Captain Avret Kinkarian 1 19 19 0 0 true 604171db-1564-4fd6-a336-b0e7ff0aa2d2 false false false 0 741990019 false 0 9 2 353551350 false false Incorporeal Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects. incorporeal false false false false Captain Avret Kinkarian 3 800 human rogue 1/expert 2 CN Medium undead (augmented humanoid, incorporeal) 1 darkvision 60 ft.; Perception +15 13, touch 13, flat-footed 12 (+2 deflection, +1 Dex) 19 (3d8+6) Fort +2, Ref +3, Will +4 2 3 4 fly 30 ft. (perfect) corrupting touch +2 (3d6, Fort DC 13 half ) 5 ft. 5 ft. sneak attack +1d6 Str -, Dex 13, Con -, Int 12, Wis 8, Cha 14 1 +2 14 Alertness, Iron Will, Persuasive Climb +6, Diplomacy +10, Fly +9, Intimidate +10, Knowledge (geography) +7, Knowledge (nature) +7, Perception +15, Profession (sailor) +5, Sense Motive +7, Stealth +9, Swim +6 Common, Polyglot trapfinding +1 AP 37 0 Sea-Bound (Su) Captain Kinkarian's ghost often appears to walk on water. He can leave the ocean's surface if he wishes, but each round he remains out of contact with the sea and takes more than a single move action, he takes 1d6 points of damage as his ghostly form drips and drains away, as if his very essence were being pulled back to the sea. Male Captain Kinkarian attacks only in response to being attacked himself. In such a case, he sees his tormenters as his crew, and curses and froths at them for turning against him, issuing accusations of "Mutineer!" and "Traitor!" as he claws with his hook-handed corrupting touch. Faced with a woman who bears a passing resemblance to his lost love Aeshamara (any red-haired female human, elf, or half-elf ), the ghost becomes fascinated and tearfully reaches toward that PC, whispering, "Aeshamara... is that you? Have you come for me?" The ghost remains fascinated for 1 round, after which he can he make a DC 20 Will save as a full-round action to recover from the fascination. Presenting the golden locket to him can also fascinate him in this manner. If anything attacks him, the fascination immediately ends. When he recovers from the fascination, he focuses his wrath on the woman he mistook for his love, shrieking, "No... No! You are not her! Damnable harpy!" If his enemies flee, Captain Kinkarian pursues until he loses sight of the sea, at which point he shrieks and returns to the surf to brood. Captain Kinkarian fights until he's destroyed, but even then he merely rejuvenates back on the Brine Demon in 2d4 days. If the PCs have taken his locket for their own, he seeks them out again, following the lure of the locket unerringly–even across the ocean. In order to put Captain Kinkarian to rest, someone must forcefully present the open locket containing Aeshamara's image to the ghost so that he can see the image of the woman inside. This action causes the ghost to break off his attacks and reach for the locket–as soon as he touches it, his incorporeal form fades with a melancholy sigh as he finally meets his true death. 0 0 1 0 0 0 0 ghost channel resistance +4, incorporeal, rejuvenation undead traits sea-bound Pathfinder RPG Bestiary 144 Adult false 0 0 true 13 12 8 14 true Sea-Bound Su Captain Kinkarian's ghost often appears to walk on water. He can leave the ocean's surface if he wishes, but each round he remains out of contact with the sea and takes more than a single move action, he takes 1d6 points of damage as his ghostly form drips and drains away, as if his very essence were being pulled back to the sea. true Climb 6 Diplomacy 10 Fly 9 Intimidate 10 Knowledge geography 7 Knowledge nature 7 Perception 15 Profession sailor 5 Sense Motive 7 Stealth 9 Swim 6 true Alertness Iron Will Persuasive true 13 13 12 0 2 0 0 0 2 14 false false