Holy Ahendile Subtier 4-5 1 35 35 0 0 true 12480b72-6a0f-4e7d-a60b-b94203e635eb false false false 0 1360901734 false 0 0 -1 2147483644 false false false false false Holy Ahendile Subtier 4-5 5 1600 human sorcerer (Razmiran priest) 6 LE Medium humanoid (human) 2 low-light vision; Perception +0 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) 35 (6d6+12) Fort +4, Ref +5, Will +6 4 5 6 cold 5, fire 5 30 ft. mwk dagger +3 (1d4-1/19-20) 5 ft. 5 ft. Bloodline Spell-Like Abilities (CL 6th; concentration +10) 7/day-minute meteors (1d4+3 fire, DC 17) Str 8, Dex 14, Con 13, Int 12, Wis 10, Cha 18 3 +2 17 Defensive Combat Training, False Casting, False Focus, Magical Aptitude, Spell Focus (evocation) Bluff +13, Knowledge (arcana) +6, Knowledge (local) +2, Sleight of Hand +5, Spellcraft +12, Use Magic Device +15 Common, Hallit false piety, lay healer PFS S5-01 0 Female starsoulAPG Holy Ahendile casts mage armor on herself. Holy Ahendile uses her spells liberally to disable and damage her enemies. She uses her wand of cure moderate wounds to heal her allies, though she uses her False Casting feat to hide the true nature of her healing magic. If reduced to fewer than 15 hit points, she uses her wand to heal herself. If unable to heal herself or convinced that she has lost, Ahendile orders her surviving thugs to cover her retreat. potion of invisibility, scroll of bear's endurance, scroll of levitate, scroll of scare, wand of cure moderate wounds (12 charges) mwk dagger, aegis of recoveryAPG, cloak of resistance +1, silver unholy symbol of Razmir, 18 gp 0 0 0 0 0 0 1 Sorcerer Spells Known (CL 6th; concentration +10) 3rd (4/day)-lightning bolt (DC 18), remove disease (DC 17) 2nd (6/day)-acid arrow, aid, flaming sphere (DC 17) 1st (7/day)-burning hands (DC 16), mage armor, magic missile, ray of enfeeblement (DC 15) 0 (at will)-acid splash, bleed (DC 14), daze (DC 14), detect magic, prestidigitation, read magic, resistance Pathfinder Campaign Setting: Inner Sea Magic 38 Adult false 0 0 true 8 14 13 12 10 18 true true Bluff 13 Knowledge arcana 6 Knowledge local 2 Sleight of Hand 5 Spellcraft 12 Use Magic Device 15 true Defensive Combat Training False Casting False Focus Magical Aptitude Spell Focus (evocation) true 16 12 14 0 0 0 4 0 2 17 false false Crossbow Thugs Subtier 4-5 1 30 30 0 0 true 742f0d14-3814-4bbb-97d4-a02dc02e9b1d false false false 0 2044693264 false 0 0 0 0 false false false false false Crossbow Thugs Subtier 4-5 2 600 Human fighter 3 NE Medium humanoid (human) 5 Perception +2 14, touch 11, flat-footed 13 (+3 armor, +1 Dex) 30 (3d10+9) Fort +5, Ref +2, Will +1 (+1 vs. fear) 5 2 1 30 ft. short sword +6 (1d6+3/19-20) mwk light crossbow +5 (1d8/19-20) 5 ft. 5 ft. Str 17, Dex 13, Con 14, Int 12, Wis 10, Cha 8 3 +6 17 Combat Reflexes, Improved Initiative, Point-Blank Shot, Precise Shot, Rapid Reload (light crossbow) Climb +8, Handle Animal +4, Intimidate +4, Perception +2, Sense Motive +2, Swim +8 Common armor training 1 PFS S5-01 0 potions of cure moderate wounds, alchemist's fire studded leather, short sword, mwk light crossbow with 18 bolts, 210 gp 0 0 0 0 0 0 1 bravery +1 Adult false 0 0 true 17 13 14 12 10 8 true true Climb 8 Handle Animal 4 Intimidate 4 Perception 2 Sense Motive 2 Swim 8 true Combat Reflexes Improved Initiative Point-Blank Shot Precise Shot Rapid Reload (light crossbow) true 14 11 13 0 0 0 3 0 6 17 false false Crossbow Thugs