</i></i> (DC 13),<i> <i>detect magic</i></i>, <i><i>ghost sound</i></i> (DC 13),<i> <i>light</i></i>,<i> <i>prestidigitation</i></i>,<i> <i>read magic</i></i></h5></h5></div><hr/><div><h5><b>TACTICS</b></h5></div><hr/><div><h5><b>During Combat </b>Balenar aids his rescuers in battle against the troglodytes, primarily using his spells and bardic performance. If his gear is returned to him, he will also join in combat as needed.</h5><h5><b>Morale </b>Though he's not interested in pointlessly sacrificing his life, Balenar will not abandon his rescuers.</h5></div><hr/><div><h5><b>STATISTICS</b></h5></div><hr/><div><h5><b>Str </b>12, <b>Dex </b>14, <b>Con </b>10, <b>Int </b> 13, <b>Wis </b>8, <b>Cha </b>17</h5><h5><b>Base Atk </b>+2; <b>CMB </b>+3; <b>CMD </b>16</h5><h5><b>Feats </b>Dodge, Extra Performance, Weapon Finesse</h5><h5><b>Skills </b>Acrobatics +8, Appraise +7, Bluff +9, Climb +7, Knowledge (local) +8, Perception +5, Perform (Act) +9, Perform (Oratory) +9, Stealth +8</h5><h5><b>Languages </b>Common, Draconic</h5><h5><b>SQ </b>bardic knowledge +1, versatile performance (oratory)</h5></div> Male Balenar aids his rescuers in battle against the troglodytes, primarily using his spells and bardic performance. If his gear is returned to him, he will also join in combat as needed. Though he's not interested in pointlessly sacrificing his life, Balenar will not abandon his rescuers. 0 0 0 0 0 0 1 Spells Known Bard Spells Known (CL 3rd; concentration +6)1st (4/day)—cause fear (DC 14), hideous laughter (DC 14), silent image (DC 14), sleep (DC 14), 0 (at will)—dancing lights, detect magic, know direction, light, adult false true 8 14 10 14 12 17 false true Diplomacy 10 Appraise 7 Bluff 10 Climb 5 Knowledge local 7 Perform Oratory 7 Perception 3 Heal 7 Profession 6 Ride 7 Sense Motive 12 Intimidate 10 Spellcraft 9 true Alertness Combat Expertise Weapon Focus (longsword) true 15 11 14 0 0 0 0 1 1 13 false false false 18 0 false 0 0 true 63352c94-313e-450e-bd89-e7987980f8f3 false 1305197749 0 0 -1 2147483644 Lingshen Border guards 2 thf 1 15 false false false false false false false Lingshen Border guards 2 thf 1 400 human rogue 2 N Medium humanoid (human) 7 Perception +7 16, touch 12, flat-footed 14 (+4 armor, +3 Dex) 16 (2d8+4) Fort +1, Ref +5, Will -1 2 6 1 30 ft. short sword +4 (1d6+1/19-20) mwk composite shortbow +5 (1d6+1/x3) 5 ft. 5 ft. sneak attack +1d6 Str 17, Dex 14, Con 12, Int 13, Wis 8, Cha 10 1 +2 15 Combat Expertise, Exotic Weapon Proficiency (katana), Quick Draw Acrobatics +5, Bluff +5, Diplomacy +5, Disable Device +5, Disguise +5, Intimidate +5, Knowledge (local) +6, Linguistics +6, Perception +4, Profession (sailor) +4, Stealth +5 Common, Elven, Polyglot, Tien rogue talent (bleeding attack +1), trapfinding +1 AP 37 0 <link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ishirou</p><p class="alignright">CR 1</p><div style="clear: both;"></div></div><div><h5><b>XP </b>400</h5><h5>Male human rogue 2</h5><h5>N Medium humanoid (human)</h5><h5><b>Init </b>+2; <b>Senses </b>Perception +4</h5></div><hr/><div><h5><b>DEFENSE</b></h5></div><hr/><div><h5><b>AC </b>16, touch 12, flat-footed 14 (+4 armor, +2 Dex)</h5><h5><b>hp </b>14 (2d8+2)</h5><h5><b>Fort </b>+1, <b>Ref </b>+5, <b>Will </b>-1</h5><h5><b>Defensive Abilities </b>evasion</h5></div><hr/><div><h5><b>OFFENSE</b></h5></div><hr/><div><h5><b>Spd </b>30 ft.</h5><h5><b>Melee </b>mwk katana +5 (1d10+3/19-20)</h5><h5><b>Space </b>5 ft.; <b>Reach </b>5 ft.</h5><h5><b>Special Attacks </b>sneak attack +1d6</h5></div><hr/><div><h5><b>TACTICS</b></h5></div><hr/><div><h5><b>During Combat </b>Ishirou moves quickly to attack when a fight seems inevitable. He fights with Combat Expertise whenever he's not making a sneak attack.</h5><h5><b>Morale </b>Ishirou feels has little to live for, and fights to the death.