Lemure (Adv +1) 1 17 17 0 0 true b62cf473-93a0-429a-a09f-1d2fbe8c39d5 false false false 0 1900547877 false 0 0 0 0 false false false false false Lemure (Adv +1) 2 600 LE Medium outsider (devil, evil, extraplanar, lawful) 2 darkvision 60 ft., see in darkness; Perception +2 14, touch 10, flat-footed 14 (+6 natural, +2 Dex) 17 (2d10+6) Fort +4, Ref +3, Will +0 6 5 2 acid 10, cold 10 5/good or silver 20 ft. 2 claws +4 (1d4+2) 5 ft. 5 ft. Str 11, Dex 10, Con 12, Int -, Wis 11, Cha 5 2 +4 16 any (Hell) solitary, pair, gang (3-5), swarm (6-17), or mob (10-40 or more) none A roiling wave of f lesh gushes forward. Amid the fatty surge wriggle half-formed limbs and a dripping tumorous face. Devil PFRPG Bestiary 0 The least of devilkind, lemures roil forth from the ranks of souls damned to Hell, shapeless masses of quivering flesh. What spark of instinct or memory lingers on within a lemure's semi-consciousness regularly shapes its features to mimic those of its tormentors or the tortured souls around it. Grotesque and useless, a lemure's features speak nothing of what it once was. Many exhibit multiple terrible visages or are nothing more than churning pillars of cancerous flesh. Only their knobby, flailing limbs work as they should, and those they merely use to destroy any non-infernal life that draws too near. Moving lemures typically congeal in forms over 4 feet tall and weigh upward of 200 pounds, though when at rest these disgusting fiends often appear to be little more than lumps of melted flesh and malformed features. Although among the most loathsome creatures in existence, lemures serve a vital role in Hell's perverse ecology. When at the end of a mortal life a creature's soul is damned-whether because it revered diabolical forces or failed in the worship of another deity-it joins the masses of suffering souls filling the plains of Avernus, Hell's first layer. Here a soul's torments begin as lesser devils marshal it along with similar spirits in preparation for a long, perilous journey to one of Hell's deeper layers-typically one suited to the punishments appropriate to the soul's crimes, or merely the domain of a devil who has need for slaves. Upon reaching the realm of their damnation, souls face untold lifetimes of torment at the hands of devils, other fiendish beings, and the deadly machinations of Hell itself. As the formerly mortal essences slowly go mad, they forget their lives, grow bestial, and eventually become little more than automatons of fear and hatred. After ages of such existence, the cruel processes of Hell either utterly annihilate the soul or-in the cases of the most profane spirits-reconsecrate such forsaken beings into lemures, the building blocks of devils, unthinking waves of filth and diabolical flesh. Such repulsive beings assemble in vast mobs, waves of putrescence thousands upon thousands strong. Greater devils can spot the most corrupt of these fiends and, either through mysterious tortures or the powers of Hell itself, reshape them into true devils, newly born and ready to obediently serve in the legions of the damned. 0 0 0 0 0 0 1 fire, mind-affecting effects, poison adult false 0 0 true 15 14 16 15 9 true true true true 18 12 16 6 0 0 0 0 4 16 false false Lemure (Adv +1) 2 17 17 0 0 true 0b1ef98e-f019-4e8a-9ae8-1a8a6c6f9529 false false false 0 2015598264 false 0 0 -1 2147483647 false false false false false Lemure (Adv +1) 2 600 LE Medium outsider (devil, evil, extraplanar, lawful) 2 darkvision 60 ft., see in darkness; Perception +2 14, touch 10, flat-footed 14 (+6 natural, +2 Dex) 17 (2d10+6) Fort +4, Ref +3, Will +0 6 5 2 acid 10, cold 10 5/good or silver 20 ft. 2 claws +4 (1d4+2) 5 ft. 5 ft. Str 11, Dex 10, Con 12, Int -, Wis 11, Cha 5 2 +4 16 any (Hell) solitary, pair, gang (3-5), swarm (6-17), or mob (10-40 or more) none A roiling wave of f lesh gushes forward. Amid the fatty surge wriggle half-formed limbs and a dripping tumorous face. Devil PFRPG Bestiary 0 The least of devilkind, lemures roil forth from the ranks of souls damned to Hell, shapeless masses of quivering flesh. What spark of instinct or memory lingers on within a lemure's semi-consciousness regularly shapes its features to mimic those of its tormentors or the tortured souls around it. Grotesque and useless, a lemure's features speak nothing of what it once was. Many exhibit multiple terrible visages or are nothing more than churning pillars of cancerous