Ochre Eurypterid 14400truedfbbbed2-c97f-4f65-bc8f-41600310a7d0falsefalsefalse01436082455false2222
51436082455falsefalsefalsefalsefalseOchre Eurypterid1/3135NSmallvermin(aquatic)5low-light vision, tremorsense 30 ft.; Perception +114, touch 12, flat-footed 13(+1 Dex, +2 natural, +1 size)4(1d8)Fort +2, Ref +1, Will +121120 ft., swim 40 ft.2 claws +0 (1d2-1), sting +0 (1d2-1 plus poison)5 ft.5 ft. (10 ft. with sting)Str 8, Dex 13, Con 10, Int -, Wis 13, Cha 20-29Improved InitiativeBSwim +9 (uses Dexterity on Climb and Swim checks)amphibious warm oceansolitary, pair, or swarm (3-12)noneTwo large pincers grasp at the air before this sleek creature, while a finned tail bristling with a long, thin stinger rises from behind.OchreAP 370Poison (Ex) Sting-injury; save Fort DC 10; frequency 1/round for 4 rounds; effect 1 Dex; cure 1 save.Known to some as sea scorpions, eurypterids are aquatic crustaceans that blur the line between their terrestrial cousins and lobsters. Primeval and voracious, these vermin range in size from relatively harmless ochre eurypterids the size of a dog up to the truly immense spitting eurypterids. There are even rumors of yet larger beasts, called whaleeating eurypterids by sailors. Regardless of their size, all share one thing in common-an aggressive attitude. Eurypterids lash out at anything that might be food, and once they've tasted prey, are single-minded in their pursuit. Although quite at home in the open sea, most eurypterids are capable of scuttling around on land and can exist out of water indefinitely. Unlike rats, eurypterids don't spread disease or cause much damage to most cargos-traits that have led some captains to experiment with seeding colonies of ochre eurypterids in their holds to keep rodent populations under control. Alas, one can often tell the ships that use this tactic by the unusually high number of crewmen with missing fingers.0000011mind-affecting effectsadultfalse00true81310132truePoisonExSting-injury; save Fort DC 10; frequency 1/round for 4 rounds; effect 1 Dex; cure 1 save.trueSwim9trueImproved Initiativetrue14121320000-29falsefalseOchre Eurypterid 24400true259edbf6-227a-4fe4-8703-8bfe8459f51ffalsefalsefalse0611855459false1919
5611855459falsefalsefalsefalsefalseOchre Eurypterid1/3135NSmallvermin(aquatic)5low-light vision, tremorsense 30 ft.; Perception +114, touch 12, flat-footed 13(+1 Dex, +2 natural, +1 size)4(1d8)Fort +2, Ref +1, Will +121120 ft., swim 40 ft.2 claws +0 (1d2-1), sting +0 (1d2-1 plus poison)5 ft.5 ft. (10 ft. with sting)Str 8, Dex 13, Con 10, Int -, Wis 13, Cha 20-29Improved InitiativeBSwim +9 (uses Dexterity on Climb and Swim checks)amphibious warm oceansolitary, pair, or swarm (3-12)noneTwo large pincers grasp at the air before this sleek creature, while a finned tail bristling with a long, thin stinger rises from behind.OchreAP 370Poison (Ex) Sting-injury; save Fort DC 10; frequency 1/round for 4 rounds; effect 1 Dex; cure 1 save.Known to some as sea scorpions, eurypterids are aquatic crustaceans that blur the line between their terrestrial cousins and lobsters. Primeval and voracious, these vermin range in size from relatively harmless ochre eurypterids the size of a dog up to the truly immense spitting eurypterids. There are even rumors of yet larger beasts, called whaleeating eurypterids by sailors. Regardless of their size, all share one thing in common-an aggressive attitude. Eurypterids lash out at anything that might be food, and once they've tasted prey, are single-minded in their pursuit. Although quite at home in the open sea, most eurypterids are capable of scuttling around on land and can exist out of water indefinitely. Unlike rats, eurypterids don't spread disease or cause much damage to most cargos-traits that have led some captains to experiment with seeding colonies of ochre eurypterids in their holds to keep rodent populations under control. Alas, one can often tell the ships that use this tactic by the unusually high number of crewmen with missing fingers.0000011mind-affecting effectsadultfalse00true81310132truePoisonExSting-injury; save Fort DC 10; frequency 1/round for 4 rounds; effect 1 Dex; cure 1 save.trueSwim9trueImproved Initiativetrue14121320000-29falsefalseOchre Eurypterid 34400truee410fc37-a617-4bca-a015-a4660cb05edffalsefalsefalse0235287925false1818
5235287925falsefalsefalsefalsefalseOchre Eurypterid1/3135NSmallvermin(aquatic)5low-light vision, tremorsense 30 ft.; Perception +114, touch 12, flat-footed 13(+1 Dex, +2 natural, +1 size)4(1d8)Fort +2, Ref +1, Will +121120 ft., swim 40 ft.2 claws +0 (1d2-1), sting +0 (1d2-1 plus poison)5 ft.5 ft. (10 ft. with sting)Str 8, Dex 13, Con 10, Int -, Wis 13, Cha 20-29Improved InitiativeBSwim +9 (uses Dexterity on Climb and Swim checks)amphibious warm oceansolitary, pair, or swarm (3-12)noneTwo large pincers grasp at the air before this sleek creature, while a finned tail bristling with a long, thin stinger rises from behind.OchreAP 370Poison (Ex) Sting-injury; save Fort DC 10; frequency 1/round for 4 rounds; effect 1 Dex; cure 1 save.Known to some as sea scorpions, eurypterids are aquatic crustaceans that blur the line between their terrestrial cousins and lobsters. Primeval and voracious, these vermin range in size from relatively harmless ochre eurypterids the size of a dog up to the truly immense spitting eurypterids. There are even rumors of yet larger beasts, called whaleeating eurypterids by sailors. Regardless of their size, all share one thing in common-an aggressive attitude. Eurypterids lash out at anything that might be food, and once they've tasted prey, are single-minded in their pursuit. Although quite at home in the open sea, most eurypterids are capable of scuttling around on land and can exist out of water indefinitely. Unlike rats, eurypterids don't spread disease or cause much damage to most cargos-traits that have led some captains to experiment with seeding colonies of ochre eurypterids in their holds to keep rodent populations under control. Alas, one can often tell the ships that use this tactic by the unusually high number of crewmen with missing fingers.0000011mind-affecting effectsadultfalse00true81310132truePoisonExSting-injury; save Fort DC 10; frequency 1/round for 4 rounds; effect 1 Dex; cure 1 save.trueSwim9trueImproved Initiativetrue14121320000-29falsefalse