Subtier 4-5 2 30 30 0 0 true d45df620-f4f5-4e49-8193-0208a557ae9c false false false 0 1400373006 false 0 0 -1 2147483647 false false false false false Crossbow Thugs Subtier 4-5 2 600 Human fighter 3 NE Medium humanoid (human) 5 Perception +2 14, touch 11, flat-footed 13 (+3 armor, +1 Dex) 30 (3d10+9) Fort +5, Ref +2, Will +1 (+1 vs. fear) 5 2 1 30 ft. short sword +6 (1d6+3/19-20) mwk light crossbow +5 (1d8/19-20) 5 ft. 5 ft. Str 17, Dex 13, Con 14, Int 12, Wis 10, Cha 8 3 +6 17 Combat Reflexes, Improved Initiative, Point-Blank Shot, Precise Shot, Rapid Reload (light crossbow) Climb +8, Handle Animal +4, Intimidate +4, Perception +2, Sense Motive +2, Swim +8 Common armor training 1 PFS S5-01 0 potions of cure moderate wounds, alchemist's fire studded leather, short sword, mwk light crossbow with 18 bolts, 210 gp 0 0 0 0 0 0 1 bravery +1 Adult false 0 0 true 17 13 14 12 10 8 true true Climb 8 Handle Animal 4 Intimidate 4 Perception 2 Sense Motive 2 Swim 8 true Combat Reflexes Improved Initiative Point-Blank Shot Precise Shot Rapid Reload (light crossbow) true 14 11 13 0 0 0 3 0 6 17 false false Crossbow Thugs Subtier 4-5 3 (if Bluff failed) *Roof 30 30 0 0 true 3034d4d7-e89c-4e85-a5e7-522fdc7151c5 false false false 0 943456766 false 0 0 -1 2147483646 false false false false false Crossbow Thugs Subtier 4-5 2 600 Human fighter 3 NE Medium humanoid (human) 5 Perception +2 14, touch 11, flat-footed 13 (+3 armor, +1 Dex) 30 (3d10+9) Fort +5, Ref +2, Will +1 (+1 vs. fear) 5 2 1 30 ft. short sword +6 (1d6+3/19-20) mwk light crossbow +5 (1d8/19-20) 5 ft. 5 ft. Str 17, Dex 13, Con 14, Int 12, Wis 10, Cha 8 3 +6 17 Combat Reflexes, Improved Initiative, Point-Blank Shot, Precise Shot, Rapid Reload (light crossbow) Climb +8, Handle Animal +4, Intimidate +4, Perception +2, Sense Motive +2, Swim +8 Common armor training 1 PFS S5-01 0 potions of cure moderate wounds, alchemist's fire studded leather, short sword, mwk light crossbow with 18 bolts, 210 gp 0 0 0 0 0 0 1 bravery +1 Adult false 0 0 true 17 13 14 12 10 8 true true Climb 8 Handle Animal 4 Intimidate 4 Perception 2 Sense Motive 2 Swim 8 true Combat Reflexes Improved Initiative Point-Blank Shot Precise Shot Rapid Reload (light crossbow) true 14 11 13 0 0 0 3 0 6 17 false false Crossbow Thugs Subtier 4-5 4 (if Bluff failed) *Roof 30 30 0 0 true bb57c25b-db0d-4378-8e27-643efb53e63a false false false 0 1988765737 false 0 0 -1 2147483645 false false false false false Crossbow Thugs Subtier 4-5 2 600 Human fighter 3 NE Medium humanoid (human) 5 Perception +2 14, touch 11, flat-footed 13 (+3 armor, +1 Dex) 30 (3d10+9) Fort +5, Ref +2, Will +1 (+1 vs. fear) 5 2 1 30 ft. short sword +6 (1d6+3/19-20) mwk light crossbow +5 (1d8/19-20) 5 ft. 5 ft. Str 17, Dex 13, Con 14, Int 12, Wis 10, Cha 8 3 +6 17 Combat Reflexes, Improved Initiative, Point-Blank Shot, Precise Shot, Rapid Reload (light crossbow) Climb +8, Handle Animal +4, Intimidate +4, Perception +2, Sense Motive +2, Swim +8 Common armor training 1 PFS S5-01 0 potions of cure moderate wounds, alchemist's fire studded leather, short sword, mwk light crossbow with 18 bolts, 210 gp 0 0 0 0 0 0 1 bravery +1 Adult false 0 0 true 17 13 14 12 10 8 true true Climb 8 Handle Animal 4 Intimidate 4 Perception 2 Sense Motive 2 Swim 8 true Combat Reflexes Improved Initiative Point-Blank Shot Precise Shot Rapid Reload (light crossbow) true 14 11 13 0 0 0 3 0 6 17 false false