flesh. Only their knobby, flailing limbs work as they should, and those they merely use to destroy any non-infernal life that draws too near. Moving lemures typically congeal in forms over 4 feet tall and weigh upward of 200 pounds, though when at rest these disgusting fiends often appear to be little more than lumps of melted flesh and malformed features. Although among the most loathsome creatures in existence, lemures serve a vital role in Hell's perverse ecology. When at the end of a mortal life a creature's soul is damned-whether because it revered diabolical forces or failed in the worship of another deity-it joins the masses of suffering souls filling the plains of Avernus, Hell's first layer. Here a soul's torments begin as lesser devils marshal it along with similar spirits in preparation for a long, perilous journey to one of Hell's deeper layers-typically one suited to the punishments appropriate to the soul's crimes, or merely the domain of a devil who has need for slaves. Upon reaching the realm of their damnation, souls face untold lifetimes of torment at the hands of devils, other fiendish beings, and the deadly machinations of Hell itself. As the formerly mortal essences slowly go mad, they forget their lives, grow bestial, and eventually become little more than automatons of fear and hatred. After ages of such existence, the cruel processes of Hell either utterly annihilate the soul or-in the cases of the most profane spirits-reconsecrate such forsaken beings into lemures, the building blocks of devils, unthinking waves of filth and diabolical flesh. Such repulsive beings assemble in vast mobs, waves of putrescence thousands upon thousands strong. Greater devils can spot the most corrupt of these fiends and, either through mysterious tortures or the powers of Hell itself, reshape them into true devils, newly born and ready to obediently serve in the legions of the damned. 0 0 0 0 0 0 1 fire, mind-affecting effects, poison adult false 0 0 true 15 14 16 15 9 true true true true 18 12 16 6 0 0 0 0 4 16 false false Lemure (Adv +1) 3 17 17 0 0 true d386173e-c5a3-4a0d-a683-4deba39023c2 false false false 0 1911363402 false 0 0 -1 2147483646 false false false false false Lemure (Adv +1) 2 600 LE Medium outsider (devil, evil, extraplanar, lawful) 2 darkvision 60 ft., see in darkness; Perception +2 14, touch 10, flat-footed 14 (+6 natural, +2 Dex) 17 (2d10+6) Fort +4, Ref +3, Will +0 6 5 2 acid 10, cold 10 5/good or silver 20 ft. 2 claws +4 (1d4+2) 5 ft. 5 ft. Str 11, Dex 10, Con 12, Int -, Wis 11, Cha 5 2 +4 16 any (Hell) solitary, pair, gang (3-5), swarm (6-17), or mob (10-40 or more) none A roiling wave of f lesh gushes forward. Amid the fatty surge wriggle half-formed limbs and a dripping tumorous face. Devil PFRPG Bestiary 0 The least of devilkind, lemures roil forth from the ranks of souls damned to Hell, shapeless masses of quivering flesh. What spark of instinct or memory lingers on within a lemure's semi-consciousness regularly shapes its features to mimic those of its tormentors or the tortured souls around it. Grotesque and useless, a lemure's features speak nothing of what it once was. Many exhibit multiple terrible visages or are nothing more than churning pillars of cancerous flesh. Only their knobby, flailing limbs work as they should, and those they merely use to destroy any non-infernal life that draws too near. Moving lemures typically congeal in forms over 4 feet tall and weigh upward of 200 pounds, though when at rest these disgusting fiends often appear to be little more than lumps of melted flesh and malformed features. Although among the most loathsome creatures in existence, lemures serve a vital role in Hell's perverse ecology. When at the end of a mortal life a creature's soul is damned-whether because it revered diabolical forces or failed in the worship of another deity-it joins the masses of suffering souls filling the plains of Avernus, Hell's first layer. Here a soul's torments begin as lesser devils marshal it along with similar spirits in preparation for a long, perilous journey to one of Hell's deeper layers-typically one suited to the punishments appropriate to the soul's crimes, or merely the domain of a devil who has need for slaves. Upon reaching the realm of their damnation, souls face untold lifetimes of torment at the hands of devils, other fiendish beings, and the deadly machinations of Hell itself. As the formerly