Yellow Musk Creeper 1222200truec84b58ac-89c3-4aa0-9e16-04de69293772falsefalsefalse0292610680false09
2353551350falsefalsefalsefalsefalseYellow Musk Creeper2600NMediumplant2tremorsense 30 ft.; Perception +014, touch 12, flat-footed 12(+2 Dex, +2 natural)22(3d8+9)Fort +6, Ref +3, Will +16315 ft.tendril +5 (1d4+4)5 ft.10 ft.create yellow musk zombie, pollen sprayStr 17, Dex 15, Con 16, Int -, Wis 11, Cha 82+517 (can't be tripped) temperate or warm forests and undergroundpatch (creeper plus 1-6 yellow musk zombies)incidentalCoiling around several human skeletons, this wet green plant's sickly flowers smoke with a nasty yellow vapor.PFRPG Bestiary0Create Yellow Musk Zombie (Su) As a full-round action, a yellow musk creeper can bore dozens of tendrils into the brain of a helpless creature within reach, such as a creature entranced by its pollen. This attack inflicts 1d4 points of Intelligence damage per round. When a creature is reduced to 0 Intelligence, it dies, and the tendrils break off inside its brain. One hour later, the creature animates as a yellow musk zombie (see below). Pollen Spray (Ex) As a standard action, a yellow musk creeper can spray a cloud of pollen at a single creature within 30 feet. It must make a +4 ranged touch attack to strike the target, who must then succeed on a DC 14 Will save or be entranced for 1d6 rounds. An entranced creature can take no action other than to move at its normal speed into a space within the yellow musk creeper's reach, at which point an entranced creature remains motionless and allows the creeper to insert tendrils into its brain. The save DC is Constitution-based.The yellow musk creeper is a hideous plant that grows in haunted graveyards, grisly battlefields, and other places where death hangs heavy in the air and thick in the soil. The yellow musk creeper's method of procreation is singularly frightful-it slays the living, infests them with its seeds and pollen, then animates them as zombies. These zombies serve the plant as a guardian for several days, but when new zombies are created, older ones wander off into the surrounding wild, collapsing and breaking apart within 2d6 days to give seed to a new yellow musk creeper. Yellow Musk Zombie A yellow musk zombie is a rotting creature from which wet green vines have sprouted. Treat a yellow musk zombie as a standard zombie, but with this special quality. Plant Traits (Ex) This zombie's animation is provided not by necromancy but by the plant that grows throughout its body. Yellow musk zombies lack undead traits, but gain plant traits. They are treated as plants, not undead, for the resolution of magical effects and attacks. Channel energy cannot harm a yellow musk zombie, for example, nor does negative energy heal a yellow musk zombie.0000001plant traitsadultfalse00true171516118trueCreate Yellow Musk ZombieSuAs a full-round action, a yellow musk creeper can bore dozens of tendrils into the brain of a helpless creature within reach, such as a creature entranced by its pollen. This attack inflicts 1d4 points of Intelligence damage per round. When a creature is reduced to 0 Intelligence, it dies, and the tendrils break off inside its brain. One hour later, the creature animates as a yellow musk zombie (see below).Pollen SprayExAs a standard action, a yellow musk creeper can spray a cloud of pollen at a single creature within 30 feet. It must make a +4 ranged touch attack to strike the target, who must then succeed on a DC 14 Will save or be entranced for 1d6 rounds. An entranced creature can take no action other than to move at its normal speed into a space within the yellow musk creeper's reach, at which point an entranced creature remains motionless and allows the creeper to insert tendrils into its brain. The save DC is Constitution-based.truetruetrue14121220000517falsefalseFast Human Yellow Musk Zombie 1121200truefa99a9d1-8f3a-4fbf-b5db-76eb9edf8737falsefalsefalse0173010320false09
2353551349falsefalsefalsefalsefalseFast Human Yellow Musk Zombie1/2200NEMediumundead1darkvision 60 ft.; Perception +013, touch 11, flat-footed 12(+1 Dex, +2 natural)12(2d8+3)Fort +0, Ref +1, Will +301340 ft.2 slams +4 (1d6+3)5 ft.5 ft.quick strikesStr 17, Dex 12, Con -, Int -, Wis 10, Cha 101+415ToughnessPFS S1-350Plant Traits (Ex) This zombie's animation is provided not by necromancy but by the plant that grows throughout its body. Yellow musk zombies lack undead traits, but gain plant traits. They are treated as plants, not undead, for the resolution of magical effects and attacks. Channel energy cannot harm a yellow musk zombie, for example, nor does negative energy heal a yellow musk zombie.The zombie attempts to block anyone from reaching Imrizade or the Gate of Beyond.The zombie fights until destroyed.0000001plant traitsPathfinder RPG Bestiary 285, 289Adultfalse00true17121010truePlant TraitsExThis zombie's animation is provided not by necromancy but by the plant that grows throughout its body. Yellow musk zombies lack undead traits, but gain plant traits. They are treated as plants, not undead, for the resolution of magical effects and attacks. Channel energy cannot harm a yellow musk zombie, for example, nor does negative energy heal a yellow musk zombie.truetrueToughnesstrue13111220000415falsefalseFast Human Yellow Musk Zombie 2121200truedc6a1428-7468-449b-85be-4875dd4e95cafalsefalsefalse0379855797false09
2353551348falsefalsefalsefalsefalseFast Human Yellow Musk Zombie1/2200NEMediumundead1darkvision 60 ft.; Perception +013, touch 11, flat-footed 12(+1 Dex, +2 natural)12(2d8+3)Fort +0, Ref +1, Will +301340 ft.2 slams +4 (1d6+3)5 ft.5 ft.quick strikesStr 17, Dex 12, Con -, Int -, Wis 10, Cha 101+415ToughnessPFS S1-350Plant Traits (Ex) This zombie's animation is provided not by necromancy but by the plant that grows throughout its body. Yellow musk zombies lack undead traits, but gain plant traits. They are treated as plants, not undead, for the resolution of magical effects and attacks. Channel energy cannot harm a yellow musk zombie, for example, nor does negative energy heal a yellow musk zombie.The zombie attempts to block anyone from reaching Imrizade or the Gate of Beyond.The zombie fights until destroyed.0000001plant traitsPathfinder RPG Bestiary 285, 289Adultfalse00true17121010truePlant TraitsExThis zombie's animation is provided not by necromancy but by the plant that grows throughout its body. Yellow musk zombies lack undead traits, but gain plant traits. They are treated as plants, not undead, for the resolution of magical effects and attacks. Channel energy cannot harm a yellow musk zombie, for example, nor does negative energy heal a yellow musk zombie.truetrueToughnesstrue13111220000415falsefalse