Scenarios with a lot of weird mechanics out of combat can be tough to run. Flipping between pages scouring for DCs, looking up mechanics on the PRD, and generally being unsure of things ruins immersion for players and GM alike. To that end I've organized all of the information I can for non-combat sections of a few scenarios, Cairn of Shadows being one of them. pfs_gm_prep_5-22_cairn_of_shadows.docx