Larkin Waever 1
10
10
0
0
true
62b91e52-3232-45e1-a584-3bd6b26ad413
false
false
false
0
1699814588
false
0
0
-1
2147483646
false
false
false
false
false
Larkin Waever
1/2
200
Human
Rogue 1
CE
Medium
humanoid
4
Perception +0; Perception -1
10, touch 10, flat-footed 10
(+3 Dex)
10
(1d6+1)
1
[5]
0
30 ft.
rapier +2 (1d6+2/18-20) or dagger +2 (1d4+2/19-20)
dagger +3 (1d4+1/19-20)
Special Attacks sneak attack +1d6
Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10
0
+2
15
SQ trapfinding +1
Combat Gear elixir of hiding; Other Gear chain shirt, rapier, dagger, notebook of jokes, ink, quill, small hand puppet representing Lord Gyr, 8 gp
Spells Prepared
false
true
14
17
12
12
10
8
false
true
Bluff
3
Acrobatics
5
Climb
4
Disable Device
5
Knowledge
local
5
Perception
4
Perform
comedy
3
Sense Motive
4
Sleight of Hand
7
Stealth
5
true
Combat Expertise
Gang Up
true
18
14
15
0
0
0
0
0
2
15
false
false
Ledford 1
17
17
0
0
true
0ff06289-ea2f-447d-a06d-a3bfdf49c59b
false
false
false
0
2127463176
false
0
0
-1
2147483645
false
false
false
false
false
Ledford
1/2
200
Halfling
Barbarian 1
CE
Small
humanoid
1
Perception 7; Perception +6
10, touch 10, flat-footed 10
(+2 Dex, +1 size)
17
(1d12+4)
7
[3]
4
30 ft.
greataxe +5 (1d10+4/x3) or pwratgreataxe +4 (1d10+6/x3)
5 ft.
Special Attacks sneak attack +1d6
Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10
1
+3
15
Common, Halfling
fast movement
Combat Gear potion of cure light wounds; Other Gear masterwork chain shirt, greataxe, block of wax in a metal tin, fine comb with a long handle, bottle of whiskey and four silver cups, 25 gp
Spells Prepared
false
true
17
15
18
10
12
10
false
true
Acrobatics
7
Climb
8
Perception
7
Intimidate
4
true
Power Attack
true
15
11
13
0
0
0
0
0
3
15
false
false
Halli Fosta 1
5
5
0
0
true
a22b1d37-2cff-4b8b-ba96-03e63f0c5734
false
false
false
0
2142324026
false
0
0
-1
2147483647
false
false
false
false
false
Halli Fosta
1/2
200
Human
Sorcerer 1
CE
Medium
humanoid
3
Perception -5; Perception +3
10, touch 10, flat-footed 10
(+2 Dex)
5
(1d6+1)
3
[2]
1
30 ft.
dagger +0 (1d4/19-20)
light crossbow +2 (1d8/19-20)
Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10
0
+0
12
Combat Gear potions of cure light wounds (2), scroll of burning hands, scroll of mage armor, scroll of obscuring mist, scroll of shield, scroll of unseen servant, wand of disguise self (5 charges);
Spells Prepared Bloodline Spell-Like Abilities (CL 1st; concentration +4) 6/day—acidic ray (1d6+1 acid) Sorcerer Spells Known (CL 1st; concentration +4) 1st (4/day)—color spray (DC 14), magic missile 0 (at will)—bleed (DC 13), detect magic, light, message Bloodline Aberrant
false
true
10
14
13
12
8
17
false
true
Bluff
7
Intimidate
7
Spellcraft
5
Use Magic Device
7
true
Eschew Materials
Point-Blank Shot
Precise Shot
true
11
11
10
0
0
0
0
0
0
12
false
false
Deandre Dulay 2
12
12
0
0
true
98b9e902-e534-425b-a592-55d43447fa01
false
false
false
0
536719740
false
0
0
-1
2147483644
false
false
false
false
false
Deandre Dulay
1/2
200
Human
Cleric 1
NE
Medium
humanoid
2
Perception +6; Perception +0
10, touch 10, flat-footed 10
(+1 Dex)
12
1d8
2
[1]
5
30 ft.
short sword +2 (1d6+2/19-20)
dagger +1 (1d4+1/19-20)
Spell-Like Abilities Domain Spell-Like Abilities (CL 1st; concentration +4) 6/ day—touch of evil (1 round) 6/day—copycat (1 round)
Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10
0
+2
13
potion of cure light wounds, masterwork chain shirt, short sword, dagger, gray mask,
Spells Prepared (CL 1st; concentration +4) Cure light wounds, protection from good, shield of faith Bleed (DC 13), detect magic, stabilize
false
true
14
13
10
8
17
12
true
true
true
Dodge
Toughness
true
17
13
14
0
0
0
0
0
2
13
false
false