</h5></div><hr/><div><h5><b>STATISTICS</b></h5></div><hr/><div><h5><b>Str </b>17, <b>Dex </b>14, <b>Con </b>12, <b>Int </b> 13, <b>Wis </b>8, <b>Cha </b>10</h5><h5><b>Base Atk </b>+1; <b>CMB </b>+4; <b>CMD </b>16</h5><h5><b>Feats </b>Combat Expertise, Exotic Weapon Proficiency (katana), Quick Draw</h5><h5><b>Skills </b>Acrobatics +5, Bluff +5, Diplomacy +5, Disable Device +5, Disguise +5, Intimidate +5, Knowledge (local) +6, Linguistics +6, Perception +4, Profession (sailor) +4, Stealth +5</h5><h5><b>Languages </b>Common, Elven, Polyglot, Tien</h5><h5><b>SQ </b>rogue talent (combat trick), trapfinding +1</h5><h5><b>Combat Gear </b>chain shirt, masterwork katana (as bastard sword), treasure maps</h5></div> Male Ishirou moves quickly to attack when a fight seems inevitable. He fights with Combat Expertise whenever he's not making a sneak attack. Ishirou feels has little to live for, and fights to the death. potion of cure light wounds 0 0 0 0 0 0 1 evasion Adult false true 13 17 14 8 12 10 false true Acrobatics 8 Bluff 5 Disable Device 8 Intimidate 5 Sleight of Hand 8 Perception 6 Sense Motive 6 Stealth 8 Climb 6 true Improved Initiative Weapon Finesse true 14 13 12 0 0 0 4 0 2 15 false false false 15 0 false 0 0 true 2a124108-9892-4772-86dc-f4ee0d37e8ba false 1779973726 0 0 -1 2147483642 Lingshen Border guards 2 thf 3 16 false false false false false false false Lingshen Border guards 2 thf 1 400 human rogue 2 N Medium humanoid (human) 7 Perception +7 16, touch 12, flat-footed 14 (+4 armor, +3 Dex) 16 (2d8+4) Fort +1, Ref +5, Will -1 2 6 1 30 ft. short sword +4 (1d6+1/19-20) mwk composite shortbow +5 (1d6+1/x3) 5 ft. 5 ft. sneak attack +1d6 Str 17, Dex 14, Con 12, Int 13, Wis 8, Cha 10 1 +2 15 Combat Expertise, Exotic Weapon Proficiency (katana), Quick Draw Acrobatics +5, Bluff +5, Diplomacy +5, Disable Device +5, Disguise +5, Intimidate +5, Knowledge (local) +6, Linguistics +6, Perception +4, Profession (sailor) +4, Stealth +5 Common, Elven, Polyglot, Tien rogue talent (bleeding attack +1), trapfinding +1 AP 37 0 <link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ishirou</p><p class="alignright">CR 1</p><div style="clear: both;"></div></div><div><h5><b>XP </b>400</h5><h5>Male human rogue 2</h5><h5>N Medium humanoid (human)</h5><h5><b>Init </b>+2; <b>Senses </b>Perception +4</h5></div><hr/><div><h5><b>DEFENSE</b></h5></div><hr/><div><h5><b>AC </b>16, touch 12, flat-footed 14 (+4 armor, +2 Dex)</h5><h5><b>hp </b>14 (2d8+2)</h5><h5><b>Fort </b>+1, <b>Ref </b>+5, <b>Will </b>-1</h5><h5><b>Defensive Abilities </b>evasion</h5></div><hr/><div><h5><b>OFFENSE</b></h5></div><hr/><div><h5><b>Spd </b>30 ft.</h5><h5><b>Melee </b>mwk katana +5 (1d10+3/19-20)</h5><h5><b>Space </b>5 ft.; <b>Reach </b>5 ft.</h5><h5><b>Special Attacks </b>sneak attack +1d6</h5></div><hr/><div><h5><b>TACTICS</b></h5></div><hr/><div><h5><b>During Combat </b>Ishirou moves quickly to attack when a fight seems inevitable. He fights with Combat Expertise whenever he's not making a sneak attack.</h5><h5><b>Morale </b>Ishirou feels has little to live for, and fights to the death.</h5></div><hr/><div><h5><b>STATISTICS</b></h5></div><hr/><div><h5><b>Str </b>17, <b>Dex </b>14, <b>Con </b>12, <b>Int </b> 13, <b>Wis </b>8, <b>Cha </b>10</h5><h5><b>Base Atk </b>+1; <b>CMB </b>+4; <b>CMD </b>16</h5><h5><b>Feats </b>Combat Expertise, Exotic Weapon Proficiency (katana), Quick Draw</h5><h5><b>Skills </b>Acrobatics +5, Bluff +5, Diplomacy +5, Disable Device +5, Disguise +5, Intimidate +5, Knowledge (local) +6, Linguistics +6, Perception +4, Profession (sailor) +4, Stealth +5</h5><h5><b>Languages </b>Common, Elven, Polyglot, Tien</h5><h5><b>SQ </b>rogue talent (combat trick), trapfinding +1</h5><h5><b>Combat Gear </b>chain shirt, masterwork katana (as