mortal essences slowly go mad, they forget their lives, grow bestial, and eventually become little more than automatons of fear and hatred. After ages of such existence, the cruel processes of Hell either utterly annihilate the soul or-in the cases of the most profane spirits-reconsecrate such forsaken beings into lemures, the building blocks of devils, unthinking waves of filth and diabolical flesh. Such repulsive beings assemble in vast mobs, waves of putrescence thousands upon thousands strong. Greater devils can spot the most corrupt of these fiends and, either through mysterious tortures or the powers of Hell itself, reshape them into true devils, newly born and ready to obediently serve in the legions of the damned. 0 0 0 0 0 0 1 fire, mind-affecting effects, poison adult false 0 0 true 15 14 16 15 9 true true true true 18 12 16 6 0 0 0 0 4 16 false false Teplebaas (Accuser) 1 38 38 0 0 true e3832883-46be-47e2-a841-3d760a4f015b false false false 0 934989008 false 0 0 -1 2147483644 false false false false false Teplebaas (Accuser) 4 1,200 LE Small outsider (devil, evil, extraplanar, lawful) 10 darkvision 60 ft.; Perception +13 17, touch 15, flat-footed 13 (+6 Dex, +4 natural, +1 size) 38 (4d10+16) Fort +6, Ref +10, Will +3 8 12 5 acid 10, cold 10 5/good or silver Immune fire, poison 20 ft., fly 60 ft. (perfect) bite +7 (1d6+2 plus 1d6 acid and disease) 5 ft. 5 ft. Spell-Like Abilities (CL 8th; concentration +9) At will-greater teleport (self plus 50 lbs. of objects only), invisibility (self only) 3/day-grease, summon swarm, whispering wind 1/day-summon (level 3, 1 zebub or 1d4 lemures, 0%) Str 11, Dex 18, Con 14, Int 9, Wis 15, Cha 12 4 +5 21 Improved Initiative, Lightning Reflexes Bluff +10, Fly +23, Knowledge (planes) +8, Perception +13, Stealth +17 Celestial, Draconic, Infernal; telepathy 100 ft. infernal eye any (Hell) solitary, pair, or swarm (3-28) standard This childlike blasphemy conjoins the features of a plump human infant and a gigantic, gore-fattened fly. Devil PFRPG Bestiary 2 0 Disease (Ex) Devil Chills: Bite-injury; save Fort DC 14; onset 1d4 days; frequency 1 day; effect 1d4 Str damage; cure 3 consecutive saves. Infernal Eye (Su) A zebub records all that it sees and may pass its visions on to another creature. By remaining in contact with a willing creature, it can replay up to 24 hours of witnessed events, or shorter incidents if it so chooses. It takes a zebub 1 round to replay 1 hour of recorded images, which the target receives in a flash of information, without sound or other sensory information. After relaying its findings, the zebub cannot replay its visions of those events again. A zebub cannot replay its visions for an unwilling creature or as an attack, no matter how horrific the events it might have witnessed. In the rigid hierarchy of Hell, Teplebaas is a spy who is deep in debt. His superiors banished him to serve mortals 7 years ago, and since then he has struggled to acquire interesting information that he might use to barter for his freedom. He carefully watches the PCs as long as he is aware of them, suspecting that knowledge of their faces and actions will provide him some currency. Other devils are wise to Teplebaas’s situation, and his summon ability has a 0% chance of success. Before sending the lemurs to attack, Teplebaas summons a swarm of spiders. Teplebaas focuses his attention on any obvious spellcasters, utilizing greater teleport to position himself accordingly. 0 0 1 0 0 0 1 adult false 0 0 true 15 22 18 13 19 16 true Disease Ex Devil Chills: Bite-injury; save Fort DC 14; onset 1d4 days; frequency 1 day; effect 1d4 Str damage; cure 3 consecutive saves. Infernal Eye Su A zebub records all that it sees and may pass its visions on to another creature. By remaining in contact with a willing creature, it can replay up to 24 hours of witnessed events, or shorter incidents if it so chooses. It takes a zebub 1 round to replay 1 hour of recorded images, which the target receives in a flash of information, without sound or other sensory information. After relaying its findings, the zebub cannot replay its visions of those events again. A zebub cannot replay its visions for an unwilling creature or as an attack, no matter how horrific the events it might have witnessed. true Bluff 10 Fly 23 Knowledge planes 8 Perception 13 Stealth 17 true Improved Initiative Lightning Reflexes true 21 17 15 4 0 0 0 0 5 21 false false