Larkin Waever 1 10 10 0 0 true 62b91e52-3232-45e1-a584-3bd6b26ad413 false false false 0 1699814588 false 0 0 -1 2147483646 false false false false false Larkin Waever 1/2 200 Human Rogue 1 CE Medium humanoid 4 Perception +0; Perception -1 10, touch 10, flat-footed 10 (+3 Dex) 10 (1d6+1) 1 5 0 30 ft. rapier +2 (1d6+2/18-20) or dagger +2 (1d4+2/19-20) dagger +3 (1d4+1/19-20) Special Attacks sneak attack +1d6 Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10 0 +2 15 SQ trapfinding +1 Combat Gear elixir of hiding; Other Gear chain shirt, rapier, dagger, notebook of jokes, ink, quill, small hand puppet representing Lord Gyr, 8 gp Spells Prepared false true 14 17 12 12 10 8 false true Bluff 3 Acrobatics 5 Climb 4 Disable Device 5 Knowledge local 5 Perception 4 Perform comedy 3 Sense Motive 4 Sleight of Hand 7 Stealth 5 true Combat Expertise Gang Up true 18 14 15 0 0 0 0 0 2 15 false false Ledford 1 17 17 0 0 true 0ff06289-ea2f-447d-a06d-a3bfdf49c59b false false false 0 2127463176 false 0 0 -1 2147483645 false false false false false Ledford 1/2 200 Halfling Barbarian 1 CE Small humanoid 1 Perception 7; Perception +6 10, touch 10, flat-footed 10 (+2 Dex, +1 size) 17 (1d12+4) 7 3 4 30 ft. greataxe +5 (1d10+4/x3) or pwratgreataxe +4 (1d10+6/x3) 5 ft. Special Attacks sneak attack +1d6 Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10 1 +3 15 Common, Halfling fast movement Combat Gear potion of cure light wounds; Other Gear masterwork chain shirt, greataxe, block of wax in a metal tin, fine comb with a long handle, bottle of whiskey and four silver cups, 25 gp Spells Prepared false true 17 15 18 10 12 10 false true Acrobatics 7 Climb 8 Perception 7 Intimidate 4 true Power Attack true 15 11 13 0 0 0 0 0 3 15 false false Halli Fosta 1 5 5 0 0 true a22b1d37-2cff-4b8b-ba96-03e63f0c5734 false false false 0 2142324026 false 0 0 -1 2147483647 false false false false false Halli Fosta 1/2 200 Human Sorcerer 1 CE Medium humanoid 3 Perception -5; Perception +3 10, touch 10, flat-footed 10 (+2 Dex) 5 (1d6+1) 3 2 1 30 ft. dagger +0 (1d4/19-20) light crossbow +2 (1d8/19-20) Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10 0 +0 12 Combat Gear potions of cure light wounds (2), scroll of burning hands, scroll of mage armor, scroll of obscuring mist, scroll of shield, scroll of unseen servant, wand of disguise self (5 charges); Spells Prepared Bloodline Spell-Like Abilities (CL 1st; concentration +4) 6/day—acidic ray (1d6+1 acid) Sorcerer Spells Known (CL 1st; concentration +4) 1st (4/day)—color spray (DC 14), magic missile 0 (at will)—bleed (DC 13), detect magic, light, message Bloodline Aberrant false true 10 14 13 12 8 17 false true Bluff 7 Intimidate 7 Spellcraft 5 Use Magic Device 7 true Eschew Materials Point-Blank Shot Precise Shot true 11 11 10 0 0 0 0 0 0 12 false false Deandre Dulay 2 12 12 0 0 true 98b9e902-e534-425b-a592-55d43447fa01 false false false 0 536719740 false 0 0 -1 2147483644 false false false false false Deandre Dulay 1/2 200 Human Cleric 1 NE Medium humanoid 2 Perception +6; Perception +0 10, touch 10, flat-footed 10 (+1 Dex) 12 1d8 2 1 5 30 ft. short sword +2 (1d6+2/19-20) dagger +1 (1d4+1/19-20) Spell-Like Abilities Domain Spell-Like Abilities (CL 1st; concentration +4) 6/ day—touch of evil (1 round) 6/day—copycat (1 round) Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10 0 +2 13 potion of cure light wounds, masterwork chain shirt, short sword, dagger, gray mask, Spells Prepared (CL 1st; concentration +4) Cure light wounds, protection from good, shield of faith Bleed (DC 13), detect magic, stabilize false true 14 13 10 8 17 12 true true true Dodge Toughness true 17 13 14 0 0 0 0 0 2 13 false false