bastard sword), treasure maps</h5></div> Male Ishirou moves quickly to attack when a fight seems inevitable. He fights with Combat Expertise whenever he's not making a sneak attack. Ishirou feels has little to live for, and fights to the death. potion of cure light wounds 0 0 0 0 0 0 1 evasion Adult false true 13 17 14 8 12 10 false true Acrobatics 8 Bluff 5 Disable Device 8 Intimidate 5 Sleight of Hand 8 Perception 6 Sense Motive 6 Stealth 8 Climb 6 true Improved Initiative Weapon Finesse true 14 13 12 0 0 0 4 0 2 15 false false false 16 0 true 0 0 true 49f40891-2945-4902-b640-96fb22dfc456 false 1851801029 0 0 -1 2147483643 2a124108-9892-4772-86dc-f4ee0d37e8ba Lingshen Border guards 2 thf 2 15 false false false false false false false Lingshen Border guards 2 thf 1 400 human rogue 2 N Medium humanoid (human) 7 Perception +7 16, touch 12, flat-footed 14 (+4 armor, +3 Dex) 16 (2d8+4) Fort +1, Ref +5, Will -1 2 6 1 30 ft. short sword +4 (1d6+1/19-20) mwk composite shortbow +5 (1d6+1/x3) 5 ft. 5 ft. sneak attack +1d6 Str 17, Dex 14, Con 12, Int 13, Wis 8, Cha 10 1 +2 15 Combat Expertise, Exotic Weapon Proficiency (katana), Quick Draw Acrobatics +5, Bluff +5, Diplomacy +5, Disable Device +5, Disguise +5, Intimidate +5, Knowledge (local) +6, Linguistics +6, Perception +4, Profession (sailor) +4, Stealth +5 Common, Elven, Polyglot, Tien rogue talent (bleeding attack +1), trapfinding +1 AP 37 0 <link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ishirou</p><p class="alignright">CR 1</p><div style="clear: both;"></div></div><div><h5><b>XP </b>400</h5><h5>Male human rogue 2</h5><h5>N Medium humanoid (human)</h5><h5><b>Init </b>+2; <b>Senses </b>Perception +4</h5></div><hr/><div><h5><b>DEFENSE</b></h5></div><hr/><div><h5><b>AC </b>16, touch 12, flat-footed 14 (+4 armor, +2 Dex)</h5><h5><b>hp </b>14 (2d8+2)</h5><h5><b>Fort </b>+1, <b>Ref </b>+5, <b>Will </b>-1</h5><h5><b>Defensive Abilities </b>evasion</h5></div><hr/><div><h5><b>OFFENSE</b></h5></div><hr/><div><h5><b>Spd </b>30 ft.</h5><h5><b>Melee </b>mwk katana +5 (1d10+3/19-20)</h5><h5><b>Space </b>5 ft.; <b>Reach </b>5 ft.</h5><h5><b>Special Attacks </b>sneak attack +1d6</h5></div><hr/><div><h5><b>TACTICS</b></h5></div><hr/><div><h5><b>During Combat </b>Ishirou moves quickly to attack when a fight seems inevitable. He fights with Combat Expertise whenever he's not making a sneak attack.</h5><h5><b>Morale </b>Ishirou feels has little to live for, and fights to the death.</h5></div><hr/><div><h5><b>STATISTICS</b></h5></div><hr/><div><h5><b>Str </b>17, <b>Dex </b>14, <b>Con </b>12, <b>Int </b> 13, <b>Wis </b>8, <b>Cha </b>10</h5><h5><b>Base Atk </b>+1; <b>CMB </b>+4; <b>CMD </b>16</h5><h5><b>Feats </b>Combat Expertise, Exotic Weapon Proficiency (katana), Quick Draw</h5><h5><b>Skills </b>Acrobatics +5, Bluff +5, Diplomacy +5, Disable Device +5, Disguise +5, Intimidate +5, Knowledge (local) +6, Linguistics +6, Perception +4, Profession (sailor) +4, Stealth +5</h5><h5><b>Languages </b>Common, Elven, Polyglot, Tien</h5><h5><b>SQ </b>rogue talent (combat trick), trapfinding +1</h5><h5><b>Combat Gear </b>chain shirt, masterwork katana (as bastard sword), treasure maps</h5></div> Male Ishirou moves quickly to attack when a fight seems inevitable. He fights with Combat Expertise whenever he's not making a sneak attack. Ishirou feels has little to live for, and fights to the death. potion of cure light wounds 0 0 0 0 0 0 1 evasion Adult false true 13 17 14 8 12 10 false true Acrobatics 8 Bluff 5 Disable Device 8 Intimidate 5 Sleight of Hand 8 Perception 6 Sense Motive 6 Stealth 8 Climb 6 true Improved Initiative Weapon Finesse true 14 13 12 0 0 0 4 0 2 15 false false false 15 0 true 0 0 true 43c26e7c-6f1e-460f-b0eb-501670140bec false 1801644302 0 0 -1 2147483643 2a124108-9892-4772-86dc-f4ee0d37e8ba